The excessively stupid things of skyrim that don't make sens

Post » Fri Jun 01, 2012 12:18 am

One simple thing:

- Features from previous games like Morrowind which have nothing to do which leveling system or new ideas just left out. 10 minutes code work and the game would be so much greater
User avatar
Reven Lord
 
Posts: 3452
Joined: Mon May 21, 2007 9:56 pm

Post » Fri Jun 01, 2012 2:15 am

There was a surprisingly lack of bodyguards around Ulfric. I know the man can Shout and all, but still the Palace was oddly empty.

The inability to assassinate the leaders of the Stormcloaks or the Imperials was disappointing. New Vegas offered way more freedom for this sort of thing.
User avatar
Roanne Bardsley
 
Posts: 3414
Joined: Wed Nov 08, 2006 9:57 am

Post » Thu May 31, 2012 9:48 pm

I've always wondered why going in to a farm and taking all their crops and the stuff from barrels on their porch isn't stealing.

You can sell them to the farmers, so it's like you are a farmer as well and they pay you for it.


Wrong! Your not allowed to pick up a fork, or any silverware for that matter, but yet you can pick up cups, plates, food, drinks, kettles. BUT
not a table knife or spoon. OOOOOHHHH NOOOOOO.....that's not allowed.

I've seen forks you can pick up.
User avatar
Quick draw II
 
Posts: 3301
Joined: Thu Nov 08, 2007 4:11 pm

Post » Fri Jun 01, 2012 12:22 am

What is probably not 'stupid about the game' but very annoying is that Followers block doorways and will NOT move. Especially if you go into a tent or similar and they stand in the doorway like dumbos.

What I don't like is that you can only train five times per level. I did not realize that because I was unable to afford paid training till about level 30 and saved up. So now suddenly I have the money but can only train five times per level - drats. So if I train blacksmithing I have to wait to level again to train alchemy, but cannot train important things like armor or weapon! So if you want to be a crafter your fighting and armor skills svck. But if you are a fighter and have decent armor skills forget about crafting.

Enchanting takes too long and too much training to be able to make any halfway decent enchantments, so it really is a waste of time and money unless you level till about 100! I would love to enchant some stuff but you can buy much better enchanted things and find things than you could ever enchant yourself, unless you are lvl 100 enchanter I guess.
User avatar
Hairul Hafis
 
Posts: 3516
Joined: Mon Oct 29, 2007 12:22 am

Post » Thu May 31, 2012 7:05 pm

Every guard used to be an adventurer just like the player, but they took an arrow to the knee and had to retire to being a guard.

OP's 3rd item, however, doesn't make sense in this list. Thieves wear thieves armor, assassins wear assassin armor... How is that stupid? I would find that stupid if Thieves wore Assassin armor and Assassins wore Thieves' armor.
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Thu May 31, 2012 8:25 pm

What is probably not 'stupid about the game' but very annoying is that Followers block doorways and will NOT move. Especially if you go into a tent or similar and they stand in the doorway like dumbos.
Really? Can't say I've had this problem, when they do stand in the doorway I just keep walking into them and they back up. Summons like frosty are a bigger pita and won't move.
User avatar
Kelli Wolfe
 
Posts: 3440
Joined: Thu Aug 23, 2007 7:09 am

Post » Thu May 31, 2012 12:40 pm

Torches can stay lit for centuries on a wall but when I equip it, it dies within minutes.
User avatar
StunnaLiike FiiFii
 
Posts: 3373
Joined: Tue Oct 31, 2006 2:30 am

Post » Thu May 31, 2012 4:38 pm

The fact that Citizens are supposed to be afraid that dragons are returning, yet have no problems running head long into one challenging it to a bare knuckle fist fight.
User avatar
OTTO
 
Posts: 3367
Joined: Thu May 17, 2007 6:22 pm

Post » Thu May 31, 2012 10:40 pm

I think the OPs thing about the armor, is that there are designated ''Thieves" armor, and "assassins" armor. Thieves and assassins in real life don't dress the same...I think.
User avatar
Elisha KIng
 
Posts: 3285
Joined: Sat Aug 18, 2007 12:18 am

Post » Thu May 31, 2012 5:55 pm


7: one of the daedric princes appears to you as a dremora... ( servants of mehrunes dagon- another prince) ( the dremora doesnt even suit this prince)


This is nothing... I once had a dead thrall spell active and this same daedric prince said "That spell looks Dangerous..keep your distance".

So not only does this daedric prince look like a simple dremora.. he is actually a wimp...
User avatar
Juan Suarez
 
Posts: 3395
Joined: Sun Nov 25, 2007 4:09 am

Post » Thu May 31, 2012 11:59 am

Indeed.

Dremoras are dark elves that want to look like Darth Maul. They are sith lord wannabes...

That being said... they are extremely cool. Get the twin souls perks and unleash them against any foe... they rarely lose.
User avatar
suzan
 
Posts: 3329
Joined: Mon Jul 17, 2006 5:32 pm

Post » Thu May 31, 2012 5:36 pm

List them.. and i am talking about story here

1: That you/someone else can't simply assasinate ulfric. He's not protected at all and he personaly talks to anyone who walks into his palace!! Would save a whole questline!


This is one of the things that bothers me a bit. I saw someone else say this is not stupid. But think about this... Ulfric is not really that protected and you could simply walk into his throne room and kill him. The only reason you can't is because he is "essential". This breaks all immersion...

There is a fix for this. Fill his throne room with lots of guards. If you want to attack him and try to kill him yourself fine, but you should be ready to face 30+ stormcloacks. If you can defeat them, then the civil war quest should be changed. This is REAL freedom with real consequences.
User avatar
x a million...
 
Posts: 3464
Joined: Tue Jun 13, 2006 2:59 pm

Post » Thu May 31, 2012 3:59 pm

I'll add Necromancer uniforms to that armour list. Who in their right mind would run around wearing a robe with a giant skull on it. Dirty bloodstained robes out in the wilderness maybe, not robes they all got from the same shop.

Thieves guild wearing uniforms is sillier than db wearing them, thieves have always been a very laid back guild not given to dressing the same. Maybe they thought they should all dress the same so it's easier to get arrested.
User avatar
jess hughes
 
Posts: 3382
Joined: Tue Oct 24, 2006 8:10 pm

Post » Thu May 31, 2012 2:09 pm

Chasing a Blue Butterfly that flutters by me before I loot an "Ancient Dragon."
User avatar
Jason Rice
 
Posts: 3445
Joined: Thu Aug 16, 2007 3:42 pm

Post » Thu May 31, 2012 11:54 am

Here's something that doesn't make sense...

Bethesda making every immortal NPC in the game also be a JERK. It's like either they do it out of spite - or being essential comes with the jerky-ness.
I'm waiting for the kids-vs-dragons mod. They're clearly better suited at fighting them, being immortal and all.
= Lazy quest design + false advertisemant (they said you'd be able to kill quest givers, and raidant AI would take care of the rest, assigning the quest to another NPC... this isn't the case, like, at all.)
User avatar
Jinx Sykes
 
Posts: 3501
Joined: Sat Jan 20, 2007 11:12 pm

Post » Thu May 31, 2012 11:38 am

Here's something that doesn't make sense...

Bethesda making every immortal NPC in the game also be a JERK. It's like either they do it out of spite - or being essential comes with the jerky-ness.
I'm waiting for the kids-vs-dragons mod. They're clearly better suited at fighting them, being immortal and all.
= Lazy quest design + false advertisemant (they said you'd be able to kill quest givers, and raidant AI would take care of the rest, assigning the quest to another NPC... this isn't the case, like, at all.)

For me it's mostly:

- the myriads of essential NPCs
- Followers in general (basically everything about them is somewhat bugged: they don't level, won't equip gear reasonably or switch back to their good old hunting bow, have a bad pathing, AI, are constantly in your way and either shoot you in the back or run into your spells/arrows).
- Smithing/Enchanting/Alchemy being entirely out of balance
- The whole "use skill to improve system" making a lot of quests rather obsolete and not rewarding.
- "Ending"
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Thu May 31, 2012 5:02 pm

Dont forget how if you pick up a fork and every npc in the town wants your head or when you pick a flower they think your more evil then the dragons.
I don't know about forks but last time I picked (by mistake) some pot in the Whiterun market, the owner just came to me saying "Hey, leave that alone" and forcefully took back the pot from me. Looks like a correct reaction for me. No bounty was raised or the like either.
User avatar
cosmo valerga
 
Posts: 3477
Joined: Sat Oct 13, 2007 10:21 am

Post » Thu May 31, 2012 10:59 am

OP's 3rd item, however, doesn't make sense in this list. Thieves wear thieves armor, assassins wear assassin armor... How is that stupid? I would find that stupid if Thieves wore Assassin armor and Assassins wore Thieves' armor.

The point was that specific "job apparel" for thieves and assassins is stupid as everyone would be able to see who they are immediately. Then again, it didn't prevent Assassin's Creed from becoming a hit, people in Skyrim don't recognize clothes anyways* and instead can miraculoulsy see what skills I'm good at ... like a thief would have the words "pickpocket" and "lockpick" tattooed over his face or something.

* I had a really funny moment with that clothes store owner in Solitude. I went in there and bought fine clothes/shoes just for not running around like a bum in town, lol. I wore it, went outside and looked around, a few moments later, she approaches me and says that if I wanted to go see the castle, I should overthink my clothes. I agree on wearing the clothes she gives to me to talk to the Jarl about them ... only to see it's the exact same clothes I already wear and had just bought from the very same person! Wasted money and AI fail.

Another thing that doesn't make sense is NPCs killing someone and then standing there wondering who did it. Or when I cast rage on someone while hidden and far away, and the raging person is then killed by other NPCs, those will miraculously know it was me who cast the spell and come after me.
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Thu May 31, 2012 10:36 am

Has anyone mentioned that you can draw your bow and aim straight into the face of any guard, and all they say is some random stuff... Pretty damn stupid/funny.
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Fri Jun 01, 2012 1:59 am

How could I forget this:

If you aim an arrow at a dragon, he'll hover for you so you can get off your shot... but try to have the same opportunity with a spell and you won't get it as you'll be flinging fireballs into space.
User avatar
Rudy Paint fingers
 
Posts: 3416
Joined: Sun Nov 11, 2007 1:52 am

Post » Thu May 31, 2012 11:26 am

List them.. and i am talking about story here



6: That Nobody realy cares that you wear faction armour (thalmor robes in windhelm, forsworn armour in markath, i assume wearing stormcloak in solitude has little effect) (although im a bosmer- generic thalmor soldiers smile at me whilst named ones still look down their nose at me.. even if i wear elven clothes/armour)


you should probably test things and play the game before you provide "facts" with absolutely no foundation to support them

1) The solitude captain got an attitude with me, and then fought me, and I got an assault charge before even drawing my sword. Reason? because I was wearing stormcloak armor.

2) If you played the "Forsworn conspiracy" questline you would know the Forsworn still have an active presence in markarths politics.
User avatar
Craig Martin
 
Posts: 3395
Joined: Wed Jun 06, 2007 4:25 pm

Post » Thu May 31, 2012 11:37 am

Title should be "The exaggerated and nit picked list of things I think are stupid".
User avatar
Laura Elizabeth
 
Posts: 3454
Joined: Wed Oct 11, 2006 7:34 pm

Post » Thu May 31, 2012 4:51 pm

You can smelt a corundum ore and an iron ore into a steel ingot, but can't smelt a corundum ingot and an iron ingot into one (or two) steel ingots. (Dwemer/dwarven metal can be resmelted into ingots.)

If the player is too overloaded to run/fast travel, carriages won't work either.

Butterflies will block the player, can be ridden on, and one of their wings weighs more than a trillion steel arrows and a trillion gold coins. :)

Edit: One that I was trying to remember but couldn't... got reminded below. :) Not only are there too many essential NPC's, and they don't lose the status when they should, but there's not even any way of telling they are essential.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

Post » Thu May 31, 2012 1:32 pm

How in-efficient the house in Solitude is for all the money you spend to buy and decorate it. No barrels or chests in the enchanting or alchemy rooms? Come on man!!

Breezehome in Whiterun was way more useful and efficient for $5000 gold. Plus the smiths and shops are just outside making things quick and easy. Not so in Solitude.
User avatar
Soraya Davy
 
Posts: 3377
Joined: Sat Aug 05, 2006 10:53 pm

Post » Thu May 31, 2012 9:06 pm

Really this is getting ridiculous. It seems people like to look for problems with the game. Why don't you play the game and stop looking for any reason to complain about something.
word
User avatar
Laura Shipley
 
Posts: 3564
Joined: Thu Oct 26, 2006 4:47 am

PreviousNext

Return to V - Skyrim