A couple of things:
2.) You can make the argument of "to break the game or not to break the game." I started out playing a thief/assassin and decided early on that I wasn't going to use any ranged weapons. I liked the idea of sneaking into a place and taking out enemies one-by-one without being detected, Metal Gear Solid style. For a while, it worked. But, as I leveled, those dragons got stronger and stronger, and they didn't seem to care that I wanted to try to sneak behind them and sneak attack them. I hit a wall with my roleplay style, to the point where those elder dragons would give me the one-two punch of breath attack, bite, then fling my corpse into the air.
This is one of my main points. Skyrim is a combat game, seasoned with roleplaying. You can argue that nobody held a bow to my knee and demanded that I max my smithing and enchanting, but I argue the opposite. I decided that my blades needed to be deadlier so I could kill the dragons BEFORE they two-hit me.
"But why didn't you just pick up Archery or an offensive spellcasting tree?" So first you tell me not to break the game and to just roleplay, but now I should break my roleplay so I can play the game?
This is an excellent example of why many of us are frustrated with Skyrim. "I want to play as a *insert playstyle here* but I can't because I eventually hit a wall." The game designers should have designed a way around this, and can do so with a game update. It would be major (very game impacting) but it would really be helpful to those of us who want to play as we like.
Bunch of horsecrap. You had either maxed out the skills you use, and decided to go smithing, or you just wanted some cheap and easy levels.
Don't whinge about it now you've done it. man up and take responsibility for your actions.
"Man up"?? Are you kidding?? By all means, please let's make this about my manhood. Then next we can talk dirty about someone's mother/sister and about whose dad can beat up the other's.
Newsflash: this is a GAME. We are here to discuss the mechanics of the game and share our experiences and opinions. These opinions, BTW, commonly point to frustrations about level design and skill-tree issues. It's not just me who thinks things could have been done better.
The only problem a great blacksmith faces is:
"Why should I create anything?"
For one, unlike Oblivion, everything stays at their top shape, so you don't have any reason to tamper with the hammer
Second, the only experience you get for smithing is by forging something. You don't get any experience by upgrading
Third, once you DO make something, do you even need to make anything else? For example, let's say that you want to equip yourself and 3 other companions with a full set of armor and weapons, which includes:
1. Helm
2. Armor
3. Gauntlets
4. Boots
5. Shield
6. One Handed Weapon
7. A Bow for good measure
For all that, you get to create 28 items. Now, how many levels do all that take you?
Let's say you want to make the set for other 5 companions, you'll get to create 35 extra gears (for a total of 63 crafts). How far does it take you?
Not very far, that's for certain. The only way to improve smithing is by forging things, but once you forge things that you need, you don't need to forge anything else, which effectively caps your ability to move forward. Forging more to allow you to get better is nothing better than power leveling
Lets see you get Smithing to 100 'legitimately' by crafting/improving only what you intend to use. The sad truth is the only way to get Smithing higher than the 30s is by grinding it.
You make yourself a full set of gear, a bow, two one handers, a shield and a two hander and you will go up 2 levels at the most. The Smithing EXP gained for improving items is extremely minor.
Very well said, sirs.