However, with most new things, flaws can be evident, annoying, and down right game-breaking. While I'm sure other threads have touched based on a few of my points, I thought it necessary to begin a more comprehensive argument to point out the exact spots within the system that are utterly flawed.
Argument 1: Useless perks are useless. Having logged several hours in the game, I regret choosing some of the perks that I have, especially now that those perk points are increasingly more difficult to obtain. Frankly, many of the perks within the various skill trees are useless, especially when the Enchanting skill is tossed into the mix. All those perks which reduce the magicka cost of certain skill levels of spells become utterly useless, all because you can fully negate the magicka cost of ALL spells within a school using enchanting. In fact, its quite easy to negate the cost of two full schools of magicka with a full set of armor, and you still have room for further enchantments to beef up other skills. And, keep in mind, this is with vanilla 100 enchanting and the dual-enchantment perk. No crazy enchanting potions or anything like that tossed into the mix.
Argument 2: Useless skills are useless. The gap between role-playing game and medieval action game becomes all too apparent when the roleplaying skills are nigh impossible to utilize. Namely, I'm talking about the Speech skill. For one, its a grueling skill to level up. Having completed a certain faction's quests, and having sold hundreds of thousands of gold worth in loot, I've only managed to get the skill up to 61. And of course, I haven't gotten to invest any perks into the skill, since the game demands combat prowess, less you want that dragon to one-shot you. After all, even if I had a speech of 100 and all perks therein, most of the enemies in the game would rather shove a fireball into your face than ever talk. And why would I want to invest into those perks anyway? So I can get more money for my loot? What am I supposed to spend that money on? Another house? Hire another loot mule...I mean...companion?
Argument 3: So many perks, so few perk points. Now, you can make the argument that you're not supposed to have it all. After all, if my main character could do everything in the game, then my replay value suddenly plummets. That being said, the perk system seems unbalanced when you consider the different possible playstyles within the game. I personally play the thief/assassin archtype, and I find that I simply do not have enough perk points to unleash the full potential of the skills needed for the job. After all, I need to worry about a weapon skill or two (if you include archery), an armor skill, sneak, lockpicking, and pickpocket for starters. Most sneaky types will, of course, be interested in dabbling in Illusion magic for that lovely invisibility spell and silent casting perk. That's a lot of skill trees, and a lot of perk points. Meanwhile, using the example from Argument 1, a mage could quite possibly have a surplus of perk points. After enchanting a set of gear to reduce the magicka costs of his/her two favorite schools of magic, the only perks he/she need worry about are the "Novice _____" and "_____ Dual-Casting" perks of those schools. Okay, maybe not quite. Of course, you'll want the higher-up perks of the Illusion and Conjuration schools, should you choose to cast those schools at all as a mage. And some of the Alteration perks if you intend on playing the "cloth" caster. But even then, it seems to me like the mage will still have a greater surplus of perk points than the rogue. I could argue the same for the warrior, because lets face it - as such, you're going to pick a weapon skill, a type of armor, smithing, archery, and that's about it.
tl;dr: Perk system is broke, game is easily breakable without much effort, and somebody stole my sweetroll.
