» Sat Jun 02, 2012 3:51 pm
Hows about we backtrack to an honest to Ghu CRPG, like Daggerfall? You started in a faction as an apprentice. You had to do X number of random quests to advance to the next level. And that wasn't in the same guildhall. Any quest you did in any associated hall counted. You never became the head of the guild. The higher you moved in the guilds, the more options became available to you, depending on the guild. And they at least -tried- to tailor the fetch and carry random quests to the guild in question. Winterhold should have had you start as an apprentice, practice with 1 master, do a few quests that related to being a mage, been promoted to journeyman, Have the first steps of the situation that happens start. A few more related quests takes you to master (and in dungeons where weapons are ineffective; you wanna be a mage, then make you use magic), then the whole situation with Ancano blows up, and you get to be archmage -then-. You actually earn it, not handed to you on a 3 dungeon silver platter.
Sadly, they are making a killing on a game design that Bubba can get into with one hand on his controller and the other on his budweiser. That kind of kills the hope that we might get a real CRPG, not a wimpy action/adventure game.
Oh, an no, mmo's have nothing to do with this whatsoever......