The guilds in this game are incredably short?

Post » Sat Jun 02, 2012 3:09 pm

OK seriously. Would you have the best story for each guild or would you have more quests? Oblivion guild quests are like The side quests of the guides because each guild has main quests and the side quests. I would rather have a good story than a long guild with bad story.
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Sweet Blighty
 
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Post » Sun Jun 03, 2012 1:34 am

There is many animes which are really short like 10 episodes and they are the most popular top rated ones..... Why you say? Because they're good. How many quests there are in a game doesn't really matter.
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Adam Porter
 
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Post » Sat Jun 02, 2012 10:42 pm

I dont like this future :(

Lets kill it with fire.
I agree
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Je suis
 
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Post » Sun Jun 03, 2012 1:41 am

There is many animes which are really short like 10 episodes and they are the most popular top rated ones..... Why you say? Because they're good. How many quests there are in a game doesn't really matter.

My face --> :eek:
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Emma-Jane Merrin
 
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Post » Sat Jun 02, 2012 5:08 pm

hopefully the creation kit will do for this game what it did for oblivion and morrowind. Make it better.
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jeremey wisor
 
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Post » Sat Jun 02, 2012 7:59 pm

My statement is..... Would you rather have a good,exciting,intense storyline which is like a mini movie or would you have a guild with alot of quests.
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[ becca ]
 
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Post » Sat Jun 02, 2012 11:29 pm

The Companions had the most disappointing length of any guild ever...1, 2 3--- BOOM! Hi Guild master.
me: WTF? I joined like 2 days ago.
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Laura Hicks
 
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Post » Sat Jun 02, 2012 12:12 pm

I'm curious considering we are running out of ways to improve the graphics do you think Bethesda will be forced to make a well thought out in-depth game because there aren't graphical advances left to be made, apparently if you can see the pixels on your screen then it isn't there yet, I have a 1920x1080 resolution on a 24" monitor and I play on ultra and can't see the pixels so they have no choice but making a well thought out in depth game. who am I kidding they wan't more sales rather than pleasing people.......maybe that would be something I should do......start a company devoted to making RPG games based on the concept of in-depth and immersive rather than fancy and pretty...function over form!
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Britney Lopez
 
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Post » Sat Jun 02, 2012 11:25 pm

I must say i was shocked at how easy and quickly i became leader of the companions, i didn't even rush, in fact, i never rush through any Elder Scrolls game but the companions and even the main quest felt very short to me.
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Phillip Hamilton
 
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Post » Sat Jun 02, 2012 4:38 pm

I just think alot of people find a questline and run right through it all at once and then complain it is short. TES is not meant to be played like this. I am at different stages of main quest and faction questlines and I am level 57 and only finished the College of Winterhold. The Elder Scrolls is meant to be played at a pace, not a race through....lol
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Saul C
 
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Post » Sat Jun 02, 2012 5:26 pm

I hated the mage quests in Oblivion. They were really silly. You had to visit every city in the world, and do one quest for that guild master.
Not to mention the main quest, which had the same system. It was fun until you hit the point where you had to help each jarl close a gate.

You knew their response before you got there.. Oh, we don't have any troops.. (Oh, let me guess.. no until you get this portal closed..?)

Yeah.. great diversity and fun that was.. Especially when you were on your 10th character.
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KRistina Karlsson
 
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Post » Sat Jun 02, 2012 11:50 am

I just don't understand why you would compare it to oblivion's guild. Skyrim you get soo much content in the guild. Its not like in oblivion where you go kill that person. Go collect money from that person. Go get something. In skyrim The quests make sense and seriously does it make sense for the mage guild or warrior guild to let you join their guild with no charge. Its like they are desperate for finding people to join their guilds. They let you join right away which is funny to me. We're talking about skilled warriors and skilled mages... MAY BE A SPOILER : In skyrim you gotta do tasks to join that certain guild.
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XPidgex Jefferson
 
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Post » Sat Jun 02, 2012 8:54 pm

My statement is..... Would you rather have a good,exciting,intense storyline which is like a mini movie or would you have a guild with alot of quests.
Well, right now Skyrim has neither so...

Pass?
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The Time Car
 
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Post » Sat Jun 02, 2012 8:55 pm

Why are people defending Skyrim's guilds? It is a fact that the Skyrim factions (with the exception of the Thieves Guild) are shorter than there equivalent in Oblivion or Morrowind. For gods sake, there are more quests needed just to enter the Arcane University than the entirety of the College of Winterhold questline.
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Franko AlVarado
 
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Post » Sat Jun 02, 2012 6:58 pm

Its the truth chunkyman. When I play oblivion's guilds... Its like a mmorpg. Where I would receive a quest right away to do something. Which means it does get repetitive. I am defending skyrim because i don't understand why you would be disappointed in a content of the game because its short.
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Kayleigh Williams
 
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Post » Sat Jun 02, 2012 7:48 pm

Its the truth chunkyman. When I play oblivion's guilds... Its like a mmorpg. Where I would receive a quest right away to do something. Which means it does get repetitive. I am defending skyrim because i don't understand why you would be disappointed in a content of the game because its short.

I've never played an MMORPG, so I'm not sure what that means. I liked the fact that Oblivion's guilds (like the Mages Guild) felt like a slow progression to the top. The guilds in Skyrim have no gradual progression (with the exception of the Thieves Guild) and you reach the top after 5 real quests.
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JD bernal
 
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Post » Sat Jun 02, 2012 7:46 pm

I just think alot of people find a questline and run right through it all at once and then complain it is short. TES is not meant to be played like this. I am at different stages of main quest and faction questlines and I am level 57 and only finished the College of Winterhold. The Elder Scrolls is meant to be played at a pace, not a race through....lol

Did you even read my post right above yours? i am not one to run through an Elder Scrolls game, i started the Companions and then went off and did a ton of side quests and some main quests, it still does not change the fact that the over all guild quests as a whole are SHORT.

People really should stop defending games blindly, no matter how great the game is overall if nobody speaks up then nothing ever changes in future. Are people really not bothered by how short quests are becoming with each new release ? Don't get me wrong, i LOVE Skyrim, but there is no denying quests are getting shorter and shorter, sure some were great, i loved " A night to remember" but i would much rather Bethesda spend more time on quests than worrying about shiny new graphics in future.
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Amanda savory
 
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Post » Sat Jun 02, 2012 11:14 am

Yeah, every guild except for the thieves guild, is a joke length wise. Especially the College.
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Bitter End
 
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Post » Sat Jun 02, 2012 10:12 am

Why are people defending Skyrim's guilds? It is a fact that the Skyrim factions (with the exception of the Thieves Guild) are shorter than there equivalent in Oblivion or Morrowind. For gods sake, there are more quests needed just to enter the Arcane University than the entirety of the College of Winterhold questline.

I did the entire theives guild quest line this afternoon. There are no exceptions.
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Natasha Biss
 
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Post » Sun Jun 03, 2012 1:59 am

I did the entire theives guild quest line this afternoon. There are no exceptions.

Compared to the Companions, the Thieves Guild is long. :biggrin:

The Thieves Guild should have been longer, but I found it to be acceptable enough. But the College of Winterhold, Civil War, and Companions are mind numbingly short questlines.
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N3T4
 
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Post » Sat Jun 02, 2012 10:03 am

As I'm sure you all know by now to get the full effect you should be doing guild side quests whenever possible, before completing the guild MQ.

You should all remember that you are not becoming masters of Tamriel-wide guilds here. Every guild in Skyrim with the exception of the Companions is about to disappear. Look at the Thieves and DB, look at the stories.

Look at the College, it's a dozen people, it's not a proper guild, it's more like a social group. Most of Skyrim hates them, hell, it would be in their best interests to make you the [figure] head of the College so not everyone will be against them.

The DB isn't even the DB until you come along. You wanna know more, go play it.

The Thieves are in their last legs, no longer respected, only considered common rabble. If it weren't for you they would probably be all locked up, the guild itself abandoned.

Now the Companions are a special case, be it intentional or bug you cannot do more than one SQ before advancing the MQ. But you becoming Harbinger is explained by reading one journal. On top of that the Harbinger isnt the leader, no one has to follow him, they only do so out of respect, and if you do the quest, you sure as [censored] earn their respect.

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Eve Booker
 
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Post » Sat Jun 02, 2012 2:00 pm

Well, right now Skyrim has neither so...

Pass?

this. claiming that skyrim's guild quests are short but somehow brilliant is just silly. the only quest that really popped out for me was the dog quest for clavicus vile. the rest of them........meh. i HATED oblivion with a passion when it first came out and only played it after i had modded the hell out of it. yet i remember several quests that put skyrim's to shame. the painting quest, the entire DB questline (even if the OB characters themselves were annoying), the quest on the floating inn, the daedric quests were certainly better in oblivion instead of just find someone and kill them and you get a crappy artifact.

i thought i would never say this but oblivion was a pretty damn good game when i compare it to the fun thrilling, yet shallow ride that skyrim is.

edit: the quest where you go to the giant underground city in skyrim was pretty cool as well.
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Jonathan Montero
 
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Post » Sat Jun 02, 2012 12:09 pm

The College of Winterhold has a lot of minor quests given to you by the people at the school. You can intersperse those with the main guild questline to spread it out.
Oblivion had similar minor quests but you had to do them all (one in each town) before you could even begin the main story about the necromancers.

This

If you rush through the main quest missions you will be finished too soon. The game is mean to be paced; one or two Nazir missions, then an Astrid mission, etc.

Skyrim does compensate for this with many more side quests that are much more interesting than, "Go get lost in an Ayleid maze."

For people who consider ES a downward spiral after morrowind, at least this game is playable. As interesting as MW's story and environment were, the core gameplay and interface were so awful it seriously hindered the rest of the experience.
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Lory Da Costa
 
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Post » Sat Jun 02, 2012 10:45 am

The guilds were Way to short, what was beth thinking? That we have the attention of a 11 year old? Beth has cut so much from the elder scrolls, ol' hatchet, went from;
Daggerfall with 38 skills
Morrowind with 27 skills
Oblivion with 21 skills
and worst of all Skyrim with 18 skills.
People complain about elder scrolls and how "powerful" magic was in Morrowind and Oblivion so beth with no hesitation completely gutted magic and made it so weak.
On the path elder scrolls is on, there will be a "power bar", its to hard to keep track of a health magic AND a stamina bar, so they will put it into one, and make POWER POTIONS that keep your powr bar up.
And there will only be Three skills, Swords, magic, and stealth.
So basicaly it will turn into a first person shooter. :fallout:
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Logan Greenwood
 
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Post » Sat Jun 02, 2012 2:12 pm

For people who consider ES a downward spiral after morrowind, at least this game is playable. As interesting as MW's story and environment were, the core gameplay and interface were so awful it seriously hindered the rest of the experience.
Never had any of those problems with Morrowind.
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Ana
 
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