The Main Quest of Skyrim is fantastic!

Post » Sun Jun 03, 2012 4:40 pm

There is so many unanswered questions in the main quests.
And the blades.. they didnt even do anything.
But i tend to look at the positive things instead of the negative things.

Short of it: The last remnant of the Blades svck.
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michael danso
 
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Post » Sun Jun 03, 2012 7:39 am

I was expecting a "...NOT!!!!" as the introduction to the OP...
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Ricky Meehan
 
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Post » Sun Jun 03, 2012 5:17 am

Too bad Bethesda didn't make Alduin OP and Epic, he is a god afterall. Give him 10,000 Health, have him do double damage and negate half of the damage dealt to him(the accumulates with Master) have him know every single Dragon Shout in the game, etc. Is there a mod for that?

I personally don't even think they needed to do that

Spoiler
they could have had him shout summon Dragon cult memebers, "shades" from the time rip you were nearby on High Hrothgar to fight you while he pelted you with his Meteor Storm shout, flying just out of range until you took them down, he would use WULD to fly faster and Ethereal to disappear and snipe at you, and then land to rip your face off, at this point you haven't learned Dragon rend YET, you're still absorbing it. so a couple of rounds fighting the shades, Alduin does a flyby and you smack him with Dragon rend and he comes Crashing down, -DONE- no flailing at his face etc etc, he just Blasts you back then makes his "I'll get you speech" and Paarthurnax hits him with a strong one and he flies off

I just would like Alduin and his Dragon Bros to use more shouts, and for the storyline to make sense in him going to
Spoiler
Sovengard, having TONS of souls to swallow
and still being your average Dragon peddle.
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Joie Perez
 
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Post » Sun Jun 03, 2012 7:44 am

Nah, I didn't really like it.
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darnell waddington
 
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Post » Sun Jun 03, 2012 1:13 pm

I think that the Main quest was pretty good, though not the best ever. Quests in games like this will never be able to outstrip those of more linear games like Final Fantasy or Never winter nights, or Dragon Age. Those games ARE the Main quest and so their length contributes to their epicness. Skyrim can't have that sort of epic feel becaus it's main quest isn't the whole game.
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Jessica White
 
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Post » Sun Jun 03, 2012 7:45 am

It didnt even feel like I finished a main questline. It was like. "ok you killed him, go back"
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Makenna Nomad
 
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Post » Sun Jun 03, 2012 3:41 pm

Skyrim's main story was good up until the horn, and then it went downhill fast. I felt no sense of urgency to save the world nor did I feel the dragon threat was a real problem. I have played through some good stories and some bad stories (on games), Skyrim falls almost in my bad category. I felt the story was sloppy, full of holes and the connection with lore did not seem to match up.

I read people say, "Well, going to Sovngarde, must have given you chills!" No, it did not. I felt nothing going into Sovngarde; my thought was "Let’s just get this over with."

Normally Bethesda is good at telling the main story, this time, I am not sure what happened. I just hope the next Elder of the Scrolls game, bounces back.
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Naazhe Perezz
 
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Post » Sun Jun 03, 2012 1:47 am

My personal opinion:

Spoiler
The main quest was ok but not great. Paarthurnax was an interesting character, I wish you got to interact with him some more. The whole thing with the Blades was lame and cliche. It was fun capturing a dragon in Dragon's Reach. The final battle was disappointingly easy, especially in comparison to the fight I did to enter Sovngarde in the first place. Both the script and voice acting for all the legendary nord warriors in Sovngarde was bad and took me out of the moment. The knowledge that the rest of the dragons are still roaming Skyrim and terrorizing the populace is a bit anticlimactic, and it would have been fun to be able to pacify a few dragons with Paarthurnax's help. The Graybeards were somewhat interesting but incredibly boring since they did little but tell you what not to do.

The whole main quest was a good opportunity for me to level, collect cool equipment, and unlock some good shouts, though.
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darnell waddington
 
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Post » Sun Jun 03, 2012 10:53 am

I thought the main quest was pretty shallow and it had the worst ending in an RPG, really I kept standing on the mountain wondering when the heck the real ending would happen. I've played and beat all the TES games including Arena, and even Arena had a better ending.

Same as the Civil War ending, nothing you did had a real impact on the world, your ending is basically hey thanks have a nice day and that's it. and afterwards the world does not change, there are still Dragons around as well.

I'm terribly disappointed in how shallow and meaningless the quests in Skyrim are the the main quest just is a perfect example of that.
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Auguste Bartholdi
 
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Post » Sun Jun 03, 2012 4:41 pm

But didn't you wonder ...
Spoiler
Why in the final battle against Alduin your shield brothers weren't the famous one -- Jurgen, Kodlak, the original leader of the Companions, etc. Why just three previously unknown warriers?
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Claudia Cook
 
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Post » Sun Jun 03, 2012 11:25 am

You crystalize the difference between play styles, you and many like you play for the difficulty of the battle, I and those like me play for the weaving of the over-all story, as well entertaining puzzles and sudden surprises. No doubt it's extremely hard for RPG designers to excel at both.
Ah, well, maybe I worded it badly, I personally value Skyrims story and basic gameplay extremely highly, take my sweet time to drink up the awesomeness of the game, without fussing too much over the difficulty settings unless something is in dire need of tuning, be it too easy or too hard. (Adept early game - Expert middle to late game, Master only for certain encounters like dragon attacks to make them feel proper dangerous)

My only gripe with the above mentioned fight is that it's so oddly underwhelming in difficulty, the area and atmoshpere are intoxicatingly exciting, but the fight is such a pushover, I mean, compared to the previous fight with him or previous dragons, of course we can overlook this and be on our merry way :bunny: but there are my 2 cents anyhoo.
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Natasha Biss
 
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Post » Sun Jun 03, 2012 6:37 am

For all the griping I've done about other parts of gameplay for Skyrim, I want to say the Main Quest to defeat Alduin is perhaps one of the most gloriously entertaining and satisfying I've ever done in any game! When you're through with it, you really feels as if you've accomplished something great... and the exultation and honor of the dragons afterwards makes for a perfect ending.

This was the second time I've finished the Alduin quest, and I'd forgotten how great the whole thing was, since it tended to get lost in the gameplay that followed it. The failure of the game to update globally to acknowledge the Dragonborn's achievement muted the satisfaction gained from what is probably one of the best (if not THE best) questlines ever in an RPG, and that's almost criminal.

Come on, guys, the Dragonborn went where no other mortals can go, getting there in a way no other mortals ever have, and then did what no other mortal could do and, by doing so, saved the entire world and every person in it. Doesn't that at least deserve the town guards no longer threatening or insulting the Dragonborn?

I think the problem everyone has is not the quest it's the aftermath, you don't have any feeling of accomplishment, because nothing really changes after you kill Alduin.
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Julia Schwalbe
 
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Post » Sun Jun 03, 2012 10:47 am

I'm not even sure why I went to Sovengarde in the first place, honestly. There wasn't anything there for me to do that all the people in the Hall Of Valor couldn't have already done on their own. The three heroes who fight Alduin with me are the ones who taught me Dragonrend in the first place, so they don't need me to Dragonrend him, They could have just had Jurgen come out there and help them with the Clear Skies shout, and I don't even absorb Alduin's soul, so I'm not sure why I even had to be there?
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Kayleigh Williams
 
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Post » Sun Jun 03, 2012 8:45 am

I think the problem everyone has is not the quest it's the aftermath, you don't have any feeling of accomplishment, because nothing really changes after you kill Alduin.

Two things Alduin does, destroys Helga and resurrects dragons, that is all, nothing else. What the hell is he doing the rest of the damn time? Having tea and crumpets with Sheagorath?!



I'm not even sure why I went to Sovengarde in the first place, honestly. There wasn't anything there for me to do that all the people in the Hall Of Valor couldn't have already done on their own. The three heroes who fight Alduin with me are the ones who taught me Dragonrend in the first place, so they don't need me to Dragonrend him, They could have just had Jurgen come out there and help them with the Clear Skies shout, and I don't even absorb Alduin's soul, so I'm not sure why I even had to be there?

Exactly. I think Sovengrade was a forced implementation. Nords talk and talk about this place, so I think the developers thought it was a good idea to show the players the place. Honestly, could careless if I did not see it at all.
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Kayleigh Mcneil
 
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Post » Sun Jun 03, 2012 12:05 pm

I totally agree concerning the Blades. Who do they think they are? They're supposed to SERVE and protect the Dragonborn, not order the Dragonborn around! Guess that pitiful remnant of the Blades isn't worth saving, let them rattle around in their old ruin mourning their failures, because I'm not killing that old dragon. He proved what side he was on generations before by teaching the Voice to men and helping them defeat Alduin the first time, that's more than good enough for me.

Well said! I 100% agree! I also got the feeling of accomplishment when I finished the MQ the first time. I thought entering Sovngarde was aweinspiring and yea, the fight climbing up those stairs, dodging Draugrs and Dragons, now that had my adrenaline pumping.

I didn't really thing that I would get huge accolades from any Jarl or something. I also had the feeling that only a few people of authority would know what was really going on. All in all, I thought it was a great main quest!

Now, once I'm made THANE of a city, then the guards should show some respect! psh I will shoot arrows in all their knees! *grumble*



I think the problem everyone has is not the quest it's the aftermath, you don't have any feeling of accomplishment, because nothing really changes after you kill Alduin.

Well, isn't that the point? If you hadn't defeated Alduin, there would be no world to change...
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AnDres MeZa
 
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Post » Sun Jun 03, 2012 3:48 pm

Spoiler
I would have Alduin never speak unless he was using a Dragonshout. Ever. All his character would come from the Greybeards, Paarthurnax, and myths which expalin his goals and purpose in full detail rather than throw away lines so the lore-buffs will know kalpas are still in the lore.

Alduin would have been more a force of nature than a character. Or, he would speak a lot and tell you his goals himself.

He would also be the strongest boss in the game. Leveling wouldn't make him easier, since he level with you all the way to the level cap. You have to solo him, on High Hrothgar (you go to Sovngarde because he kills you the first time, not to chase him down).
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Tina Tupou
 
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Post » Sun Jun 03, 2012 2:27 am

My MQ problems, not in any order:

Too short

Blades were pointless, why were they even in the game? There role was so out of touch and useless that they seem like a writer's afterthought.

There was no build-up through this MQ. The world was not affected even before the climix. Many places were direly affected by oblivion gates spewing forth daedra on top of cities. Because of the disconnect from the rest of Skyrim it felt more like a side quest.

There are almost no NPCs that matter and interact consistently throughout the main quest.

There is no choice that matters, even in the dialogue. Nothing in the world is tangibly affected by even doing this quest. Its not like dragons quit spawning. Before people start saying there weren't real choices in the OB main quest, I would say there was definitely MORE choice in OB. Also, this is one area I really would have hoped to see things improve, more involved spider-web like plots in the major faction quests.

I didn't get any cool gear, faction status or other perks.

As mentioned, the fight with Alduin is an utter disappointment from a game play perspective. And why doesn't he affect other parts of the world? It seems half-done at best. If he is a power-crazed reptile hell bent on destroying the world and making me cower under his claws why did he never send armies of newly revived dragons, or even a few wyrmlings, at the major strongholds and draw my attention away?
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Marlo Stanfield
 
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Post » Sun Jun 03, 2012 5:05 pm

But didn't you wonder ...
Spoiler
Why in the final battle against Alduin your shield brothers weren't the famous one -- Jurgen, Kodlak, the original leader of the Companions, etc. Why just three previously unknown warriers?

Spoiler
Didn't you pay attention when you learned Dragonrend? Those were the three who sent Alduin adrift in time.
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Silvia Gil
 
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Post » Sun Jun 03, 2012 5:14 pm

Spoiler
Didn't you pay attention when you learned Dragonrend? Those were the three who sent Alduin adrift in time.

But that's all you hear of them. Characters like Wulfharth (well, he is Talos now, so that might not work) and Ysgramor would have fit the role better. Especially since the former did fight against Alduin, and Nords actually talk about them occasionally.
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joseluis perez
 
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Post » Sun Jun 03, 2012 5:55 am

I still believe we should have never actually beaten him. The main quest, and every DLC after, leading up to the final one, should have been all about dealing with political/other issues in various locales, while disrupting Alduin's goals in those areas, converting or killing various powerful dragons besides Odahviing and Paarthurnax, and gaining more abilities besides just dragonrend to make us even stand a chance against Alduin at the end.

Our battle against him should have been THE moment, the reason behind all our amassed knowlege and experience, a titanic clash between two equal but opposite forces of nature and destiny, that sends ripples throughout creation. Our character should have nearly died, truly died both in body and spirit fighting him, fighting the greatest battle our character will ever have, fulfilling our destiny in the process.
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JD FROM HELL
 
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Post » Sun Jun 03, 2012 7:48 am

I did feel like facing the World-Eater in the land of the dead should have been a little more interesting. He could have been bigger, scarier, and possibly not died in four hits before the other dudes could help me out. As someone else pointed out in another thread, there's no reason for the player to know he's the World-Eater at all. He never EATS anything, much less the world. I think a dragon did pick up and drop one dude off the balcony at Whiterun, but that's as scary as they get.

Compare this to Mass Effect, where the end battles are cinematic and you truly feel you've been through hell. Bethesda's always been weak on cinematography, but I mean, come on.
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Steven Nicholson
 
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