» Wed May 18, 2011 7:56 am
I doubt this is used, and I don't know if the engine is even capable of it, but this is something I always loved. When I was a kid I used to play this series of games called 'Spy Fox'. Anybody who knows what I'm talking about is awesome. Anyway, each playthrough had a couple different ways that the plot could go, and that was randomly determined at the start of the game (and there were a few more variables beyond that, as well). I think it would add a lot of replayability if some factor was random - who killed who, which area has the thing you're looking for, what you need to do for someone to get them to talk - that kind of thing. It wouldn't have to be the whole quest, it could really just be some dialogue. If we're going with a whodunit quest, then you could make it so there's evidence pointing towards every suspect, and just a few lines of dialogue are random that will indicate who the killer is.
So not something likely, but something that mght be fun.