the most useless shout in skyrim

Post » Wed Jun 20, 2012 6:06 pm

well, shouts suppose to be support skill. not a one shot nuke that send all enemy to oblivion..
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Amanda savory
 
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Post » Wed Jun 20, 2012 4:00 am

Wow. I did not know that.

It honestly seems like a mistake/oversight to me, but it is what it is unless they actually fix it.
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Bloomer
 
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Post » Wed Jun 20, 2012 12:16 pm

Gosh, there are a ton of useless shouts, ESPECIALLY on master difficulty and at high levels :/ any shouts that do damage = useless because I can do WWWAAAAY more damage with my legendary daedric sword than the fire breath shout.

But there is light at the end of tunnel folks! and that light comes from..... mods! XD
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Cat Haines
 
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Post » Wed Jun 20, 2012 10:47 am

Call Dragon may have a ridiculous cooldown, and so does Call Storm, but both are easily the most overpowered shouts in the game.

That dragon has absolutely saved my butt on plenty of occasions, and more often than not ends up providing me with a good show. It does not die, but rather circles in the air with another dragon. Sometimes it takes a few minutes, but what the hell is cooler in Skyrim than watching two dragons go at it?

That dragon can single handedly clear an entire fort, or town, as can Call Storm.

There's an arguement to be had over cooldowns, but thier usefulness? I dunno man... they are crazy OP'd.

Can't say that any are useless per se, but the first word of Become Ethereal is pretty crappy due to the really short duration. STILL has plenty of uses though, and by the time you get the third word... awesome.
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Jade
 
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Post » Wed Jun 20, 2012 6:29 pm

well, shouts suppose to be support skill. not a one shot nuke that send all enemy to oblivion..
i was just hoping that the storm call shout would be like the demo that i saw where it was actually killing the dragon and not the allies, but i'm not surprise at all to see another mistake made by bethesda, and for those who say that it is a balance problem then you can go head and think that but it still doesn't make any sense to me.
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helliehexx
 
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Post » Wed Jun 20, 2012 4:18 pm

Gosh, there are a ton of useless shouts, ESPECIALLY on master difficulty and at high levels :/ any shouts that do damage = useless because I can do WWWAAAAY more damage with my legendary daedric sword than the fire breath shout.

But there is light at the end of tunnel folks! and that light comes from..... mods! XD
Lol. Not really. I wish, but not really. Most TES fans can't access 'em. I'll reserve my judgement on call storm/dragon until I try them.
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willow
 
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Post » Wed Jun 20, 2012 12:47 pm

i was just hoping that the storm call shout would be like the demo that i saw where it was actually killing the dragon and not the allies, but i'm not surprise at all to see another mistake made by bethesda, and for those who say that it is a balance problem then you can go head and think that but it still doesn't make any sense to me.

It IS a balance problem. Bethesda cannot release a properly balanced game if their lives depended on it. You think there would be worthless shouts, if they actually played their own game and saw how badly certain things work? It's either that, or they just didn't care.
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Peetay
 
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Post » Wed Jun 20, 2012 5:22 am

anyways, i just wanted to let out some steam, i'm going to go back to playing skyrim without using storm call shout, or any of the other useless shouts
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CORY
 
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Post » Wed Jun 20, 2012 1:27 pm

I have never used Disarm, Dismay or throw voice.
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Nicola
 
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Post » Wed Jun 20, 2012 11:26 am

Throw Voice makes being a stealthy character exponentially easier. Not too mention the things it says, though redundant... they are funny.

Disarm makes it easy to just run around stealing people's weapons.

Dismay makes it pretty easy to run away, or corral things into corners and blast them into Oblivion all at once.

....

Throw Voice is hilarious though, should definitely go screw around with it in the next Bandit hideout you go into.
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keri seymour
 
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Post » Wed Jun 20, 2012 5:35 pm

I don't feel it's a matter of them not caring as far as balance goes. It's just hard in a game this huge to balance everything out what with some people min/maxing and some just playing straight up which can make for a much weaker character. Balance it for the people that quickly have maxxed out characters and the game becomes way too difficult for those that play with normal progression. The non-linearity of a game like this is another thing that makes balancing it from start to finish nearly impossible. They put in difficulty levels and overall, with my character at least, things have been better than in their past games where this is concerned.

I do wish the dragons were a bit tougher and I was also a bit disappointed that the giants weren't bigger.

The flame shout seemed really useless to me as a mage. I have spells that do way more damage so I have no use for it at all.
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RObert loVes MOmmy
 
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Post » Wed Jun 20, 2012 11:50 am

i was just hoping that the storm call shout would be like the demo that i saw where it was actually killing the dragon and not the allies, but i'm not surprise at all to see another mistake made by bethesda, and for those who say that it is a balance problem then you can go head and think that but it still doesn't make any sense to me.
must be that stupid "special" release date of 11-11-11.. had they given enough time to properly finished the game, Skyrim would be awesome..
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Anthony Diaz
 
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Post » Wed Jun 20, 2012 5:07 pm

I don't use companions, so I didn't have to worry about that. I like Stomr Call, but Jesus it takes forever to recharge. I think I have time to bash out a quick novel!

But I think Throw Voice is pretty lame. Maybe it works for players who like to be sneaky, I guess, but it's useless for me.
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Casey
 
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Post » Wed Jun 20, 2012 6:59 pm

Throw Voice makes being a stealthy character exponentially easier. Not too mention the things it says, though redundant... they are funny.

Disarm makes it easy to just run around stealing people's weapons.

Dismay makes it pretty easy to run away, or corral things into corners and blast them into Oblivion all at once.

....

Throw Voice is hilarious though, should definitely go screw around with it in the next Bandit hideout you go into.

Throw Voice actually broke stealth for me several times. I've also used it a number of times where the NPC's had no reaction to it at all. it seems pretty hit and miss in my experience using it.
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Alex Vincent
 
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Post » Wed Jun 20, 2012 8:27 pm

Throw voice. Either it's bugged or NPC above a certain level (very low) don't give a damn.

BTW, Call Dragon doesn't seem to have the same nefarious effects of Call Storm. My assault counter never went up nor the allies hit by friendly fire turned against me. It's a nice addition for the civil war battles and the occasional raid against forsworn camps but hardly essential.
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Verity Hurding
 
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Post » Wed Jun 20, 2012 6:15 am

must be that stupid "special" release date of 11-11-11.. had they given enough time to properly finished the game, Skyrim would be awesome..

Don't know why you would say that. Skyrim already is awesome. Every game has issues. This one's so huge I'm not surprised when an issues pops up. But to be truthful, I haven't seen much wrong in my 180+ hours of playing.
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ANaIs GRelot
 
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Post » Wed Jun 20, 2012 6:50 pm

Storm call is very effective if you have no companion, i use it a lot, especially when attacking a camp/fort with 5+ foes, i just storm call and cast invisibility. The lightning bolt do the job. My favorite shout so far. I never tried it with companion.
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Jack Walker
 
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Post » Wed Jun 20, 2012 5:53 pm

Can't say that any are useless per se, but the first word of Become Ethereal is pretty crappy due to the really short duration. STILL has plenty of uses though, and by the time you get the third word... awesome.

I ONLY like the first word of Become Ethereal because of the shorter cooldown. The duration is long enough to avoid all damage from a master difficulty Ancient Dragon's breath attack and has a short enough cooldown to be available for the next one (18 second CD with Blessing and Amulet of Talos).

I'm going to say Kyne's Peace or Animal Allegiance are the least useful since players generally do not have issues with animals by the time they've found the words and the dragon souls to learn them.
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TRIsha FEnnesse
 
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Post » Wed Jun 20, 2012 8:04 pm

Throw Voice actually broke stealth for me several times. I've also used it a number of times where the NPC's had no reaction to it at all. it seems pretty hit and miss in my experience using it.

I think it has something to do with proximity in breaking stealth, Aura Whisper does the same thing for me if I'm too close.

It doesn't work on all NPC's, nor should it I think, but it works for most of them.

I've used it to send an entire cave of bandits into a corner, just for the lulz really, and I'll occasionally shoot arrows in the other direction at a wall just to watch them run back and forth while waiting for cooldown.

Come to think of it, archery is iffy on occasion in close quarters too. If I shoot too close to a hostile NPC, it sometimes breaks stealth as well.
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Angel Torres
 
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Post » Wed Jun 20, 2012 8:29 am

I ONLY like the first word of Become Ethereal because of the shorter cooldown. The duration is long enough to avoid all damage from a master difficulty Ancient Dragon's breath attack and has a short enough cooldown to be available for the next one (18 second CD with Blessing and Amulet of Talos).

I'm going to say Kyne's Peace or Animal Allegiance are the least useful since players generally do not have issues with animals by the time they've found the words and the dragon souls to learn them.

Ahh, I use Ethereal for my mages and warriors to regen stamina or magicka. Its quicker if you talk to a certain ... 'person'.
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Monique Cameron
 
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Post » Wed Jun 20, 2012 2:56 pm

Ahh, I use Ethereal for my mages and warriors to regen stamina or magicka. Its quicker if you talk to a certain ... 'person'.

I know what you're talking about. :smile:
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OJY
 
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Post » Wed Jun 20, 2012 11:25 am

There have been some instances where I found that shouts like "Disarm" and "Dismay" have been useful. Whenever I stumble on a gang of enemies that either I triggered, or the game scripts to have them all come at me at once, have been some of those situations.

Spoiler
For instance, most of the Dragur around the tomb of Olaf One-Eye in Dead Men's Respite have had their weapons knocked out of their hands because of their static low(er) level. This was great for my non-armor wearing mage who can't take a proper beating and still live to tell about it. Dismay has also saved my mage's hide when a few (again, lower level) NPC's come a runnin' at me.

I love "Storm Call". I can go up to an exterior wall of a fort, use the two or three-worded version of the shout, then count to about 20. All of the effected NPC's (or most of them), are lying dead on the ground. But like others have said, your followers are also targets. This shout is indiscriminate on who gets effected by it's lightning bolts. Since I spend 90% of my time going solo, this doesn't effect my gameplay whatsoever.

The most useless shout... or should I say, the most of my least used shouts... is "Animal Allegiance". More often than not, the creatures that end up fighting for me has their effects worn off before the fight is over, and they end up turning on me.
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Gen Daley
 
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Post » Wed Jun 20, 2012 9:53 am

I never use the one to see the living in the next room.
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Ludivine Dupuy
 
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Post » Wed Jun 20, 2012 5:05 am

...storm call is an aoe, and does not adhere to the laws of anti-friendly fire. It hits all things, even allies.

Working as intended.
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Danel
 
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Post » Wed Jun 20, 2012 7:23 am

I should try kynes peace at least once before i make an assumption on this shout.
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Sun of Sammy
 
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