The same thing always.... Just can't keep playing

Post » Fri Jun 08, 2012 2:14 am

So roadside gambling would add color? I think more challengers would be nice. Of all my 9 or so playthroughs I've only ever been challenged once by a mage in whiterun. He kicked my ass and when I reloaded he didn't show up. I think maybe it was because I reached a certain level in that skill or something but it's something I would definately like to see more of.

Yeah mages are a pain. Expecially Volkihar vampires but the they are hard to find.

Oh, WHY CAN'T DRAGONS ATTACK THE INSIDE OF CITIES?!?!?!? THERE ARE NO CEILINGS??!?! Even if there were ceilings I mean come on it's a dragon.... it can fly over the walls and burn/freeze everything and fly away? Why don't they? Because they are all scared of dying??? They were already dead and they use thier chance at new life to hang out on top of mountains and kill Giants? Oh and I heard somewhere that devs had to decrease the amount of dragons that can fight you to 2 at a time.... Has anyone ever fought two dragons at a time?

They do atack inside city walls. But it's very rare. I only saw around 4 times on 250 hours of playtrought.
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Jaki Birch
 
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Post » Fri Jun 08, 2012 11:50 am

Oh, WHY CAN'T DRAGONS ATTACK THE INSIDE OF CITIES?!?!?!? THERE ARE NO CEILINGS??!?! Even if there were ceilings I mean come on it's a dragon.... it can fly over the walls and burn/freeze everything and fly away? Why don't they? Because they are all scared of dying??? They were already dead and they use thier chance at new life to hang out on top of mountains and kill Giants? Oh and I heard somewhere that devs had to decrease the amount of dragons that can fight you to 2 at a time.... Has anyone ever fought two dragons at a time?

1. I've had dragons attack cities. Many times.
2. I had three dragons attack me. Consequently, I did not survive.
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Nicole Kraus
 
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Post » Thu Jun 07, 2012 10:37 pm

OK, no offense, but this game is truly not for you. TES games, in the larger RPG genre, are unique in that they require role-playing.

Even if roleplaying is required, you still can't do pretty much anything else other than completing the only single path offered in the factions quests. You really need to tell me of do I roleplay in those moments, by ignoring them? if that's roleplaying these days...
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Laura Richards
 
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Post » Fri Jun 08, 2012 12:53 am

I remember doing a thieves guild quest in a multi story building and, after performing my task, while sneaking in the basemant I realized I had taken something I didn't want, so I dropped said item. An NPC 1 floor above me comments that I just dropped the item, and ask's if he can have it. I say yes, even though he's 1 floor above me in a room I can't see at the moment and he thanks me. Random moments are there, even if they don't make sense. :down:
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Chloe :)
 
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Post » Thu Jun 07, 2012 11:35 pm

Even if roleplaying is required, you still can't do pretty much anything else other than completing the only single path offered in the factions quests. You really need to tell me of do I roleplay in those moments, by ignoring them? if that's roleplaying these days...
"Roleplaying" these days seems to consist of making up a bunch of unsupported nonsense regardless of the fact that a game doesn't accommodate it. It makes me wonder... certainly people didn't forget that RPGs were supposed to actually provide the mechanics and feedback necessary for actual role-playing, did they? When a game allows very few choices and doesn't recognize your actions/affiliations, how can it be considered a game that requires, let alone actually supports, "roleplaying"?
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My blood
 
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Post » Fri Jun 08, 2012 6:37 am

Even if roleplaying is required, you still can't do pretty much anything else other than completing the only single path offered in the factions quests. You really need to tell me of do I roleplay in those moments, by ignoring them? if that's roleplaying these days...

Well, that's where you're wrong. You don't have to complete anything in Skyrim, including the MQ. If you want to run around doing all the side quests and skip the MQ, then that's your choice. If you want to skip all the quests and do your own thing, then you can do that and still enjoy the game. You keep talking about "paths", which is tripping you up.

Try thinking outside the box when playing Skyrim. It's designed for that.
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Queen of Spades
 
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Post » Thu Jun 07, 2012 10:19 pm

Well, that's where you're wrong. You don't have to complete anything in Skyrim, including the MQ. If you want to run around doing all the side quests and skip the MQ, then that's your choice. If you want to skip all the quests and do your own thing, then you can do that and still enjoy the game. You keep talking about "paths", which is tripping you up.

Try thinking outside the box when playing Skyrim. It's designed for that.
Skyrim is designed for nothing more than incessantly predictable dungeon-diving and item-fetching ad nauseum without choices or consequences. It's designed to be an easy-to-pick-up-and-play, shallow, sandbox, hack-and-slash dungeon-diver with minor RPG elements in the form of basic character progression. All its content is designed to be extremely linear and and readily accessible with any type of character for every, single playthrough. It allows little wiggle-room and contributes little of value in the way of RPG mechanics. Subsequently, it's pretty restrictive, repetitive, and lacking in replay value.
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sexy zara
 
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Post » Fri Jun 08, 2012 1:33 pm

Skyrim is designed for nothing more than incessantly predictable dungeon-diving and item-fetching ad nauseum without choices or consequences.

I'm not going to get into it with you because, jugging from your other posts, you seem generally angry and just want to argue with others. That's a lose-lose proposition no matter how you slice it so I'll pass.

But what I will say is...enjoy your box, because the copy of Skyrim I have isn't like that at all.
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JeSsy ArEllano
 
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Post » Thu Jun 07, 2012 11:08 pm

I'm not going to get into it with you because, jugging from your other posts, you seem generally angry and just want to argue with others. That's a lose-lose proposition no matter how you slice it so I'll pass.

But what I will say is...enjoy your box, because the copy of Skyrim I have isn't like that at all.
I'm not sure which posts you're judging by, but you're wrong, I'm not looking to argue with anyone. I'm generally disappointed and really ticked off at a lot of Bethesda's design philosophies, yes, but because of such, you're unwilling to discuss what I'm saying? You cannot discuss this issue with me because my opinion is critical rather than... being on the same side as yours? That's illogical, don't you think? It seems more to me that you're trying to avoid the issue without actually saying much about it. Your copy of Skyrim is exactly like that. If you would like to elaborate on actual reasons why you disagree instead of hiding behind a little red herring and ad hominem statement, please, do so. If having criticism or rather an opposing is a flaw... why do these forums even exist, again?
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Wanda Maximoff
 
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Post » Fri Jun 08, 2012 12:52 am

You don't have to complete anything in Skyrim, including the MQ.

Sure, let's ignore what Bethesda has been working in the past few years, not sure that is their original intention if you ask me.
You know, I'm going to exaggerate right now but, one could buy this game and don't even play it, one could just roleplay anything he wants, after all that is also roleplaying, but wouldn't that resume at ignoring what Bethesda as worked on?
What is it then, praising a game by ignoring it's defaults?
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Emma
 
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Post » Fri Jun 08, 2012 8:36 am

Sure, let's ignore what Bethesda has been working in the past few years, not sure that is their original intention if you ask me. You know, I'm going to exaggerate right now but, one could buy this game and don't even play it, one could just roleplay anything he wants, after all that is also roleplaying, but wouldn't that resume at ignoring what Bethesda as worked on? What is it then, praising a game by ignoring it's defaults?

Look, I think of it this way. Bethesda gives me a set building blocks and it's up to me to put it together to build my way in their world. Sure, there will be problems and unintended consequences, but that's a fact of ALL software, not just games. You simply cannot anticipate everything a customer is going to try and do with your product. I work in software development and believe me, when you discover the ridiculous things individuals and businesses try to do with your software, you would shake your head in disbelief.

Because of the complexity underneath a Bethesda game, I think it's very smart for them to allow the modding community to enhance the game. This way, people can build functionality into their gameplay experience the way they want and Bethesda doesn't have to go about trying to please everyone. It's impossible in a game like this and the player has to have some responsibility for driving their own gameplay.

If I want to be force-fed a story, I'll go play DA:O or DA2. Actually, I won't. I hate RPGs (and I use the term loosely) that model themselves after "choose your own adventure" books.
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Chris Jones
 
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Post » Fri Jun 08, 2012 1:47 am

Skyrim is designed for nothing more than incessantly predictable dungeon-diving and item-fetching ad nauseum without choices or consequences. It's designed to be an easy-to-pick-up-and-play, shallow, sandbox, hack-and-slash dungeon-diver with minor RPG elements in the form of basic character progression. All its content is designed to be extremely linear and and readily accessible with any type of character for every, single playthrough. It allows little wiggle-room and contributes little of value in the way of RPG mechanics. Subsequently, it's pretty restrictive, repetitive, and lacking in replay value.

With this afirmation.... I died. Anyway, if Bethesda spended 15 years makign this game. 5 to Lore, 5 to Gameplay and 5 to the World. Well what we would have got here? Unfortunaly. When Bethesda asked us if we should sacrifice LORE to Gampeplay, i agreed. But the gameplay isn't TOO much impressive. But is impressive? Surely is.
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Dan Endacott
 
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Post » Fri Jun 08, 2012 5:27 am

http://www.youtube.com/watch?v=OEd1D-KD5xc&feature=related

:rofl:
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Bitter End
 
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Post » Fri Jun 08, 2012 5:35 am

Bethesda's design goals have always been oriented toward allowing the player to create any kind of character they want and giving them a huge open environment to explore. They have never concerned themselves with creating elaborate narratives with deep meaning because their design specifically allows the player to abandon quests at any time. They have never been concerned with deep characters or deep game mechanics. They are interested in providing a broad experience that provides hundreds of hours of gameplay and it has always been shallow. They have always used lore as a substitute for narrative depth. They have always been oriented toward action/RPG mechanics. Skyrim succeeds at all of these things and meets the design goals they have always held. I don't see anything about this game that indicates that they have changed in any fundamental way. A few things change every time they release a new game, but the core experience of creating a character that you can develop any way you want in a huge sandbox environment has always been the same.
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Silvia Gil
 
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Post » Fri Jun 08, 2012 5:57 am

For me, a game is what you make it. If you go in with the intentionof doing a set thing in your mind, that is what your going to get. If you go in with an open mind on doing alot of things, then your going to get that. It depends on how you play, and where your mind is at while your playing..... Not everyones experiences are going to be the same. Some people will dislike the game, some will love the game.
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glot
 
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Post » Fri Jun 08, 2012 12:24 pm

Yeah mages are a pain. Expecially Volkihar vampires but the they are hard to find.



They do atack inside city walls. But it's very rare. I only saw around 4 times on 250 hours of playtrought.

1.)I don't think you understood what I meant by challenger. This guy was literally named "Challenger" and he walked into Whiterun through the gates and challenged me to a duel and proceeded to fire his LAZORZ.

2.) When I meant inside a city wall I meant like dropping down on a house in the middle of Whiterun/ Riften eating guards. I'm assuming the only in city dragon attacks you've seen have been in cities like Morthal.
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Marilú
 
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Post » Fri Jun 08, 2012 1:10 am

1.)I don't think you understood what I meant by challenger. This guy was literally named "Challenger" and he walked into Whiterun through the gates and challenged me to a duel and proceeded to fire his LAZORZ.

2.) When I meant inside a city wall I meant like dropping down on a house in the middle of Whiterun/ Riften eating guards. I'm assuming the only in city dragon attacks you've seen have been in cities like Morthal.

Nope, a Frost Dragon atacked Whitethun once as well Windhelm an Ancient Dragon.
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Charlotte Buckley
 
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Post » Fri Jun 08, 2012 6:16 am

again as with Morrowind and Oblivion I've gotten the deluxe version with more variety, alterante actions and role playing meat. I'm so glad my game isn't like you guys described.

Seriously, anyone who says the dungeons are all the same and boring is either on drugs and is playing the wrong game.


I get the faction quests are short and could use alittle more choice but many many other quests aren't like that ( Just did the curse of Hircine. Two different choices with two very different endings and rewards for example) and you can extend the factions lots by doing the sidequests

Therer are also tons of unexpected things that happen and draw me into the game. Slow down and smell the roses to really enjoy it.
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emma sweeney
 
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Post » Fri Jun 08, 2012 6:19 am

It's hard for today's generation to appreciate flawed gems like Skyrim. They weren't around for games like http://en.wikipedia.org/wiki/Rogue_(video_game) (which were also actually fun at the time).
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Connor Wing
 
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Post » Fri Jun 08, 2012 9:57 am

Bethesda's design goals have always been oriented toward allowing the player to create any kind of character they want and giving them a huge open environment to explore. They have never concerned themselves with creating elaborate narratives with deep meaning because their design specifically allows the player to abandon quests at any time. They have never been concerned with deep characters or deep game mechanics. They are interested in providing a broad experience that provides hundreds of hours of gameplay and it has always been shallow. They have always used lore as a substitute for narrative depth. They have always been oriented toward action/RPG mechanics. Skyrim succeeds at all of these things and meets the design goals they have always held. I don't see anything about this game that indicates that they have changed in any fundamental way. A few things change every time they release a new game, but the core experience of creating a character that you can develop any way you want in a huge sandbox environment has always been the same.
Every word in this post is true. Well said.
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Francesca
 
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Post » Fri Jun 08, 2012 3:37 am

1.)I don't think you understood what I meant by challenger. This guy was literally named "Challenger" and he walked into Whiterun through the gates and challenged me to a duel and proceeded to fire his LAZORZ.

2.) When I meant inside a city wall I meant like dropping down on a house in the middle of Whiterun/ Riften eating guards. I'm assuming the only in city dragon attacks you've seen have been in cities like Morthal.

i really also have to say that dragons do attack walled cities. but not often... i had one attacking solitude and already 2! attacking rifton. not at once though.
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chloe hampson
 
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Post » Thu Jun 07, 2012 11:03 pm

This complaint is kind of interesting to me.

It is similar to Morrowind in this respect. The dungeons were basically the same in that game, static with static items.

Then Bethesda figured they'd fix this by having randomly generated enemies and loot in dungeons. And people complained about that.

Now they are back to a more static world and then get complaints about that too.

I'm not saying any of the complaints are invalid. It's just that people don't want static and don't want random, and at the same time they want static and want random !!

So I appreciate the predicament Bethesda is in.
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Cathrine Jack
 
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Post » Fri Jun 08, 2012 3:00 am

Didn't Todd say that they wanted Radiant to be so subtle that no one ever notices it? i.e. like it doesn't even exist...
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Eoh
 
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Post » Fri Jun 08, 2012 8:58 am

you're unwilling to discuss what I'm saying?

We get it, you hate the game and *gasp* others find it awesome. No different then taking a poll of everyones favorite color. Why you have difficulty comprehending this, who knows?
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Skrapp Stephens
 
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Post » Fri Jun 08, 2012 11:04 am

I'm not saying any of the complaints are invalid. It's just that people don't want static and don't want random, and at the same time they want static and want random !!

So I appreciate the predicament Bethesda is in.

There really is no predicament. No game company is going to please the full fanbase.
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Leanne Molloy
 
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