Is there anyone that DOES like having their gear taken away?

Post » Mon May 02, 2011 8:44 pm

Hope I can keep my gear
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мistrєss
 
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Post » Mon May 02, 2011 5:16 pm

It can work. In Dead Money for example you're left naked (not literally :hehe:) in a very hostile environment, especially dangerous if you're no good with Energy Weapons and have mods that make weapon restricitions matter :cold: That small part before you get back to being a walking armory with pharmacy addon is quite interesting.
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Claudia Cook
 
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Post » Mon May 02, 2011 1:47 pm

I don't mind! Hell I've spent quite a lot of time wandering around in my boxer shorts anyways..

Cheeky breeze ftw!
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N Only WhiTe girl
 
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Post » Mon May 02, 2011 6:03 pm

I quite like having my gear taken away as well. Means you need to adapt to what's in the environment. "Forces" you to try out the new toys it brings as well. Imagine if you could bring an AMR and a Riot Shotgun with 1000 rounds each plus 1000 stimpacks into Dead Money - it would have broken the DLC completely.

It was done superbly in The Pitt: First time you entered you got it taken away but then when you travel back it's not taken. This is by far the best way!
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trisha punch
 
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Post » Mon May 02, 2011 12:54 pm

I like my stuff taken away from me. I don't know, I seem to like starting from scratch and then working my way up in a new enviromment. It also helps balance some DLC like one guy said because if I was aloud in Dead Money with my Oh Baby!, Pushy and my Legion armor, well lets just sayd [censored] woulda got [censored] up :D
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Jon O
 
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Post » Mon May 02, 2011 10:50 pm

If it's appropriate for the DLC's design then I have no problem with it. I also doubt well have it taken away in this one, we are just getting attacked while in a caravan, we should at least get our weapons back early in the DLC.
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jasminε
 
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Post » Mon May 02, 2011 2:01 pm

I love it, makes it so that you can experiance new things...
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Marnesia Steele
 
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Post » Mon May 02, 2011 10:56 am

Only if they take the rubbish I can't drop and don't hand it all back.
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M!KkI
 
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Post » Mon May 02, 2011 1:01 pm

Adapt and overcome.


Yes.

:toughninja:
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Avril Churchill
 
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Post » Mon May 02, 2011 11:26 am

i have no problem loosing my gear on the DLC i just dislike that contrary to wepons where they cover every wepon tipe so people can use theyr spec wepon of choise i'm allways forced to go to the DLC and not find any heavy armour
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Pete Schmitzer
 
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Post » Mon May 02, 2011 10:17 pm

I like it because it adds a survival feel to the DLCs, like Dead Money.
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Claudia Cook
 
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Post » Mon May 02, 2011 8:04 pm

Is it even confirmed that this is the case? Do we have to leave all of our stuff behind?
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Manuela Ribeiro Pereira
 
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Post » Mon May 02, 2011 8:59 pm

no not yet but we will find out in 5 days
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Shirley BEltran
 
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Post » Mon May 02, 2011 4:05 pm

It does get a bit old. I prefer to keep my stuff. But that's just me.
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Rachel Briere
 
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Post » Mon May 02, 2011 9:34 pm

even if they let us keep our gear i will go really ligth i need inv space to hord has much Colts .45 as possible :whistling:
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Lory Da Costa
 
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Post » Tue May 03, 2011 4:31 am

It doesn't matter to me I'm going to be traveling so light anyways. Only benefits are my stimpacks and trusty hunting rifle.
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Philip Lyon
 
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Post » Mon May 02, 2011 7:52 pm

Yep it makes it better, Would you really like to Bring in Remnants Power armour and a Tesla Cannon Against Tribals?
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Peter lopez
 
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Post » Mon May 02, 2011 8:02 pm

PA yes, connon no
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Lily Evans
 
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Post » Tue May 03, 2011 4:29 am

I don't like having my gear stripped. This is one of the lamest game mechanics that has been used and re-used for over a decade. I understand why it is used, I do not understand why developers haven't come up with new alternatives to this very generic mechanic.
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kirsty joanne hines
 
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Post » Mon May 02, 2011 7:47 pm

I don't mind it, and a lot of times I like it. Granted, the in-game reasons tend to be... lame at times but if it's creating an interesting challenge for the player (like Dead Money) then I'm all for it.

Especially in open-world games like Fallout 3 and New Vegas. Not only is it really easy to have a humongous weapon arsenal towards the end levels, the leveling is also set up so that you become kind of a god when you're nearing level 30, combining the weaponry and skill levels.
It seems hard to create challenges that "feel good" at higher levels like that. I want a challenge, but I also don't want an entire DLC packed with Deathclaws or some other creature that are supposed to be "rare". I also don't want bullet-sponges.

With the level cap raises in the DLCs, the challenge level is what's most worrying to me. I assume that the DLCs will be geared towards higher level players because of the cap raises and I have doubt whether they'll manage to keep the challenges fresh. Dead Money managed it well, but a lot of that was due to the environment itself and while I really liked this, it's not what I want for every DLC.
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Angelina Mayo
 
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Post » Tue May 03, 2011 2:38 am

I can't stand having my stuff ripped away from me with some "remedial" oh your head hurts and now your stuff is gone. Honestly I worked pretty damn hard for my gear and the condition its in is mint. Besides how hard is it to program in a scenario were the situation that knocks you out could viably knock anyone out?

Unlike that silly lead pipe situation from the pitt.
I think at least DM and that ufo dlc had the right idea on how to knock my guy out.
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Jynx Anthropic
 
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Post » Mon May 02, 2011 11:33 pm

I don't mind if its necessary for something like Dead Money. I do find it annoying when entering casinos, though. I don't like having to re-hotkey my weapons.
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Niisha
 
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Post » Tue May 03, 2011 2:40 am

I think it would be interesting if your gear was divided among multiple merchants and you had to reaquire everything. There could be an item called 'box of your stuff' that you would have to pass an INT check or a speech check to convince them that it's yours or a STR to intimidate them or Barter to get it back at a reasonable price. It could be random so you would never be sure what you were getting back. I just think that that would be cool.
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phillip crookes
 
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Post » Tue May 03, 2011 3:09 am

I don't particularly mind having my stuff taken away, provided the means by which this is accomplished actually makes sense. The most egregious case IMO was The Pitt, in which three guys with lead pipes beat down my character in T-51b PA wielding Vengeance simply because the script said so. Granted having those items in the DLC would have been overpowered as hell, but those guys should have had zero chance against my character.

I'll only be bringing one weapon and some ammo to the DLC anyway, so getting stripped won't really have much effect, but I do hope the method by which it is done, if it is done, is suited to the task.
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Anna Beattie
 
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Post » Tue May 03, 2011 12:31 am

I've noticed that this issue is brought up on a lot of different message boards. Hell, this complaint is one of the top rated comments currently for the Honest Hearts trailer on youtube.

It's kind of like planet scanning in Mass Effect 2.


I don't mind it. I just don't like getting my gear back all at once like the end of Dead Money. My gear should've been in the locker so I wasn't immediately weighted down with several hundred extra pounds and no companions near me.

I like the new challenge.
What I hate is the contrived ways it is done. Dead Money was the worst offender. There had to be some other way besides magic teleportation.


Errr... did you play Dead Money? Magic teleportation? You were gassed, knocked unconscious, and your gear was stripped while you were helpless as a baby. Then you were dragged to where you woke up. The DLC very clearly explains this. How did you miss it?
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Beulah Bell
 
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