Is there anyone that DOES like having their gear taken away?

Post » Tue May 03, 2011 2:32 am

You'd figure after the first couple of times being knocked out and ur stuff taken the courier would know better
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Sylvia Luciani
 
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Post » Mon May 02, 2011 4:02 pm

I don't mind. I like playing it the way the Devs intended people to play it.
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Scared humanity
 
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Post » Mon May 02, 2011 5:28 pm

I do.. I seriously love feeling poor and helpless with an old character that's totally leveled. I get to kind of start all over again with an old character. The funnest part of the fallout game world to me is not being able to take on every single thing you come across right away. But .. if I have the equipment to do so, more than likely I just won't have the willpower to dump it and grab a stick.
Also.. there's really no reason to take anything into a dlc.. in most cases because they fill you up with brand new junk that you'll want to take back with you. As someone who likes to collect all the toys available, taking anything in to a dlc doesn't have an advantage if your hoping to be bringing a lot of gear out. Unless you of course like the slow walk back to where ever your stashing all your gear.
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Taylor Bakos
 
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Post » Tue May 03, 2011 6:18 am

I like it. I usually travel with no armor and just a hunting rifle anyway, so I won't be missing out on much.
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Kayleigh Williams
 
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Post » Tue May 03, 2011 5:06 am

Doesn't bother me, as long as it makes sense to whatever story there may be. It's not like your Perks and level/hitpoints etc are taken away, right? So you just find some new gear by exploring. Works for me.
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Hearts
 
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Post » Tue May 03, 2011 5:51 am

You'd figure after the first couple of times being knocked out and ur stuff taken the courier would know better

right i know...lol i'm kinda sick of being a badass that can't stop falling into the gas trap then looking at bad guys i know would die in three seconds if they hadn't knocked me out and taking all my gear......so i break them with my hands.........so it works out in the end...lmao ( unless i try to kill ceasor in his tent unarmed...i die every time )
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Erich Lendermon
 
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Post » Mon May 02, 2011 11:50 pm

There are certain situations where I like my equipment being taken away. Others like Dead Money isn't a good idea although I understand why it was done.
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matt white
 
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Post » Tue May 03, 2011 3:10 am

I do. It feels good to start fresh.
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Khamaji Taylor
 
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Post » Tue May 03, 2011 7:01 am

In Dead Money, we did it for the survival/horror experience. None of the future DLCs strip gear from a player, although in Honest Hearts, because of the caravan journey you're on (and the distance) you can only carry a certain weight limit (which can be increased with skills and perks).

In both Honest Hearts and Old World Blues, you'll find out fast that you're in a difficult situation and need to finish the adventure once begun - but both adventures take place in an open world free-roaming location (similar to Point Lookout). Once there, you can tackle your objectives in any order or ignore them entirely. After completing the adventures, you can return freely to both locations from the Mojave.

In Old World Blues, it's very, very easy to return anytime you want, and we tried to make it as easy as possible for people to do so.

Lonesome Road is a bit different. As the name suggests, it's more a road that leads to an end destination (though not like any road you may have seen before), so it's structured a bit differently - you can travel it, and come back anytime you want. You can also return to it after the adventure is over.
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Kelvin Diaz
 
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Post » Mon May 02, 2011 6:13 pm

Depends not in every dlc but some yeah but it has to make sense in my opinion.And HIGH 5 Chris Avellone .
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Irmacuba
 
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Post » Tue May 03, 2011 5:47 am

great news Chris i will travel ligth anyway lets just hope there are new armours to match the new guns :(
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Emma Pennington
 
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Post » Tue May 03, 2011 8:05 am

As long as I can take ole annebelle with me I'm happy
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jennie xhx
 
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Post » Tue May 03, 2011 8:41 am

I'm fine with a circumstance like this every once and a while for an added challenge, cause cmon, how many of us would otherwise glide right through the entire DLC with the help of our enormous stash of Super-stims and Turbo? But I also prefer that the game feels real to me and not like a game. I get annoyed if the reason why my gear is missing feels like a stretch. I only want my stuff to be taken away if it fits the setting. Dead Money? That's fine. You've been kidnapped by a psycho who likes to scare his prisoners in order to force them to comply, AND you've brought to an area with incredibly high security. Of course you've lost your possessions between your kidnapper and the security checks. But for the FO3 DLCs, it did feel incredibly annoying that 3 of the 4 took away your stuff. Like seriously? I can't sneak a pistol into the Pitt? I can't go in guns blazing? Feels pretty stupid that I'm taken out at the beginning by a couple of guards that I don't even blink at when completing the final quest.

In New Vegas' case, I'll be pretty annoyed if we lose our gear while on the road to Zion. It's totally unneccesary for there to be "an epic bandit attack111!!" that robs us of our gear or something. I could picture the player losing their gear temporarily in Old World Blues, but that's it. It'd be out of the question for Lonesome Road, too. What, Ulysess is gonna require you to survive the Divide while in your boxer shorts?
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MatthewJontully
 
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Post » Tue May 03, 2011 7:09 am

Wow, that was a lot of new info.

/evilgrin
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Ymani Hood
 
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Post » Mon May 02, 2011 6:31 pm

This "weight limit" seems interesting. If it is not the same as the normal carry weight limit, we might have to leave some things behind.
Maybe I'm just reading too much into it.

As for taking my gear away. I don't like it if it lasts for the entire DLC. Take my stuff away for a while and let me try out the new toys, but I better have my gear back when things start to get serious. :ahhh:
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Francesca
 
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Post » Tue May 03, 2011 3:46 am

In Dead Money, we did it for the survival/horror experience. None of the future DLCs strip gear from a player, although in Honest Hearts, because of the caravan journey you're on (and the distance) you can only carry a certain weight limit (which can be increased with skills and perks).

In both Honest Hearts and Old World Blues, you'll find out fast that you're in a difficult situation and need to finish the adventure once begun - but both adventures take place in an open world free-roaming location (similar to Point Lookout). Once there, you can tackle your objectives in any order or ignore them entirely. After completing the adventures, you can return freely to both locations from the Mojave.

In Old World Blues, it's very, very easy to return anytime you want, and we tried to make it as easy as possible for people to do so.

Lonesome Road is a bit different. As the name suggests, it's more a road that leads to an end destination (though not like any road you may have seen before), so it's structured a bit differently - you can travel it, and come back anytime you want. You can also return to it after the adventure is over.

Good i like being able to come back to my DLCs thanks.
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Jennie Skeletons
 
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Post » Tue May 03, 2011 9:19 am

Do you guys think we might be able to bring our followers with us? I don't know about OWB (considering you're kidnapped and all), but I don't see why not for HH and LR.
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Darrell Fawcett
 
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Post » Mon May 02, 2011 6:00 pm

Do you guys think we might be able to bring our followers with us? I don't know about OWB (considering you're kidnapped and all), but I don't see why not for HH and LR.

I doubt it, that seems to be the thing with these DLC's Being a "solo" adventure and all that. There is also a possibility Graham will tag along with us in HH if we help him out thus taking the human follower spot even if only temporarily. I also see LR being companion-less what with it's purpose being a showdown between our courier and Ulysses, a companion could be seen as "getting in the way".

I use to have a problem with not being able to take companions but I warmed up to the idea of it being only the player in these DLC's. However I wouldn't be against the idea of taking somebody with us on at least one DLC.
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Jessica Phoenix
 
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Post » Mon May 02, 2011 10:57 pm

I doubt it, that seems to be the thing with these DLC's Being a "solo" adventure and all that. There is also a possibility Graham will tag along with us in HH if we help him out thus taking the human follower spot even if only temporarily. I also see LR being companion-less what with it's purpose being a showdown between our courier and Ulysses, a companion could be seen as "getting in the way".

I use to have a problem with not being able to take companions but I warmed up to the idea of it being only the player in these DLC's. However I wouldn't be against the idea of taking somebody with us on at least one DLC.


Well, a showdown can be between more than two people. Also, since this is meant to be the most personal journey in the Courier's lifetime, I can understand bringing a few friends along for the ride. The again, Obsidian may take a personal journey to mean a solo experience as well. But, as long as there is a valid excuse for it, I'm fine. I didn't like how in Dead Money your followers magically teleported away from the knockout gas, while you were left helpless. I'm on good terms with my followers, and I'm sure if they didn't get knocked out, they'd try to save me.
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Sarah Knight
 
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Post » Tue May 03, 2011 7:01 am

Already happened in Dead Money, how many times could they do the same thing? Went through it plenty in FO3 too. I understand it makes it more challenging but it gets old. The whole fun of DLC is going into new challenges with your equipment to overcome the enemies with your stuff
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Alister Scott
 
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Post » Tue May 03, 2011 9:18 am

As long as it makes sense I don t mind it.

The Pitt 2 guys hit me with lead pipes while I m wearing T 51 b pa and knocking me out does not make sense............ dumb.

Getting gased like in DM, or waking up from alien abduction with no gear does make sense.

Now Point Lookout they didn t need to take your gear, because the enemies their were so hard ass that only things like the alien blaster made PL easy.

Same with MZ, you got your [censored] back just in time to get beat up by the aliens in battle suits.
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Zualett
 
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Post » Tue May 03, 2011 5:19 am

Do you guys think we might be able to bring our followers with us? I don't know about OWB (considering you're kidnapped and all), but I don't see why not for HH and LR.

Something huge and filled with hard ass enemies like PL, I think you should be able to bring them.

Picking up new ones like DM was a good idea too.
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Josh Trembly
 
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Post » Tue May 03, 2011 2:51 am

Errr... did you play Dead Money? Magic teleportation? You were gassed, knocked unconscious, and your gear was stripped while you were helpless as a baby. Then you were dragged to where you woke up. The DLC very clearly explains this. How did you miss it?


Errr... Yeah, played it 3 times so far. I love it. Here's a quote, from Elijah at the fountain, after the Courier asks, 'Where's my gear?'

"The Sierra Madre has many... defenses, means of screening guests for illicit or dangerous items. Your arrival here, weaponless, was not my intention.
The casino, this villa... it takes anything with even a trace of radioactivity, traces of unknown substances... and returns it home. The bunker.
The process is automated, and the casino itself has other, similar 'services'.


So, the chain of events seems to be this:
1) At the BoS bunker, miles away and connected in no way to the Sierra Madre, your character is gassed.
2) Dog finds you and carries you through the wasteland to the Sierra Madre.
3) At the perimeter of the Sierra Madre you are screened and your equipment (but not Dog's?) is returned to the trunk at the entrance to the BoS bunker. How the security system knows where you came from is not explained.

I would have preferred it the way you describe; Elijah could have rationalized that if you are using only the equipment he provided you are less likely to surprise him.

Why would a pre-war magic security system screen for radioactivity, anyway?
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Amie Mccubbing
 
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Post » Tue May 03, 2011 1:24 am

In Dead Money, we did it for the survival/horror experience. None of the future DLCs strip gear from a player, although in Honest Hearts, because of the caravan journey you're on (and the distance) you can only carry a certain weight limit (which can be increased with skills and perks).

In both Honest Hearts and Old World Blues, you'll find out fast that you're in a difficult situation and need to finish the adventure once begun - but both adventures take place in an open world free-roaming location (similar to Point Lookout). Once there, you can tackle your objectives in any order or ignore them entirely. After completing the adventures, you can return freely to both locations from the Mojave.

In Old World Blues, it's very, very easy to return anytime you want, and we tried to make it as easy as possible for people to do so.

Lonesome Road is a bit different. As the name suggests, it's more a road that leads to an end destination (though not like any road you may have seen before), so it's structured a bit differently - you can travel it, and come back anytime you want. You can also return to it after the adventure is over.


Will energy weapons characters have a supply of ammo available to them in Honest Hearts? Or will we have to suffice with bullet-flingers?
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Liii BLATES
 
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Post » Tue May 03, 2011 8:47 am

snip


awesome news. and i only carry around 80-90 pounds anyway, anything over that is just stuff to add to my collection or sell later. so hopefully ill be able to bring everything.

i gotta be honest with ya Mr. Avellone, lonesome road sounds like it might be very linear and short. hopefully im wrong though, you guys keep up the good work!

EDIT: just noticed u said we can increase the limit with skills and perks, so what you meant was we cant go there if were over-encumbered? if so you should've just said that, it might confuse people the way you said it
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Breanna Van Dijk
 
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