They really need to nerf enchanting and alchemy

Post » Mon Jul 16, 2012 12:55 pm



But what if I want to smith weapons and improve them? What if it's part of my RP? I just have to deal with the OP nature of it?

Making the player work around game mechanics so she/he has a challenge is not good game design.
That should be absolutely fine then. If your player does that then they will not be overpowered. If your player wants to create the best weapons ever, taking the time to lvl these skills and then using them in the desired way to achieve the maximum damage on a weapon then they are going to be overpowered. And they should be, that was the desired affect.
User avatar
Ash
 
Posts: 3392
Joined: Tue Jun 13, 2006 8:59 am

Post » Mon Jul 16, 2012 6:39 am

Considering how far overboard the smithing nerf went. Don't give Beth any more dumb ideas.

Smithing nerf?

Never heard of specific changes made. Any ideas where patch notes or something would be stuck?

And on the topic of "nerfing" and difficulty levels, I'd have preferred damage taken and damage dealt to be two different sliders.

I'd like the ability to possibly be one shot if I'm not careful but I don't want to gut my own damage to the point where it's just an arrow sponge(Oblivion). Keep in mind, I do not use the alchemy/enchanting stuff. Too much work for me to bother with. So gimping my damage on the higher difficulties do in fact make the fights more annoying than challenging.
User avatar
Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Mon Jul 16, 2012 2:42 pm

That should be absolutely fine then. If your player does that then they will not be overpowered. If your player wants to create the best weapons ever, taking the time to lvl these skills and then using them in the desired way to achieve the maximum damage on a weapon then they are going to be overpowered. And they should be, that was the desired affect.

I'm currently using a Legendary Skyforge Steel Sword. I two shot most things. Skyforge stuff is equal to ELVEN
Why is it that I can't smith past Steel, for fear I become OP?

And how do you know if I want to be OP if I use smithing? I want to be stronger, not ridiculously so.
User avatar
Mike Plumley
 
Posts: 3392
Joined: Wed Sep 05, 2007 10:45 pm

Post » Mon Jul 16, 2012 7:46 am

Enchanting and alchemy do not need nerfs. The people calling for the nerfs, quite frankly, don't know what they're talking about. ALchemy is only "OP" because of an expoitable loop. Enchanting is perfectly fine, as is smithing. The power of Enchanting/Alchemy is on par to the power of all other skills such as Pickpocket, Sneak, Two Handed, Speech etc.

You know very well that if they fixed that loop people would cry foul, loudly. Louder than anything thus far.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Mon Jul 16, 2012 6:46 pm

Lol bro it's a single player game, if you want to nerf yourself don't use it or limit it's use. Just because you want a set restriction doesn't mean everyone else does.

This is true. :tes: allows you to become a Demi-god if you want to. If you don't, you just have to limit yourself a bit. This goes with every part of the game.
User avatar
Laura Samson
 
Posts: 3337
Joined: Wed Aug 29, 2007 6:36 pm

Post » Mon Jul 16, 2012 8:33 am



I'm currently using a Legendary Skyforge Steel Sword. I two shot most things. Skyforge stuff is equal to ELVEN
Why is it that I can't smith past Steel, for fear I become OP?

And how do you know if I want to be OP if I use smithing? I want to be stronger, not ridiculously so.
May I ask what difficulty your on and your armor rating.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

Post » Mon Jul 16, 2012 11:40 am

I'm currently using a Legendary Skyforge Steel Sword. I two shot most things. Skyforge stuff is equal to ELVEN
Why is it that I can't smith past Steel, for fear I become OP?

And how do you know if I want to be OP if I use smithing? I want to be stronger, not ridiculously so.

You can make legendary Daedric stuff(upgrading found or atronach forged stuff) without even taking a single smithing perk.

Smithing % gear and potions and go.
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Mon Jul 16, 2012 8:09 am

This is true. :tes: allows you to become a Demi-god if you want to. If you don't, you just have to limit yourself a bit. This goes with every part of the game.

But what if I want to use smithing, or enchanting, but don't want to be OP?

I never had to limit myself in (excuse me for possibly being a Morrowindfag) Morrowind. Why here?
User avatar
Philip Lyon
 
Posts: 3297
Joined: Tue Aug 14, 2007 6:08 am

Post » Mon Jul 16, 2012 11:50 am



You know very well that if they fixed that loop people would cry foul, loudly. Louder than anything thus far.

Again it's all about choice. I've only used the loop on 1 character. He was an unarmed khajiit that only wore heavy gauntlets with clothing. I made it so the gauntlets alone gave ample protection, and the unarmed enchantement was strong enough for later stages of the game.
User avatar
XPidgex Jefferson
 
Posts: 3398
Joined: Fri Sep 08, 2006 4:39 pm

Post » Mon Jul 16, 2012 6:18 am

May I ask what difficulty your on and your armor rating.

Master, always.

I'd have to check my armor rating. I'm in full Legendary Steel, minus the helmet.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Mon Jul 16, 2012 6:26 am



But what if I want to smith weapons and improve them? What if it's part of my RP? I just have to deal with the OP nature of it?

Making the player work around game mechanics so she/he has a challenge is not good game design



Then that is some bad logic. Trying to justify bad game mechanics is stupid.

Why do I have to limit myself for a challenge?
So instead of limiting yourself you would rather someone else should. It's the same thing wether it's you or them. You want them to remove your options so you can feel better about how you play you're own game. Sounds like you have no self control bro.
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Mon Jul 16, 2012 1:22 pm

Just because it's a Singleplayer game dosen't mean the game should be allowed to be un-balanced... You shouldn't have to limit yourself to keep a game balanced.
I dont think it's unbalanced. If you put the time and resources into leveling your enchanting it should make you more powerful.

If they made it weaker then we would get a bunch of people complaining that it isn't worth it.

You've been able to become an all powerful demigod in all of BGS's recent games (OB & FO3 in my experience) if you worked at it and got everything up. I don't think why Skyrim should be any different. I play on Adept difficulty, and I have a fairly hard time sometimes. I don't want to be limited further.
User avatar
Markie Mark
 
Posts: 3420
Joined: Tue Dec 04, 2007 7:24 am

Post » Mon Jul 16, 2012 10:29 am

So instead of limiting yourself you would rather someone else should. It's the same thing wether it's you or them. You want them to remove your options so you can feel better about how you play you're own game. Sounds like you have no self control bro.

I do have self-control, it's just if I want to RP some Daedra worshiper and want to waltz around in Daedric stuff, I have to OP. Why is that?
User avatar
JR Cash
 
Posts: 3441
Joined: Tue Oct 02, 2007 12:59 pm

Post » Mon Jul 16, 2012 7:28 am



But what if I want to use smithing, or enchanting, but don't want to be OP?

I never had to limit myself in (excuse me for possibly being a Morrowindfag) Morrowind. Why here?
On my one smithing 100 character plus perks I don't use any fortify smithing equipment when I upgrade my gear. It gets you to legendary but not super high levels. On him I have around 520 armor with the shield. It's enough but doesn't hit the cap. I am wearing dragonscale armor with dragonplate helm. So that does drop me a few points. As far as enchanting if you stay at 3/5 or even 4/5 on the first perk it won't get to extreme levels.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Mon Jul 16, 2012 7:23 am

It is always an assured thing that a Bethesda game needs an UI mod and a rebalance mod.
User avatar
Isabella X
 
Posts: 3373
Joined: Sat Dec 02, 2006 3:44 am

Post » Mon Jul 16, 2012 2:38 pm

Again it's all about choice. I've only used the loop on 1 character. He was an unarmed khajiit that only wore heavy gauntlets with clothing. I made it so the gauntlets alone gave ample protection, and the unarmed enchantement was strong enough for later stages of the game.

You and I aren't most people. >< I've never used it. It's just not worth it to me. If I do anything with my current assassin it'll be spell cost reduction for illusion and alteration spells, and if I can't get it to 0, whoop dee doo. I'm not going to exploit a glitch to do it(I'm mostly lazy).

Doesn't change the fact that there would be a huge kvetchfest about it.
User avatar
Loane
 
Posts: 3411
Joined: Wed Apr 04, 2007 6:35 am

Post » Mon Jul 16, 2012 8:00 pm

On my one smithing 100 character plus perks I don't use any fortify smithing equipment when I upgrade my gear. It gets you to legendary but not super high levels. On him I have around 520 armor with the shield. It's enough but doesn't hit the cap. I am wearing dragonscale armor with dragonplate helm. So that does drop me a few points. As far as enchanting if you stay at 3/5 or even 4/5 on the first perk it won't get to extreme levels.

I never use Fortify anything, be it potions or enchants. I still destroy everything.
User avatar
Joie Perez
 
Posts: 3410
Joined: Fri Sep 15, 2006 3:25 pm

Post » Mon Jul 16, 2012 4:38 pm

So instead of limiting yourself you would rather someone else should. It's the same thing wether it's you or them. You want them to remove your options so you can feel better about how you play you're own game. Sounds like you have no self control bro.

I hate it when people make armor hit the cap and weapons that do 300 damage before enchants and then say the game is too easy now. It was their choice to do it in the first place.
User avatar
Ronald
 
Posts: 3319
Joined: Sun Aug 05, 2007 12:16 am

Post » Mon Jul 16, 2012 8:35 pm



Master, always.

I'd have to check my armor rating. I'm in full Legendary Steel, minus the helmet.
I bet you grinded smithing up to(which I consider an exploit). If you didn't and you can legit make legendary gear, then legendary gear usually is legendary. I'd say it would be pretty powerful. I bet mages give you a hard time as well unless your enchanting is really high. In that case if you have legitly worked your character up without just grinding then I'd say that was what you wanted. To be able to make things that could two shot people. If you didn't then why where you using those skills?
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Mon Jul 16, 2012 9:26 am

Yes I agree that clothing should be able to have the strongest enchantments. I also thing that the fortify weapon damage enchants are a bit too strong. I only have two of them on my character who is level 50 and she's destroying things left and right on Expert.

Yeah, fortify weapon damage is ridiculous, even more so considering you can wear four items that stack.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Mon Jul 16, 2012 5:58 pm

It is always an assured thing that a Bethesda game needs an UI mod and a rebalance mod.

I think the gaming community needs a rebalance mod.
User avatar
Monika Krzyzak
 
Posts: 3471
Joined: Fri Oct 13, 2006 11:29 pm

Post » Mon Jul 16, 2012 4:54 pm



I do have self-control, it's just if I want to RP some Daedra worshiper and want to waltz around in Daedric stuff, I have to OP. Why is that?
You don't have to have deadric gear to roleplay a deadra worshipper. Even if you do nobody made you upgrade it to legendary. And if you wanted to make it legendary and are complaining that legendary is to strong then you have no self control.
User avatar
Franko AlVarado
 
Posts: 3473
Joined: Sun Nov 18, 2007 7:49 pm

Post » Mon Jul 16, 2012 2:32 pm

I bet you grinded smithing up to(which I consider an exploit). If you didn't and you can legit make legendary gear, then legendary gear usually is legendary. I'd say it would be pretty powerful. I bet mages give you a hard time as well unless your enchanting is really high. In that case if you have legitly worked your character up without just grinding then I'd say that was what you wanted. To be able to make things that could two shot people. If you didn't then why where you using those skills?

I'll admit I grinded. But I don't consider it an exploit. I payed a pretty penny for the mats to grind.

Most mages do nothing. The only ones who can really get me are the ones who spam Ice Storm.

I wanted weapons that were more powerful, but not two-shot powerful.

You don't have to have deadric gear to roleplay a deadra worshipper. Even if you do nobody made you upgrade it to legendary. And if you wanted to make it legendary and are complaining that legendary is to strong then you have no self control.

Oh, but I never smith Daedric up to Legendary. Then it just becomes ridiculous. I never improve Daedric stuff, nor Ebony. I never use Dwarven or Orcish because they look ugly, IMO.
User avatar
Iain Lamb
 
Posts: 3453
Joined: Sat May 19, 2007 4:47 am

Post » Mon Jul 16, 2012 4:13 pm

I bet you grinded smithing up to(which I consider an exploit). If you didn't and you can legit make legendary gear, then legendary gear usually is legendary. I'd say it would be pretty powerful. I bet mages give you a hard time as well unless your enchanting is really high. In that case if you have legitly worked your character up without just grinding then I'd say that was what you wanted. To be able to make things that could two shot people. If you didn't then why where you using those skills?

There's always a bit of grinding.

My enchanting and alchemy on my assassin isn't exactly being ground out(I grind out potions after I've stocked up a boatload of ingredients but I don't just sit there and grind, buy more, grind, buy more... I make large batches to level with occasionally as inventory cleanout mostly) but I do take illusion and grind that out on non hostile targets to around 50 or so since it's slow to level in practice. Same with Alteration. Weapons skills go as I go along, and I don't actually level up till my weapons skills are at a point where I'm comfortable with the difficulty increase(grinding out any non combat related skill tends to make mobs a pain in the butt I've noticed).
User avatar
Tiffany Castillo
 
Posts: 3429
Joined: Mon Oct 22, 2007 7:09 am

Post » Mon Jul 16, 2012 5:50 am

I think the gaming community needs a rebalance mod.

I like you.
User avatar
victoria gillis
 
Posts: 3329
Joined: Wed Jan 10, 2007 7:50 pm

PreviousNext

Return to V - Skyrim