They really need to nerf enchanting and alchemy

Post » Mon Jul 16, 2012 6:07 am

There should be caps on how much something can be fortified. like smithing cap at 50%, same for alchemy and enchanting,
So lets say i have 3 pieces of armor, all of them fortify smithing by 25% each. it would be capped at 50. same goes for alchemy and for potions of fortify enchanting.
Also clothing should be able to hold stronger enchantments. such as an enchantment can be stonger than normal if it is put on clothing or circlets ( something with a 0 armor rating)
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Nathan Risch
 
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Post » Mon Jul 16, 2012 6:15 pm

Yes I agree that clothing should be able to have the strongest enchantments. I also thing that the fortify weapon damage enchants are a bit too strong. I only have two of them on my character who is level 50 and she's destroying things left and right on Expert.
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Kellymarie Heppell
 
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Post » Mon Jul 16, 2012 6:45 pm

Lol bro it's a single player game, if you want to nerf yourself don't use it or limit it's use. Just because you want a set restriction doesn't mean everyone else does.
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Celestine Stardust
 
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Post » Mon Jul 16, 2012 5:08 am

naturally Enchanting and Alchemy do have caps of 29% and 32% iirc...

Its the fortify resto glitch that bugs it out allowing you to bypass the cap.
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Dezzeh
 
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Post » Mon Jul 16, 2012 7:47 pm

Morrowind still had the best system in place for limiting the strenght of enchantments (even if it wasn't implemented right)

Each item in morrowind had an 'enchantment limit' wich determined the maximum cost that an enchantment could have and still fit on the item. Lower grade weapons and armor had lower enchantment limits, while higher end gear (daedric, glass, exquisite robes etc.) had higher enchantment limits.

Boots in general had lower limits than a cuirass for example.

If we had something like that again, it wouldn't matter how much you can glich enchanting effectivness, you still would be limited as to how powerful an enchantment can fit on your gear.
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mollypop
 
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Post » Mon Jul 16, 2012 6:04 am

I don't think they should.
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Enny Labinjo
 
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Post » Mon Jul 16, 2012 4:56 am

Lol bro it's a single player game, if you want to nerf yourself don't use it or limit it's use. Just because you want a set restriction doesn't mean everyone else does.

What he said
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Flesh Tunnel
 
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Post » Mon Jul 16, 2012 2:35 pm

Considering how far overboard the smithing nerf went. Don't give Beth any more dumb ideas.
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Robert
 
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Post » Mon Jul 16, 2012 7:59 am

In cod if something is overpowered they nerfed it. That was a multiplayer game, this isn't. To get those numbers you have to try for those numbers, why are you trying to get those numbers if you don't want them? I do agree that clothes should have stronger enchantments though. Would give mages a reason to stay robed.
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Donald Richards
 
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Post » Mon Jul 16, 2012 9:18 am

In cod if something is overpowered they nerfed it. That was a multiplayer game, this isn't. To get those numbers you have to try for those numbers, why are you trying to get those numbers if you don't want them? I do agree that clothes should have stronger enchantments though. Would give mages a reason to stay robed.
Agreed on all points, well said.
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Devin Sluis
 
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Post » Mon Jul 16, 2012 12:21 pm

What both NYDominican and th3rush said. The only thing that needs nerfing is the OPs desire to impinge on other peoples fun.
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rolanda h
 
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Post » Mon Jul 16, 2012 2:43 pm

Just because it's a Singleplayer game dosen't mean the game should be allowed to be un-balanced... You shouldn't have to limit yourself to keep a game balanced.
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Christie Mitchell
 
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Post » Mon Jul 16, 2012 8:59 pm

The only thing that has to be nerfed is you my friend. This is a single player game, if you don't want to use it, don't.
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Adam Baumgartner
 
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Post » Mon Jul 16, 2012 3:49 pm

Just because it's a Singleplayer game dosen't mean the game should be allowed to be un-balanced... You shouldn't have to limit yourself to keep a game balanced.
You don't have to limit yourself. You just shouldn't try to get something that you don't want. If your playing a demigod, then it's nice to have options, but this actually takes a lot of work to accomplish these numbers, and if you don't think about it you won't have this problem.
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Adrian Morales
 
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Post » Mon Jul 16, 2012 6:20 am

Or, dont put as high of a enchantment level on stuff.
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Zoe Ratcliffe
 
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Post » Mon Jul 16, 2012 8:59 am

Agreed on all points, well said.

If they added a shout that killed everything and was available at the start of the game, by your logic it's ok because lool its a singleplayr game.

Being a singleplayer game does not excuse bad game mechanics. The idea of having to limit yourself to enjoy the game is absurd and shows how poorly balanced the game is.
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kevin ball
 
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Post » Mon Jul 16, 2012 1:13 pm

Enchanting and alchemy do not need nerfs. The people calling for the nerfs, quite frankly, don't know what they're talking about. ALchemy is only "OP" because of an expoitable loop. Enchanting is perfectly fine, as is smithing. The power of Enchanting/Alchemy is on par to the power of all other skills such as Pickpocket, Sneak, Two Handed, Speech etc.
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Jordan Moreno
 
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Post » Mon Jul 16, 2012 10:15 am



If they added a shout that killed everything and was available at the start of the game, by your logic it's ok because lool its a singleplayr game.

Being a singleplayer game does not excuse bad game mechanics.
Yes that's perfectly fine. And I am being 100% serious. Nobody forces you to use it.
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alicia hillier
 
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Post » Mon Jul 16, 2012 5:30 am

Yes that's perfectly fine. And I am being 100% serious. Nobody forces you to use it.

But it is unbalanced.

Just because it's an option does not mean it's OK to leave unbalanced material ingame.
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Mel E
 
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Post » Mon Jul 16, 2012 8:14 pm

I agree with the "nobody forces you to use it" posters.

Here is a fine example: Companies create Cigarettes. They are in your favorite grocery store. The company is not forcing you to buy them. It is there for you to use it if desired.
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OJY
 
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Post » Mon Jul 16, 2012 12:55 pm

But it is unbalanced.

Actually it's not. It only becomes unbalanced when you use enchant, smith, and alch on the same character. Then everything is easy mode even on the hardest settings.

BTW. Stop trying to nerf my game. I don't tell you how to play yours.
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RObert loVes MOmmy
 
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Post » Mon Jul 16, 2012 7:06 pm

Actually it's not. It only becomes unbalanced when you use enchant, smith, and alch on the same character. Then everything is easy mode even on the hardest settings.

BTW. Stop trying to nerf my game. I don't tell you how to play yours.

I'm talking about the theoretical shout.

Please know the context of the argument next time.

In any case, being a single player game does. not. justify. bad. game. mechanics.

Oh and BTW I'm only using Smithing on my lastest character, and I'm on Master. I have not died from an enemy in 50 hours of playtime. Yawn.
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Devils Cheek
 
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Post » Mon Jul 16, 2012 1:24 pm



But it is unbalanced.

Just because it's an option does not mean it's OK to leave unbalanced material ingame.
I don't care at all about balance in a single player game as long as it's possible to play balance. (such as not using whatever it is)
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Anthony Diaz
 
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Post » Mon Jul 16, 2012 9:55 am



If they added a shout that killed everything and was available at the start of the game, by your logic it's ok because lool its a singleplayr game.

Being a singleplayer game does not excuse bad game mechanics. The idea of having to limit yourself to enjoy the game is absurd and shows how poorly balanced the game is.
Yes by my logic it is okay. I don't have to use that shout. I play mage characters exclusively, and I would always paralyze and drop multiple walls of flames so it would stack. Everything died. I hated that all my fights ended so quickly so I simply just stopped. You have freewill bro umm use it.
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Lily
 
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Post » Mon Jul 16, 2012 6:19 pm

I don't care at all about balance in a single player game as long as it's possible to play balance. (such as not using whatever it is)

But what if I want to smith weapons and improve them? What if it's part of my RP? I just have to deal with the OP nature of it?

Making the player work around game mechanics so she/he has a challenge is not good game design

Yes by my logic it is okay. I don't have to use that shout. I play mage characters exclusively, and I would always paralyze and drop multiple walls of flames so it would stack. Everything died. I hated that all my fights ended so quickly so I simply just stopped. You have freewill bro umm use it.

Then that is some bad logic. Trying to justify bad game mechanics is stupid.

Why do I have to limit myself for a challenge?
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Richard Thompson
 
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