#1 thing you dislike in Skyrim

Post » Tue Jun 12, 2012 9:40 pm

Nah, the COD crowd are the ones who think it's perfect. Those looking for a quality, well balanced RPG with good quests and writing, decent UI, and those sorts of things, those are the 'whiner's.
This
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Stu Clarke
 
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Post » Wed Jun 13, 2012 1:56 am

too many simplifications and too much streamlined....
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Emmie Cate
 
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Post » Wed Jun 13, 2012 2:39 am

That when exploring I often get stuck between rocks and I have to reload my last saved game…
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Gemma Woods Illustration
 
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Post » Tue Jun 12, 2012 5:57 pm

my quibble would be how weapons are displayed in first person. when you have weapons drawn while in 3rd person view your character will be displayed holding said weapon in a proper fashion, however, in 1st person they become olympic torches directly in front of you. i don't need a visual reminder that i have my weapon drawn - get them out of my face.
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Astargoth Rockin' Design
 
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Post » Wed Jun 13, 2012 4:26 am

#1 nothing to do with my gold. all that garnet collecting for what?
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k a t e
 
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Post » Tue Jun 12, 2012 4:41 pm

My biggest complaint really is a lot of complaints covered by one statement: Bethesda discontinued too many great things it had refined over its TES series. Those would be, IMHO, the Oblivion UI and leveling, armor/wep degradation, compelling story (and sub-stories), variety of quests, differentiation between guilds, interesting NPCs, player character design and the sense of purpose you felt in Daggerfall, Oblivion and Morrowwind. Skyrim looks great and has cool dragons. If I think of anything else it does better, I'll get back to you. And, just to make myself feel better, I have to especially hit how completely [censored] Skryim's UI is in every aspect. (No paperdoll; what were they thinking; why make armor and weapons look cool if you never get a really good look at them? Sheesh!)

Bethesda, I've always idolized you as a developer, please fix this clunky console port for those of us who really give a damn. A superior expansion would be a great start.
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Carlos Rojas
 
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Post » Wed Jun 13, 2012 4:20 am

No paperdoll; what were they thinking; why make armor and weapons look cool if you never get a really good look at them? Sheesh!

That's what kill cams are for!
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Blessed DIVA
 
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Post » Tue Jun 12, 2012 7:27 pm

That's what kill cams are for!
Ah, Kill Cams. They are a nice addition. There, that makes three (for me).
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Jon O
 
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Post » Tue Jun 12, 2012 2:01 pm

If forced to pick one, I'd say the half way done role playing is what bugs me the most.
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Auguste Bartholdi
 
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Post » Tue Jun 12, 2012 5:58 pm

(No paperdoll; what were they thinking; why make armor and weapons look cool if you never get a really good look at them? Sheesh!)

Go into third person and rotate? It's not that hard.
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Amanda Leis
 
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Post » Wed Jun 13, 2012 5:38 am

Go into third person and rotate? It's not that hard.
People keep telling me that, but you don't get the same degree of detail in third-person and the lighting is usually no good. Compare Oblivion's paper doll to what you see in Skyrim's third-person. Some people don't care about this feature, but I (and apparently many others) do.
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Gisela Amaya
 
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Post » Tue Jun 12, 2012 9:50 pm

No depth to followers, unlike the :fallout: series.
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*Chloe*
 
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Post » Tue Jun 12, 2012 10:24 pm

I dislike all of the crippled guards...

I mean, almost every guard I've ever passed by has said that they wouldn't be pulling guard duty if they hadn't taken a career-ending arrow to the knee...

How are they supposed to chase down criminals? They're hobbled...

lol
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Heather beauchamp
 
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Post » Tue Jun 12, 2012 3:16 pm

Shallow quest lines.
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suniti
 
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Post » Tue Jun 12, 2012 10:47 pm

Essential NPCs. Want to wreak a bit of havoc in city X for fun? Nope, half of the citizens are unkillable. Want to kill the leaders of an enemy military camp? Nope, bloke is invincible. I could understand it for super quest-essential people, but the rest should be fair game.
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Rodney C
 
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Post » Tue Jun 12, 2012 7:27 pm

Primarily, the lack of Spellmaking.


Runners Up:

-Terrible balance
-Loss of Attributes and Birthsigns
-Weak/poorly-paced questlines
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lisa nuttall
 
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Post » Tue Jun 12, 2012 9:23 pm

Killmoves on player.

Because it is strongly suspected that resistances (like armor or blocking... *especially* armor or blocking) are not factored into whether or not you the player get hit up by one.

Thankfully I'm on PC so mods exist to make the player char immune.
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Benito Martinez
 
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Post » Tue Jun 12, 2012 8:12 pm

My biggest complaint really is a lot of complaints covered by one statement: Bethesda discontinued too many great things it had refined over its TES series. Those would be, IMHO, the Oblivion UI and leveling, armor/wep degradation, compelling story (and sub-stories), variety of quests, differentiation between guilds, interesting NPCs, player character design and the sense of purpose you felt in Daggerfall, Oblivion and Morrowwind. Skyrim looks great and has cool dragons. If I think of anything else it does better, I'll get back to you. And, just to make myself feel better, I have to especially hit how completely [censored] Skryim's UI is in every aspect. (No paperdoll; what were they thinking; why make armor and weapons look cool if you never get a really good look at them? Sheesh!)

Bethesda, I've always idolized you as a developer, please fix this clunky console port for those of us who really give a damn. A superior expansion would be a great start.
I was so going to `ITA` this until the last line.

the interface svcks on consoles too! even worse in fact - consider we have basically zero hotkeys.
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Steph
 
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Post » Tue Jun 12, 2012 8:20 pm

the interface svcks on consoles too! even worse in fact - consider we have basically zero hotkeys.

No doubt about it. It's just not human compatible, regardless of the input device :hehe:
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Shannon Lockwood
 
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Post » Wed Jun 13, 2012 3:15 am

The constant rehashing of topics such as this.
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Naughty not Nice
 
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Post » Wed Jun 13, 2012 2:31 am

No dragon weapons.
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Pete Schmitzer
 
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Post » Wed Jun 13, 2012 4:15 am

I was so going to `ITA` this until the last line.

the interface svcks on consoles too! even worse in fact - consider we have basically zero hotkeys.

Really? I can understand why PC players may not like it, but as a PS3 player I can safely say that I love the UI! The only thing that's even slightly hard to navigate is the perk trees.
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Ryan Lutz
 
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Post » Wed Jun 13, 2012 3:45 am

I hate how hard it is to make a focused character. It takes a lot of conscious effort to make sure that all of my characters don’t end up exactly the same anymore. I feel that a lot of this is due to the fact that every skill increase levels your character. I would have loved to have picked only 5 skills that actually level my character. I already play so that I only give Perks to about 5 skills and no others, but the fact that sneaking, lock-picking, selling loot, etc. levels up my warrior really bothers me. It’s gotten to the point where I won’t even read a skill book until I know exactly what skill it’s going to increase.

I guess, bottom line, I miss classes.

Side Note: Is there a way to pick up a book without reading it? The Spell books do this automatically, but Skill books are set to auto-read and I hate having to stop to look up every book before touching it. Thanks.
I'm in agreeance here. I would have loved to pick about 7 or 8 skills and created a class with a birthsign. 8 skills would be perfect.
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Astargoth Rockin' Design
 
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Post » Tue Jun 12, 2012 3:28 pm

The stats system. It is too simplified imo. The perks that I like for my characters are often hard to reach, I have to pick a lot of useless ones on the way which doesn't make quite the 'be whoever you want' idiom. There are no birthsigns which is a total let down for me, because those were initial choices that did matter all your life and were great for character customization. I'm not comfortable with a system where there are no lifetime consequences for your initial choices. It makes sense that a person (fictional character) is born with some inherent abilities that can't be changed mid-life(game), and the birthsigns were a tool that served well that sort of notion.
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sarah
 
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Post » Wed Jun 13, 2012 4:52 am

The stats system. It is too simplified imo. The perks that I like for my characters are often hard to reach, I have to pick a lot of useless ones on the way which doesn't make quite the 'be whoever you want' idiom. There are no birthsigns which is a total let down for me, because those were initial choices that did matter all your life and were great for character customization. I'm not comfortable with a system where there are no lifetime consequences for your initial choices. It makes sense that a person (fictional character) is born with some inherent abilities that can't be changed mid-life(game), and the birthsigns were a tool that served well that sort of notion.

Not to mention that race, class and sign used to provide a way to give you a radically different playthrough from the start.
In Morrowind I saw it as a way to tweak difficulty mainly.
A Dunmer with the Lady as sign would start with resistance to fire 75% and +25 endurance and personality.
This would be an excellent beginner build.
An Altmer with the Atronach as sign would start with resistance to disease 75%, weakness to frost and shock 25%, weakness to fire 50%, weakness to magic 50%, spell absorbtion 50%, no regenerating magicka and a boost to magicka of +350%.
Rather hardcoe.
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Josh Trembly
 
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