» Wed Jun 13, 2012 1:06 am
I think the thing I dislike the most about Skyrim is also combatted by it's greatest strength. At a certain point you can generally destroy anything including dragons that come your way. Which makes sense in an RPG way that if you practice you become perfect. You could say that it's greatest strength is its dynamic leveling system that creates an open evolution for each play style. So at 50 when I changed from sword and board with heavy armor, to light armor, stealth and bows it was a challenge all over again. However it makes me sad how much of the game becomes irrelavent once you reach a peak. That looting chests is no longer fun but a chore because you know nothing inside will trump your double enchanted blade of 1000 truths.
As a Pathfinder DM and just playing table top rpgs in general, controlling pacing is any DMs greatest challenge. Give them too much and they get bored, dont give em enough and they resent you. The balance is whats hard and how to control pacing in the beginning to allow for a great pacing near the end. Bethesda made skyrim leaps and bounds better then oblivion but it makes me sad to be a God.