#1 thing you dislike in Skyrim

Post » Wed Jun 13, 2012 5:57 am

#1 thing you dislike in Skyrim
The fact that i can't get rid of the thieves guild. I want to be able to team up with Mjoll and get rid of every last one of them.

I hate thieves ...
:down:
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Yvonne Gruening
 
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Post » Wed Jun 13, 2012 3:10 am

Comes with attracting the cod crowd. :(

Nah, the COD crowd are the ones who think it's perfect. Those looking for a quality, well balanced RPG with good quests and writing, decent UI, and those sorts of things, those are the 'whiner's.
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Brittany Abner
 
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Post » Tue Jun 12, 2012 7:26 pm


Really, the absolute nerfing of Destruction magic is probably it. I loved playing mages in Morrowind and Oblivion, but in Skyrim it's not as fun. You can't rely on Destruction as you get stronger, not without using the "-% to cast" enchants/Impact trick, or carrying a ton of potions.
This
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Rhi Edwards
 
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Post » Tue Jun 12, 2012 7:51 pm

What i cant stand is the lag for me if i sprint sometimes it freezes but most of my friends agree that jarvasker is the most glitchy place i would say what but no spoilers.
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x a million...
 
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Post » Tue Jun 12, 2012 11:53 pm

I forget about the guilds, besides The Dark Brotherhood they are terrible. College of Winterhold has two good dungeons but even that questline is rushed. Companions, worst guild ever.
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Pumpkin
 
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Post » Tue Jun 12, 2012 6:48 pm

Character ages, the first time i play the games, other than children, everyone is 40s to 60s...

and this "Raise up~~ Raise up stormcloak~~~" this guy is the most annoying NPC when i am heavily rely on dragonsreach enchanting table...

The console command "disable" is good friends with that guy on my PC.
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Alada Vaginah
 
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Post » Tue Jun 12, 2012 11:04 pm

For me, undoubtedly it's the fact that quick cast is gone, meaning if you're wielding a two-handed weapon you have to sheathe it to cast spells. Words cannot express how much this irks me.

Quite a few things in Skyrim irk me, but I've talked about those a lot in other threads. But what you (the OP) brought up is another thing that really bothers me though. I think that the reason Bethesda axed it was because they wanted to have 'dual wield magic'. Which is kind of just another gimmick to make up for lack of interesting content in other areas.
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Ross Thomas
 
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Post » Wed Jun 13, 2012 6:09 am

Quite a few things in Skyrim irk me, but I've talked about those a lot in other threads. But what you (the OP) brought up is another thing that really bothers me though. I think that the reason Bethesda axed it was because they wanted to have 'dual wield magic'. Which is kind of just another gimmick to make up for lack of interesting content in other areas.

Does dual-casting even serve any purpose? Why not just make magic permanently require both hands (as in morrowind), or bring back quick casting... It's like a pseudo-option that doesn't have any purpose other than to make it look like there are more options for how to play.
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Gemma Woods Illustration
 
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Post » Wed Jun 13, 2012 12:33 am

I guess the reason they have it is so you can have greater flexibility in the spells you can cast at the same time. I.e. a ward/shield spell in one hand, and a fire spell in the other hand. Of course this ignores the fact that in order for destruction to be effective you tend to need to be dual casting it anyways.

To be honest between the three magic systems I prefer Oblivion's the most. It would be pretty awesome to be able to 'quick cast' like Oblivion, but still have a staff that I'm parrying attacks with. Maybe Bethesda thought it would just be overpowered if a Mage could run around with heavy armor and a shield, but have these not adversely affect their magick in any way.
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TWITTER.COM
 
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Post » Wed Jun 13, 2012 3:31 am

To be honest between the three magic systems I prefer Oblivion's the most. It would be pretty awesome to be able to 'quick cast' like Oblivion, but still have a staff that I'm parrying attacks with. Maybe Bethesda thought it would just be overpowered if a Mage could run around with heavy armor and a shield, but have these not adversely affect their magick in any way.

Yeah, Oblivion's casting system was really nice. The only thing I miss from Morrowind's magic system is cast on use enchantments.
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Madeleine Rose Walsh
 
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Post » Tue Jun 12, 2012 8:56 pm

The compass :swear:
This. I wouldn't want to play the game at all with the Markers in Compass enabled. I don't want forced hand-holding as I'm not a new player. Playing on PC is still the only option for me as it allows me to mod/tweak these things.

And the sneak crosshair. If only I could turn these things off without loosing the "invisible" health/stamina/magicka bars.
That too. On PC you can do it.
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kirsty williams
 
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Post » Tue Jun 12, 2012 8:13 pm

Lack of dialogs. Seriously, i hear too many "Papa Says i wont see roggvir anymore, but he wont tell me why not"
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Rachel Hall
 
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Post » Tue Jun 12, 2012 10:42 pm

Jumping Height! Needs perk to raise it for stealth characters

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neen
 
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Post » Tue Jun 12, 2012 10:53 pm

Yep. Shallow rpg mechanics, shallow writing, shallow quest design, shallow npcs, shallow combat. Everything is shallow. World is pretty, but it doesn't matter if I don't care about anyone or anything living in it. Dragons come off as dumb animals despite being supposedly intelligent.

pretty much this, for me as well.
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neen
 
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Post » Wed Jun 13, 2012 12:06 am

I can only choose one thing?
Well, how shallow the game is in general would do it for me -

wait... I have a better thing to b---- about!!!
The damn NPC's that can't shut up, I exit their mindless dialog,
and have to wait 20 minutes for them to finish talking before I can
buy/sell stuff.
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Emmie Cate
 
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Post » Wed Jun 13, 2012 1:23 am

wait... I have a better thing to b---- about!!!
The damn NPC's that can't shut up, I exit their mindless dialog,
and have to wait 20 minutes for them to finish talking before I can
buy/sell stuff.

Yeah, that's really annoying. When I press tab to exit a dialogue, it should stop immediately. The pause before you're allowed to skip dialogue is really annoying too.
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Enie van Bied
 
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Post » Tue Jun 12, 2012 9:15 pm

Loading times. Freaking loading times.
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liz barnes
 
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Post » Tue Jun 12, 2012 9:49 pm

Re: Quest design. What makes things like radiant quests so bad when they're basically the same as the ton of useless fetch/kill quests that Morrowind and Oblivion had to pad things out? Really?
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Bigze Stacks
 
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Post » Tue Jun 12, 2012 8:35 pm

The thalmor

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Beth Belcher
 
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Post » Wed Jun 13, 2012 1:06 am

I think the thing I dislike the most about Skyrim is also combatted by it's greatest strength. At a certain point you can generally destroy anything including dragons that come your way. Which makes sense in an RPG way that if you practice you become perfect. You could say that it's greatest strength is its dynamic leveling system that creates an open evolution for each play style. So at 50 when I changed from sword and board with heavy armor, to light armor, stealth and bows it was a challenge all over again. However it makes me sad how much of the game becomes irrelavent once you reach a peak. That looting chests is no longer fun but a chore because you know nothing inside will trump your double enchanted blade of 1000 truths.

As a Pathfinder DM and just playing table top rpgs in general, controlling pacing is any DMs greatest challenge. Give them too much and they get bored, dont give em enough and they resent you. The balance is whats hard and how to control pacing in the beginning to allow for a great pacing near the end. Bethesda made skyrim leaps and bounds better then oblivion but it makes me sad to be a God.
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Patrick Gordon
 
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Post » Wed Jun 13, 2012 5:49 am

Yep. Shallow rpg mechanics, shallow writing, shallow quest design, shallow npcs, shallow combat. Everything is shallow. World is pretty, but it doesn't matter if I don't care about anyone or anything living in it. Dragons come off as dumb animals despite being supposedly intelligent.
This.
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lexy
 
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Post » Tue Jun 12, 2012 2:08 pm

Can't decide between quest log and killcams.
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Fanny Rouyé
 
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Post » Tue Jun 12, 2012 8:15 pm

The thing I dislike the most is the amount of whiners and crybabies the game has created.
:)
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Nick Tyler
 
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Post » Wed Jun 13, 2012 2:22 am

The fact that the game gives me absolutely no reason to care about what I'm allegedly doing.
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Kortniie Dumont
 
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Post » Tue Jun 12, 2012 6:34 pm

horses yo
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BRIANNA
 
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