This is a clear and ominous indication that the game engine is, from the very onset, not as well optimized for the PS3 as it should be. Now, in the less demanding areas, where it fluctuates between 25 and 30, it is still not really stable or a smooth 30 fps as some falsely claim, but it is relatively smooth, if not a bit choppy or sluggish, occasionally, but then in more demanding areas such as the fog-covered marshes near solitude, the fall forest, the area surrounding Morthal, inside cities, and inside many interiors (usually dungeons with any shred of size, lighting effects, and/or mist effects), the framerate never reaches 30 at all and seems to fluctuate somewhere between 15-25 because the game engine was already scraping the bottom of the barrel and struggling even in less-demanding areas.
This game is not as well-optimized for the PS3 as the 360 regardless of any saved data file issues and it has lag regardless of those, as well. Longer play-times and larger saved data files are only further proof of Bethesda's negligence and they only serve to take the issue to an unplayable level, for many, but then I wonder why people don't seem to recognize this. Perhaps they misdiagnose this inherent lagging as being a part of the saved data file issue, but it isn't and if it isn't brought up, specifically, as being inherent, we're pretty much stuck with it.
There is not a single person here who has a stable framerate on their PS3 version of Skyrim regardless of saved data file size and that is a fact. Whether they choose to dismiss the very noticeable impact this lack of optimization has in the areas mentioned or not or simply don't seem to perceive the reality is beyond me, but I've conducted tests and video anolysis sites and groups have conducted tests. "Lag" is inherent to the PS3 version and if someone isn't having these issues in the areas I mentioned, I'd very much appreciate video proof because as of now, there is none. Please comment on what you think of this or if you've noticed it or not.
