This game has no sense of being a explorertreasure hunter

Post » Sun Jun 10, 2012 12:13 pm

Wait, are you complaining about Skyrim? There are more Uniques in this game than any other previous TES Title.

There are also more books to collect. Dragon Priest Masks, Bugs in Jars, Daedric Items......

However, I think this guy went a bit too far:

http://cache.gawkerassets.com/assets/images/9/2011/11/0e47f13726ce3b1371dfdcd517c0ac36.jpg

Horders: Skyrim Edition
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Taylrea Teodor
 
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Post » Sun Jun 10, 2012 11:28 am

My 'significant other' is actually a real life hoarder (yes, medically diagnosed)...I've seriously thought of introducing her to Skyrim as a cheap form of therapy.
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Dalton Greynolds
 
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Post » Sun Jun 10, 2012 3:01 pm

My 'significant other' is actually a real life hoarder (yes, medically diagnosed)...I've seriously thought of introducing her to Skyrim as a cheap form of therapy.
:biggrin:
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Mariaa EM.
 
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Post » Sun Jun 10, 2012 1:34 pm

Agreed. Rare loot is just too easy to obtain (especially at higher levels) and coin is too easy to get. I would've made even simple weapons cost in the thousands so you think twice before buying that steel sword. Also, I would've taken daedric, ebony and dragon armors out of shops and smithing, so you could only find them in difficult dungeons. That way you would actually treasure it. Hope there's gonna be a mod for this.
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Everardo Montano
 
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Post » Sun Jun 10, 2012 9:24 am

Horders: Skyrim Edition

Wow comes as a shock. I'm actually what I call an anti-hoarder both in games and in life. I hate having things in my inventory I don't nessecarily NEED. I remember Gallus' Encoded Journal driving me mad for a week straight! :wallbash:
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jessica robson
 
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Post » Sun Jun 10, 2012 5:25 am

In terms of weapons and armor I have to disagree. In Oblivion I was able to fill up this massive display vault: http://ypdesign.com/tes/glenvar/display.htm

I don't think I could put half that many displays with Skyrim weapons and Armor. Hopefully, DLC will add some more truly unique stuff, not just enchanted vanilla weapons.

Yeah, but...

So much of that stuff is from mods. I recognize the Shadowranger set, but there's a ton of stuff in there I don't even recognize - and I had quite a few mods installed myself.

Not saying you're trying to pull anything over on us, but I think a lot of people have a hard time comparing *vanilla* OB to *vanilla* Skyrim, which is the only fair comparison.
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Austin Suggs
 
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Post » Sun Jun 10, 2012 9:28 am

Wait, are you complaining about Skyrim? There are more Uniques in this game than any other previous TES Title.

There are also more books to collect. Dragon Priest Masks, Bugs in Jars, Daedric Items......

However, I think this guy went a bit too far:

http://cache.gawkerassets.com/assets/images/9/2011/11/0e47f13726ce3b1371dfdcd517c0ac36.jpg

I saw this last night on Hoarders. :tongue:
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James Rhead
 
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Post » Sun Jun 10, 2012 2:49 am

Out of curiosity did I empty all my containers in Breezehome. It is not difficult really. I could create a garbage dump, too.

[img]http://img560.imageshack.us/img560/6686/garbagedump.jpg[/img]

The bright light at the front comes from a stack of perhaps 300 torches...

Anyhow, pressing F9 cleaned it up.
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Honey Suckle
 
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Post » Sun Jun 10, 2012 8:57 am

I play the game this way:

Can only use my own crafted weapons and armor. Anything I find I disenchant or sell or give to my follower.

This makes the game very interesting, I find myself having to hunt wildlife for leather to make better armor or weapons. Whenever I come across some free hide im like YES! the only item I use thats given to me is the starter long bow, in case you want to do archery, otherwise I only wear my own armor or weapons.

For the first few levels I had to run around naked till I could kill enough deer or wolves to make some basic armor.
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brian adkins
 
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Post » Sun Jun 10, 2012 3:09 pm

I would've made even simple weapons cost in the thousands so you think twice before buying that steel sword.

1) That's silly, for all sorts of reasons (think about it... if basic equipment - and steel stuff is pretty basic - is that expensive, no one would be able to equip their town guards)

2) Unless you make the "buy/sell" ratio incredibly unbalanced (like, shops only give you 0.1% of the value), crazily expensive equipment just means you'd have millions of gold once you sell all the loot you find in caves. And, again, having that twisted an economy is irrational. (ex: No one would ever sell used games to Gamestop, if they offered you 25 cents for a game while selling them for $1000. They'd just open their own shop, or sell them on eBay for a tenth of that. Followed closely by Gamestop going out of business.)



As for Daedric and Dragon stuff..... seems pretty rare to me, I found a whole four or five pieces between the three kinds (Daedric, Dragonscale, Dragonbone) in 90 hours of play. And finding them was pretty notable to me - certainly felt special. :shrug:
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Quick draw II
 
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Post » Sun Jun 10, 2012 4:22 am

Unfortunatly i bellive there is not one dungeon in this game not related to a quest of some kind so there arn't many dungeons created just for exploring

Sorry, but you're wrong. There are 150 dungeons/caves, and some are tied in with quests, but most are not. And the number of those you have to do the quest first/at the same time, to get in, are even less. Between my 4 characters, I think I've found 4-5 I couldn't get into because it was quest related.

I'm an explorer/dungeon crawler, and I don't understand the OPs complaint. I spend days (real life) wandering around the edges of the landmass, exploring, and find all kinds of interesting things.
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phillip crookes
 
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Post » Sun Jun 10, 2012 3:30 am

My complaint wasnt that there wasnt enough to see/explore my comment was about obtaining ultra rare, cool, unique looking loot that a treasure hunter would have a hard time getting in dungeons. Making a treasure hunter character that isnt all about combat just to explore to get extremely rare loot, like statues, gems, objects of strong power, oddities etc.
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Charlie Ramsden
 
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Post » Sun Jun 10, 2012 2:55 am

Yeah, but...

So much of that stuff is from mods. I recognize the Shadowranger set, but there's a ton of stuff in there I don't even recognize - and I had quite a few mods installed myself.

Not saying you're trying to pull anything over on us, but I think a lot of people have a hard time comparing *vanilla* OB to *vanilla* Skyrim, which is the only fair comparison.

Not sure what the Shadowranger set is as I didn't have a mod by that name installed, but it's goodies certainly could have been used in another mod I was running but I'm not sure on that. But, yes, there is certainly some mod added content, but I'd say probably 80% maybe is vanilla Oblivion or official DLC. Here's the mods I was using that added content I have on display:

Lost Spires, Glenvar Castle, Verona House Bloodlines and Divine Armor. Everything else is 100% official content. God, I look back at this and wonder how many hours it took me to set all that up, lol. Everything was placed by hand in the game, lol. It was a lot of fun!
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KiiSsez jdgaf Benzler
 
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Post » Sun Jun 10, 2012 1:50 am

i disagree but i respect your opinion sir. i went to Harvard you see mmmmMMMM!
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Benjamin Holz
 
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Post » Sun Jun 10, 2012 6:34 am

i disagree but i respect your opinion sir. i went to Harvard you see mmmmMMMM!

Yea well I went to yale and joined the illuminati now what cuz?
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Britney Lopez
 
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Post » Sun Jun 10, 2012 4:18 am

It's a whole lot better than it was in Oblivion, in my opinion.

Which isn't saying much, since better loot than obilivion would be hard *not* to do.
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Rachell Katherine
 
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Post » Sun Jun 10, 2012 4:37 pm

My complaint wasnt that there wasnt enough to see/explore my comment was about obtaining ultra rare, cool, unique looking loot that a treasure hunter would have a hard time getting in dungeons. Making a treasure hunter character that isnt all about combat just to explore to get extremely rare loot, like statues, gems, objects of strong power, oddities etc.
Is this not what we all do? Sure, the scenery is great, but we all svck up every little reward we can get out of the game. I would never have thought of the idea of creating a character to hunt for treasures. The hunter and the gatherer is part of every human's nature. I feel like you are trolling us...
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Chris Jones
 
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Post » Sun Jun 10, 2012 4:27 am

The exploration in this game is better than Oblivion for the world alone. It's easy for ne to play an explorer and adventurer, I do wish the unique gear you got was more useful, well the weapons and armor anyway , and more certainly never hurts.
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Project
 
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Post » Sun Jun 10, 2012 2:04 am

I have not read the lore, so I do not know. But they are probably comparing to Morrowind, which had many of these items http://www.gamesas.com/topic/1346790-missing-artifacts-poll/page__p__20296000__hl__monarch__fromsearch__1#entry20296000

To me, the exploring is much better in Skyrim than it was in Oblivion, although I never played the expansions or dlc.
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Milad Hajipour
 
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Post » Sun Jun 10, 2012 5:07 pm

See, I think this actually makes the exploration meaningful. Most of the time.

For the Companions, I've been sent to some dungeons for some random radiant thing, only to find out when I get there that the dungeon has its own story that I get to discover. Even if you don't have a big side-quest start up, most dungeons have some sort of interesting backstory you can find out about. I love that; that's the exact sort of thing that was missing in 99% of Oblivion's dungeons.

What would you prefer - just to wander around aimlessly and look at textures?

I would prefer it if you could wander into a random dungeon and accidentally stumble across some quest item (dead relative's body, named item, whatever), without breaking the quest to where you can't turn it in once you *do* run across the questgiver and pick up the quest, later on. I've had that happen to me more than once, so far. To avoid this, you would have to visit every town, every backwater, every hovel, and every stray wandering NPC in Skyrim to get all of the possible quests in the game, BEFORE entering a single dungeon. Not going to do that, obvsiously. Hate broken quests that won't get out of your log.
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Yung Prince
 
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Post » Sun Jun 10, 2012 12:18 pm

Unfortunatly i bellive there is not one dungeon in this game not related to a quest of some kind so there arn't many dungeons created just for exploring
I created my last character to deal with this problem. He does no quests, just explores wherever he likes without worrying about messing up quests. He is at least as fun as my other characters, if not more fun.
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jasminε
 
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Post » Sun Jun 10, 2012 7:06 am

The loot system was some what poor,add in a OP blacksmithing and enchanting system and it makes finding loot meaningless.Well its good to break down and get the enchantment but after that it's meaningless.Just ignore smithing and enchanting loot may hold interest then.
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J.P loves
 
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Post » Sun Jun 10, 2012 4:07 pm

Agreed. Daggerfall and Morrowind was much more rewarding.
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Ashley Tamen
 
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Post » Sun Jun 10, 2012 3:17 pm

The loot system was some what poor,add in a OP blacksmithing and enchanting system and it makes finding loot meaningless.Well its good to break down and get the enchantment but after that it's meaningless.Just ignore smithing and enchanting loot may hold interest then.
Both smithing and enchanting is in your hands on how powerful you make thence I am using one character that uses enchanting right now and I have not made an extremely power item, but that is by choice. It's a good idea to make certain builds without crafting for a different experience with the game.
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Chloe Lou
 
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Post » Sun Jun 10, 2012 6:45 am

Both smithing and enchanting is in your hands on how powerful you make thence I am using one character that uses enchanting right now and I have not made an extremely power item, but that is by choice. It's a good idea to make certain builds without crafting for a different experience with the game.
I do not think even with a maxed smithing,enchanting tree you should be able to make gear so much better than the so called epic gear in Skyrim.Nerfing yourself is a way to get around a problem that never should have been a problem if they thought about it for a second.Lets be honestly they were both poorly implemented.
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JR Cash
 
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