This game has no sense of being a explorertreasure hunter

Post » Sun Jun 10, 2012 11:34 am

I do not think even with a maxed smithing,enchanting tree you should be able to make gear so much better than the so called epic gear in Skyrim.Nerfing yourself is a cheap way to get around a problem that never should have been a problem if they thought about it for a second.
I agree that the epic gear should well you know be more epic.

I like having the option for elevated power because that gives you more freedom to create your character however you wish. I have my enchanting perks all if them straight thew the middle of the tree, and I get 75% magic reduction in destruction and 25% reductions in all of the other schools that allows ne to use magic more effectively, and then on the rest I have a 37% shock resistance and the rest boosting my carrying capacity. That to me is not exceedingly powerful but just right for ny spell sword.

I do agree that certain weapons and artifacts should indeed be more useful.
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Ruben Bernal
 
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Post » Sun Jun 10, 2012 5:14 am

Wait, are you complaining about Skyrim? There are more Uniques in this game than any other previous TES Title.

There are also more books to collect. Dragon Priest Masks, Bugs in Jars, Daedric Items......

However, I think this guy went a bit too far:

(link)

Hi there!

THat is the coolest weirdest thing. I think the Havok modeule went beserk there. The floor collapsing would be a nice touch too.

Skyrim is my first TES game, so can't really comment on Oblivion's uniques, outside what's shown on Youtube.
Can't say I've found many uniques and thus far I had assumed the problem lied with explorer not with what'd been explored.

I need a crash course in Skyrim exploration right now.
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suniti
 
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Post » Sun Jun 10, 2012 3:28 pm

1) That's silly, for all sorts of reasons (think about it... if basic equipment - and steel stuff is pretty basic - is that expensive, no one would be able to equip their town guards)

2) Unless you make the "buy/sell" ratio incredibly unbalanced (like, shops only give you 0.1% of the value), crazily expensive equipment just means you'd have millions of gold once you sell all the loot you find in caves. And, again, having that twisted an economy is irrational. (ex: No one would ever sell used games to Gamestop, if they offered you 25 cents for a game while selling them for $1000. They'd just open their own shop, or sell them on eBay for a tenth of that. Followed closely by Gamestop going out of business.)



As for Daedric and Dragon stuff..... seems pretty rare to me, I found a whole four or five pieces between the three kinds (Daedric, Dragonscale, Dragonbone) in 90 hours of play. And finding them was pretty notable to me - certainly felt special. :shrug:

Correct. You are absolutely 100% correct. It shouldn't be that a sword costs so much money. Instead, money should be very hard to find. And good loot should be VERY rare, but it should be all unique, one-of-a-kind items found in certain dungeons. I mean, let's it's silly that after a certain point, very powerful loot is scattered all over the place. And scratch what I said about the rare armors. They should only be attainable after completing complicated series of quests. But that's just my opinion, and I've never been one for loot. I prefer realism.
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lolly13
 
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Post » Sun Jun 10, 2012 9:44 am

- Dragonclaws
- Dragonpriest masks
- Bugs in jars
- Deadric artifacts
- Ghostblade, longhammer etc..

There is plenty out there. :)
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Rachael Williams
 
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Post » Sun Jun 10, 2012 8:43 am

I do not think even with a maxed smithing,enchanting tree you should be able to make gear so much better than the so called epic gear in Skyrim.Nerfing yourself is a way to get around a problem that never should have been a problem if they thought about it for a second.Lets be honestly they were both poorly implemented.
It takes a long time to get Enchanting and Alchemy high enough to create items better than peerless. The best I could make myself so far have 28% on them. The peerless ones have 25% bonuses (extreme 22%, eminent 20%, major 17%, ...). To get it this high does it requires 95-100 in the skills, plus several of the bonus perks and one needs to combine both skills in the crafting process!

Only because it is possible does not mean it should be forbidden. The only reason I can think of why someone would want unique loot to always be better than what can be achieved by skills is to have an e-peens collection and an excuse for not trying.

You need to spend around 15 perk points to get there and all you get in the end are 10%-12% overall better items. In some other skill tree will you get a 10%-20% bonus only for one perk. If you do not skill Alchemy and Enchanting all the way then you should collect what you can find. I was at level 60 before I could craft such items...
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John Moore
 
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Post » Sun Jun 10, 2012 4:33 pm

lol i spent my first 150 hours just exploring, dungeons, caves and treasure hunting. i didnt do many quests i just roamed the world gaining experience and lurking in the deepest dungeons.
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Susan
 
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Post » Sun Jun 10, 2012 11:33 am

There is unique loot, but its all quest related, wheras in morrowind you could just find random amulet of power sitting on someones shelf.

does it kill exploration? pretty much, unless you like collecting iron swords and dwemer cogs.
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Wayne W
 
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Post » Sun Jun 10, 2012 4:34 am

This game defintely allows a guy to explore and treasure hunt. i`m afraid the accusation that it doesn`t allow this is absolutely wrong and shows a total misunderstanding of what exploration and treasure hunting is about.

Treasure hunting and exploring is not about finding unique items. It`s about finding enough stuff like gold and precious items (not unique) that you can sell to make it rich!
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Hannah Barnard
 
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Post » Sun Jun 10, 2012 10:04 am

There is unique loot, but its all quest related, wheras in morrowind you could just find random amulet of power sitting on someones shelf.

does it kill exploration? pretty much, unless you like collecting iron swords and dwemer cogs.
The more people complain about not finding treasures the more awesome it becomes. Try harder and if it is too hard then you are not a treasure hunter.
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Sheila Reyes
 
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Post » Sun Jun 10, 2012 7:41 am

I would prefer it if you could wander into a random dungeon and accidentally stumble across some quest item (dead relative's body, named item, whatever), without breaking the quest to where you can't turn it in once you *do* run across the questgiver and pick up the quest, later on. I've had that happen to me more than once, so far. To avoid this, you would have to visit every town, every backwater, every hovel, and every stray wandering NPC in Skyrim to get all of the possible quests in the game, BEFORE entering a single dungeon. Not going to do that, obvsiously. Hate broken quests that won't get out of your log.

No, just look at the list I linked in an earlier post. There are less than 10 Dungeons you need to stay out of that are assigned as a quest by a NPC in a town. Some of those are even locked before you get the quest so you can't go in there. There are about 15 other quest dungeons that you get the quest by going into the dungeon. There are also several quests you get outside of a dungeon by a book or a corpse or other.

However, the balance of the 150 or so dungeons in this game are wide open to explore when you want. The few quests that were borked by picking the items up early have been patched.

What I did was print the list off from this page, then I check the name of the place against the list and determine if I want to go in or not.

http://www.uesp.net/wiki/Skyrim:Dungeon_Quests
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Juanita Hernandez
 
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Post » Sun Jun 10, 2012 6:17 am

Wow comes as a shock. I'm actually what I call an anti-hoarder both in games and in life. I hate having things in my inventory I don't nessecarily NEED. I remember Gallus' Encoded Journal driving me mad for a week straight! :wallbash:

Im the same. It dosent matter if its enchanted sword or a spoon, if i dont need it i throw it away. :)
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Lewis Morel
 
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Post » Sun Jun 10, 2012 10:40 am

Bugs in jars? 200+ hours and i've never seen one?
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Alba Casas
 
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Post » Sun Jun 10, 2012 1:05 pm

There are 5 of them in the game, you are not looking hard enough

Spoilers in link below

http://elderscrolls.wikia.com/wiki/Butterfly_in_a_Jar
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Matthew Warren
 
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Post » Sun Jun 10, 2012 3:45 pm

Bugs in jars? 200+ hours and i've never seen one?

Guess you don`t explore enough (although 200 hours and not finding one?). I don`t fast travel and while skirting a field found a hut with one such jar. Wierdly enough, it had a strange symbol on the lid underneath too which I intend to find out in game (not on a forum) what that`s all about...
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Bereket Fekadu
 
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Post » Sun Jun 10, 2012 10:23 am

374 places discovered and 177 dungeons cleared. I explore.
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Nitol Ahmed
 
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Post » Sun Jun 10, 2012 11:35 am

This can be true....but only after a very long time.

There are the armor sets, weapon sets, masks, bugs in jars, daedric artifacts and some unique named items....maybe the end of dungeon random chest doesn't contain unique loot, but for collecting purposes it can help to get pieces of a set you don't have. there's also the word walls and the random clutter....All of this can take a very long time.

I admit that i would like some shiny, unique loot for each location as some sort of memento of that particular place, a trophy if sort....like the dragon claws, journals and larceny targets....but that would be too much...

And that's without mentioning collecting pelts, animal parts, rare ingredients....

After making that sort of collection, then ok, skyrim has no more to offer....

...until Downloadable content and mods star adding all of it...

Im going to need a bigger house....
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TRIsha FEnnesse
 
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Post » Sun Jun 10, 2012 6:26 am

One of the main reasons why Skyrim's exploration leaves a lot to be desired is a lack of good respawning, 30 days is way too long. Everything being random doesn't help although that's a good thing, you won't need to worry about always getting the Boot of Bloody Bounding in X dungeon (Unless it made sense in that dungeon). Probably my biggest problem with KOTOR was the fact that the items were the same everytime I went through the game.
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{Richies Mommy}
 
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Post » Sun Jun 10, 2012 2:32 pm

as long as you skip the smithing treasure hunting is much better. higher the level better the gear you find.
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Haley Cooper
 
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Post » Sun Jun 10, 2012 4:53 am

Dungeons can be quite rewarding. I just completed one today and walked out with a unique dragon priest mask, a complete set of the rare ancient nord armor, a dragon priest staff and dagger, a daedric bow, a dragonscale cuirass, and a new shout. All from 1 dungeon.
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Bones47
 
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Post » Sun Jun 10, 2012 12:05 pm

There really is no reason to be a treasure hunter/explorer, they really dropped the ball on hunting for great loot/items or even artifacts to put in my home as deeds of my accomplishments.
Seriously? Skyrim is fantastic for that, there's so many unique and even legendary items to collect, bugs in jars, Red Nirnroot, "Unusual" gems, Dragon Claws, Dragon priest masks, shields for each city, endless amounts of books and more.


Wait, are you complaining about Skyrim? There are more Uniques in this game than any other previous TES Title.

There are also more books to collect. Dragon Priest Masks, Bugs in Jars, Daedric Items......

However, I think this guy went a bit too far:

http://cache.gawkerassets.com/assets/images/9/2011/11/0e47f13726ce3b1371dfdcd517c0ac36.jpg

You now your a compulsive hoarder when your OCD transfers to the virtual realm.
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Steven Hardman
 
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Post » Sun Jun 10, 2012 8:47 am

374 places discovered and 177 dungeons cleared. I explore.
Ok, only for you will I tell you where you can find one of those awesome little things. So read at your own risk:
Spoiler
In the Frostflow Lighthouse, at the coast, will you find a torchbug in a jar. It sits on top of the fireplace.

And when you follow the story of the lighthouse then respect the man's wish and do what he wanted his wife to do for him. You will get a sweet reward - a permanent bonus!!
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Daramis McGee
 
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Post » Sun Jun 10, 2012 3:22 pm

Another basless complaint..go figure. I have had to buy 3 houses just to hold all of my collectables, weapons, and armor sets and each time I go explore I find even more. Just the other day I found a very cool butterfly in a jar to put somewhere. If you wanted to you could make your house look like an episode of hoarders gone bad. I see no reason to complain here....
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Jamie Moysey
 
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Post » Sun Jun 10, 2012 2:32 pm

I did that quest and got that bonus, but never noticed the jar. I'll go back and take a look.
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Inol Wakhid
 
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Post » Sun Jun 10, 2012 10:09 am

Wait, are you complaining about Skyrim? There are more Uniques in this game than any other previous TES Title.

There are also more books to collect. Dragon Priest Masks, Bugs in Jars, Daedric Items......

However, I think this guy went a bit too far:

http://cache.gawkerassets.com/assets/images/9/2011/11/0e47f13726ce3b1371dfdcd517c0ac36.jpg

Now on today's show: Extreme Hoarders!

It all started with a gift from the Thane of Whiterun. Then came those priceless, one-of-a-kind items found while travelling the land. A piece of equipment, a precious jewelry, a fearsome weapon, a tome of great knowledge... It seemed like an innocent hobby at that time. Now, five years and packs of slaughtered dragons later, it has become a toxic situation. Can the Dragonborn overcome all of this?

Later on the show: Intervention and Confrontation!

How will the Dragonborn react to the appearance of a former battle partner and housecarl? What she has to say all about this?
Lydia: If only I knew it would end up like this... like an animal! I would have never said that I'm sworn to carry the burden. I feel like it's all my fault.

Drama! Suspension! And trash! All on the new Skyrim channel at Saturday night 18:00.
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Prohibited
 
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Post » Sun Jun 10, 2012 3:41 am

It takes a long time to get Enchanting and Alchemy high enough to create items better than peerless. The best I could make myself so far have 28% on them. The peerless ones have 25% bonuses (extreme 22%, eminent 20%, major 17%, ...). To get it this high does it requires 95-100 in the skills, plus several of the bonus perks and one needs to combine both skills in the crafting process!

Only because it is possible does not mean it should be forbidden. The only reason I can think of why someone would want unique loot to always be better than what can be achieved by skills is to have an e-peens collection and an excuse for not trying.

You need to spend around 15 perk points to get there and all you get in the end are 10%-12% overall better items. In some other skill tree will you get a 10%-20% bonus only for one perk. If you do not skill Alchemy and Enchanting all the way then you should collect what you can find. I was at level 60 before I could craft such items...
So you think smithing and enchanting is fine the way it is?
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carla
 
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