What seems to get lost in these rants from people as well is the fact this is a solo game and it was never touted as being a punishing experience.
Nobody is talking about "punishing" and for what it's worth: It has got five difficulty Levels. But if even the hardest offers no challenge to players who'd like to have a challenge - with all of the in depth gameplay features like different resistances, stones, shouts, potions etc. then something's wrong. And I support this critizism since this fact takes most of the fun out of the game for me.
The whole min/maxing as well seems totally misplaced in what is an R.P.G and not an MMOrpg, A lot of the talk I have seen comes across like a typical MMO forum in regards to theory crafting and taking the game way too seriously and ignoring the fact that it is a game and not a job or a competitive space where you get your name on a leader board to show off to your friends and brag about how cool you are.
Actually I find statements like this something between ignorant and offensive. The game offers those possibilities, there is a lot of in depth gameplay and some players really enjoy playing a game as "min/maxer". If you don't like it, don't do it. It's as simple as that - but please save yourself the time and the effort to lecture people about "how to play a game".
]quote]The great thing about any of the Bethesda open world R.P.G's is that you determine the world around you by how you play and interact with it and to push at this world like it was an MMO will only leave a bad taste in your mouth and ends in threads like this with pointless complaining that does not belong attached to a single player R.P.G experience.]/quote]
The fact that "understanding the game mechanics and playing accordingly" trivializes the game even more is further evidence of bad gamedesign in terms of balance but is not even the topic of this thread. The OP did no "minmaxing" at all. He killed one of the supposedly toughest bosses as a Level 1 char on master and not with a Level 60+ full resistance max weapons char.
Above all else remember this is a game for FUN, Bethesda provide the sandbox you determine the outcome.
Why would you implement game difficulty settings at all if your advice to players who say "it's too easy" is "play a different game? Is it so hard to understand this imho very valid critizism? I am really none of those "make it as tough as possible" players.
I did not play any ES games before - played FO3 and FONV. Especially New Vegas felt nice. Death Claw valley was really challenging for me and I kept avoiding it up to a point where I had equipment to deal with the deathclaws. I have yet to find an even remotely compareable encounter in Skyrim.