This game is just tooo easy!

Post » Thu May 31, 2012 7:50 am

I love how when a person criticises this game, all of the forum members freak the [censored] out. :shakehead:


I love how when someone criticizes a game, nobody is allowed a fair chance to counter-argue the point. This is a forum dude, where opinions are voiced.

Go to the ranch if you want to be on a high horse.
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Mylizards Dot com
 
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Post » Thu May 31, 2012 10:41 am

fixed it for ya.

mods can't/won't fix uummm....what's the word i'm looking for?....stupidity,ignorance and/or whining :tongue:

Seriously.
It seems we cant run out of our share of whining idiots who exploit the hell out of the game,taking ages doing so only to come complaining about something they dont like about the ability to do so.
And it would be oh so nice if we had a game they couldnt exploit,but they'd still be whining then,cause then the game would be too hard and unbalanced.
If THIS is the price to pay to become a popular game series,then i'd rather have TES sink fade back in the obscure,where only its fans reside.
All this new-age gamer nonsense is really irking me.
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u gone see
 
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Post » Thu May 31, 2012 6:47 am

To use one sample of a in-game boss fight where a player out smarted the AI is not enough evidence that the game is "too easy."

You can finish the main quest as Level 1, kill any Dragon Priest (at least the 5 I tried until I got bored) kill Mammoths and Giants on Master - and ofc any Dragon I encountered.
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Richard Thompson
 
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Post » Thu May 31, 2012 4:24 pm

...Krosis trying to actively get close/into los, the staff not depleting charges, him adapting either casting instant hit lightning strikes...
...increase the mob sizes and force you into more battles unexpectedly, maybe with ambushes...
...face Krosis with a bunch of undead buddies firing arrows and magic at them from all sides and the Novice/Adept players could just have Krosis alone with his recharging staff...
...why wouldn't krosis have a dagger or something handy? bound sword, anything...
The only useful parts of this thread so far. Complaining is well and good (at least in the context of a moderately trolled forum), but viable solutions that don't require rewriting the game engine may make this modable.
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Elea Rossi
 
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Post » Thu May 31, 2012 7:38 am

How does one kill a giant at level one on master difficulty.

Honestly? I have trouble taking down a snow sabre on Adept, don't even mention master...
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Alyesha Neufeld
 
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Post » Thu May 31, 2012 4:45 am

You can finish the main quest as Level 1, kill any Dragon Priest (at least the 5 I tried until I got bored) kill Mammoths and Giants on Master - and ofc any Dragon I encountered.


I would praise the skill of the gamer for being capable of beating the game at level one (Which is not accurate as your skills climb as they level individually, so you never truely stay level "one")

This is not some major flaw in the game because someone is capable of doing this, just like no scoping in halo 2 was not a flaw, or quick scoping in MW2. Could you consider it an exploit not being played the way the developers intended? yes. But they still require the gamer to be a level of skill to do that.

Also, I would love to see the proof of a beaten game on master where the player never leveled up, and the stats (hours to complete ect) Thats great you can beat a dragon or two in the prisoner gear and an imperial sword, but I dont see anyone beating alduin in that manner.
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Kristina Campbell
 
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Post » Thu May 31, 2012 9:26 am

The only useful parts of this thread so far. Complaining is well and good (at least in the context of a moderately trolled forum), but viable solutions that don't require rewriting the game engine may make this modable.


The thing that we are also failing to comprehend is that not all enemies are encountered the same way. Consider a warrior class, you would be [censored]ing how stupid krosis is for trying to tank you instead of backing away and shooting the fireballs.

The AI is developed in a flatline style. Wizards and archers retreat while attacking, tanks and warriors pursue. For ranged players, the retreat makes no difference while the tankers cause problems and vice versa.

I think you are asking a little much out of the developer to have each individual AI react to each player based on how the player is playing. Ive never seen a game do that.
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Mike Plumley
 
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Post » Thu May 31, 2012 2:01 pm

I love how when someone criticizes a game, nobody is allowed a fair chance to counter-argue the point. This is a forum dude, where opinions are voiced.

Go to the ranch if you want to be on a high horse.

"Counter argue the point" They aren't really counter arguing the point, this guy obviously showed that the game is flawed in a number of ways. All people are doing here is being butthurt and calling the op a troll. But whatever dude that's my opinion.
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Jynx Anthropic
 
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Post » Thu May 31, 2012 7:45 am

The only useful parts of this thread so far. Complaining is well and good (at least in the context of a moderately trolled forum), but viable solutions that don't require rewriting the game engine may make this modable.

Well to be honest: I don't really consider it my job to to provide assistance in basic game balance matters. FONV, coming from the same developer had a very good gameplay imho - in Skyrim on the other hand I see a lot of "steps back" up to a point where they kind of take the fun out of the game.
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Eric Hayes
 
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Post » Thu May 31, 2012 6:06 am

Frost trolls and bears DESTROY my level 10 character. On Adept. I'm fairly sure this game isn't "easy."
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Rob
 
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Post » Thu May 31, 2012 4:21 pm

"Counter argue the point" They aren't really counter arguing the point, this guy obviously showed that the game is flawed in a number of ways. All people are doing here is being butthurt and calling the op a troll. But whatever dude that's my opinion.


The game has its fair share of flaws. mammoths falling from the sky is a flaw, no magic resistance is a flaw, dragons flying backwards is a flaw.

Some dude spending half an hour to defeat a "boss" to illustrate that the game is easy is not a flaw.

I have yet to call him a troll, nor do I think name calling provides intelligent conversation.
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Laura Richards
 
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Post » Thu May 31, 2012 2:00 pm

meh, you'll never please everyone. It would be accurate to say however that this game tries to do too many things and thus does none of them extremely well, except for the look of the gameworld. Quests tend to be too short, choices too limited, but I still enjoy it.

I'm not going to sit and exploit walls and take 10 minutes to clear each enemy I come across in the game and then just 'quickload' when I make a mistake and get one shotted. If it's not difficult make a 'dead is dead' character and stop complaining. Exploiting walls will become quite a bit harder then to do consistently when you know you have to start over if you die. Ultimately it's up to you to choose how to play the game.
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Rachyroo
 
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Post » Thu May 31, 2012 8:28 am

I'm not going to sit and exploit walls and take 10 minutes to clear each enemy I come across in the game and then just 'quickload' when I make a mistake and get one shotted.

For christs sake, it's not easy because of THIS fight. It's overall way to easy on master. This fight simply illustrates that even in the possibly thoughest setting imaginable at least Krosis is beatable using a fairly simple strategy. Get Dremora Lord and the fight is done in 3 Minutes. And you don't have to be higher than Level 7 or 8. Get good gear and an appropriate Level and you can leave the keyboard to get a coffee.

If it's not difficult make a 'dead is dead' character and stop complaining.

I didn't even find a "dead is dead" option, but that's entirely not the point. I don't want to play a game, where a mountain slope or some random dungeon trap becomes more of a challenge than playing the game itself. I don't want to find "some way to make the game tough for me". I want Master Difficulty to be somewhat of a challenge. And so far it isn't unless I put some random restrictions on myself like "playing naked and not investing in perks" or whatever.
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Rebecca Dosch
 
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Post » Thu May 31, 2012 5:47 pm


I didn't even find a "dead is dead" option, but that's entirely not the point. I don't want to play a game, where a mountain slope or some random dungeon trap becomes more of a challenge than playing the game itself. I don't want to find "some way to make the game tough for me". I want Master Difficulty to be somewhat of a challenge. And so far it isn't unless I put some random restrictions on myself like "playing naked and not investing in perks" or whatever.

DiD is a rule you put on yourself. You reroll or restore at a very early point if you die.

Try the Azura's Star quest to the end and then come back here and explain how things are much too easy.
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Cayal
 
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Post » Thu May 31, 2012 8:38 am

Some dude spending half an hour to defeat a "boss" to illustrate that the game is easy is not a flaw.

If an RPG for you is "fine" where a Level 1 Char can defeat a Level 50 Boss solo without cheating or exploiting - okay. And again: It's not about this specific fight. Any Boss encounter I've seen so far was doable with a Level one char in a couple of minutes. (though the char would have been higher if I had used level ups). I don't consider that fine but way too easy.
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Alexandra walker
 
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Post » Thu May 31, 2012 1:37 pm

For christs sake, it's not easy because of THIS fight. It's overall way to easy on master. This fight simply illustrates that even in the possibly thoughest setting imaginable at least Krosis is beatable using a fairly simple strategy. Get Dremora Lord and the fight is done in 3 Minutes. And you don't have to be higher than Level 7 or 8. Get good gear and an appropriate Level and you can leave the keyboard to get a coffee.



I didn't even find a "dead is dead" option, but that's entirely not the point. I don't want to play a game, where a mountain slope or some random dungeon trap becomes more of a challenge than playing the game itself. I don't want to find "some way to make the game tough for me". I want Master Difficulty to be somewhat of a challenge. And so far it isn't unless I put some random restrictions on myself like "playing naked and not investing in perks" or whatever.


So what weve established is that your ability to play the game is far superior than the average gamer, thus making it too easy for you to play on its highest difficulty setting. So its simply not your bowl of graqes, and it wont ever be.

At this point you should consider a more constructive way to spend your time and play a different game.

This seems to be a "having your cake and eating it too" issue with you.
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Kristina Campbell
 
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Post » Thu May 31, 2012 10:44 am

If an RPG for you is "fine" where a Level 1 Char can defeat a Level 50 Boss solo without cheating or exploiting - okay. And again: It's not about this specific fight. Any Boss encounter I've seen so far was doable with a Level one char in a couple of minutes. (though the char would have been higher if I had used level ups). I don't consider that fine but way too easy.

1) Beat the entire game on level one, with just a long bow, imperial sword, and the starting gear you get (at the intro, not in the tower after escaping alduin) on master difficulty. If you can do this, in under 24 hours I will concede my point and say the game is too easy.

2) Did any of you ever play chrono trigger? if you did, you may know that you could fight the final boss with just the main character. Now I remember back then, if you did that, it would be super badass and it would be like a badge of honor. Now a days, if you do something like that, the game is flawed, too easy and exploitable.

3) your pulling one instance out of this game and trying to argue it as the normal, theres another guy on here talking about how he dies after being one shot with the fireball from this same character at level 50. So you have to take the extremes out and find something in the middle.. You cant seem to accept that, you just want to take this one fact, and throw everything else out.
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Kortknee Bell
 
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Post » Thu May 31, 2012 2:43 pm

Is this one of the NPC's that's level scaled? How are those fireballs not 1-shotting you? I've had fireballs 1-shot me through 300 hp on Master.
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Leilene Nessel
 
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Post » Thu May 31, 2012 12:53 pm

So what weve established is that your ability to play the game is far superior than the average gamer, thus making it too easy for you to play on its highest difficulty setting. So its simply not your bowl of graqes, and it wont ever be.

At this point you should consider a more constructive way to spend your time and play a different game.

Unfortunately the amount of good single player RPGs is rather limited. And again, I really like skyrim it's basically just the game difficulty i critisize. It's really astonishing: I could probably come up with 50 examples why the game is "to easy" and some people would still just say "then don't play it" than rather simply acknowlidging that there just MIGHT be something to it. Especially considering that beth's last game I played was fairly well balanced...
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Glu Glu
 
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Post » Thu May 31, 2012 8:31 am

Unfortunately the amount of good single player RPGs is rather limited. And again, I really like skyrim it's basically just the game difficulty i critisize. It's really astonishing: I could probably come up with 50 examples why the game is "to easy" and some people would still just say "then don't play it" than rather simply acknowlidging that there just MIGHT be something to it. Especially considering that beth's last game I played was fairly well balanced...

I can come up with 50 examples of challenges I encountered. I can also come up with 50 examples of "easy" fights... My point is that after one easy one, or one hard one, I dont come on here rampaging about the game being one-sided on the difficulty curve. I take it in as an entire experience and accept the difficulty as an acceptable factor.

Again, it also comes down to strategy too, some play styles make certain opponents easier, and certain ones harder. Krosis is going to be easier with that "duck and hide" strat versus an "full-on tank" strat.
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Benjamin Holz
 
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Post » Thu May 31, 2012 12:10 pm

The title is just me being cocky really. I don't know how hard the game is for different playstyles. I've spent most of the time playing it as an archer and I imagine it's way tougher for melee-ers/mages. I'm gonna try and see how much I can do at level 1 with basic equipment, should be fun (no, seriously) and I don't expect it to be anywhere near as easy as this fight was. Wish me luck!!
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Emily Graham
 
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Post » Thu May 31, 2012 12:55 pm

I'd find a better strategy. At one point I found myself plinking at Volsung (who uses frost) for many minutes with a bow and decided to try a different approach. My thief had recently run afoul of some nearby vampires and was infected, but not completely turned. I let the disease take hold (for the frost resistance) got out a sword of diminishing I had saved for a rainy day and got in Volsung's face. He spiked me a few times, but quickly ran out of magicka and cowered against his sarcoughagus while I hacked him to bits. Adapt or die (or maybe just get bored.)
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Karine laverre
 
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Post » Thu May 31, 2012 8:24 pm

I don't see how one can have a half hour fight, one on one, spend the majority of the time hiding behind a rock, and then claim it was too easy. It does not compute. You took advantage of the restrictions a game or this scope has for enemy AI, quite clearly playing in a very specific manner to take advantage of AI shortcomings. You exploited the AIs shortcomings so that you could win...and it still took 30 minutes.

It is kinda cool though. Im gonna just enjoy playing naturally, rather than hiding behind rocks for hours so I can get one guy. My level 20 Khajit may get rocked regularly...but im having fun.
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Lynne Hinton
 
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Post » Thu May 31, 2012 11:38 am

don't see how one can have a half hour fight, one on one, spend the majority of the time hiding behind a rock, and then claim it was too easy. It does not compute.

It does compute. Explained it a couple of times in this thread why.
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Sherry Speakman
 
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Post » Thu May 31, 2012 3:43 pm

1) Beat the entire game on level one, with just a long bow, imperial sword, and the starting gear you get (at the intro, not in the tower after escaping alduin) on master difficulty. If you can do this, in under 24 hours I will concede my point and say the game is too easy.

Seriously, the game would ONLY be "too easy" if you could beat it on master with starting gear? We seem to have very different concepts of "too easy".

2) Did any of you ever play chrono trigger? if you did, you may know that you could fight the final boss with just the main character. Now I remember back then, if you did that, it would be super badass and it would be like a badge of honor. Now a days, if you do something like that, the game is flawed, too easy and exploitable.

I don't say that. And it does not reflect my opinion. I played a lot of RPGs and quite some MMOs and to accomplish things alone can indeed be a badge of honor. But we're not talking in general, we're talking Skyrim and so far I found no encounter that really challenged me to try over and over again. In fact I did not even HAVE to try any encounter over and over again. It is not the FACT that it's possible on ONE encounter it's the fact that I really have to think about any encounter that would be tough ITSELF and not by gimping oneself playing as a naked Level 1 Char.

3) your pulling one instance out of this game and trying to argue it as the normal, theres another guy on here talking about how he dies after being one shot with the fireball from this same character at level 50. So you have to take the extremes out and find something in the middle.. You cant seem to accept that, you just want to take this one fact, and throw everything else out.

I do not pull one instance out, in fact I keep repeating over and over again that it's NOT about this one fight or video. I even mentioned the other Dragon Priests, Giants, Dragons, Mammoth or whatever you might consider a supposedly tough opponent. I am saying that I can't find ANY real challenge on master unless I try to make it tougher myself by not using potions, not leveling up etc. etc.

I played Archer, Conjurer, Assassin, Sword/Shield Melee so far on master. Maybe Destruction is really tough - I don't know, because I really don't want to play it.

And I doubt that Krosis one-shots a Level 50. Krosis is not leveled iirc and he uses a staff with a fixed damage.
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louise hamilton
 
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