But what's the alternative? By that, I mean why did you decide to improve your character at all, if not to make your job easier? Isn't that the point of levelling? We all know what increasing challenge means - level scaling, which is almost universally reviled. Perhaps the solution is more diversity in difficulty for non-main quest locations. Some locations are ridiculously difficult (until higher levels are reached) while some are more normal?
You say "notable exceptions", such as?
Sure, I try leveling up to get things easier, but only at the start where I have to run away from like 80% of my fights (and I still enjoy that immensely). At some point, I continue leveling like crazy without even trying, and I can't stop it. I was level 30 by the time I did my first quest, and let loose the dragons quickly thereafter. I'm grinding skills, except I'm not trying to - doing anything will advance skills and thus progress me further in level. FONV didn't have this problem, as I could continue to explore and just travel around as much as I preferred - to get the
real progress you actually had to play the game (do quests). That way, my progress was felt throughout the whole game, not just during the initial exploration phase which lasted 150-200 hours.
Notable exceptions are ancient dragons and high powered mages, since a certain shield is the only protection I have against magic, and I don't get those bonuses while using a bow (afaik, I could be wrong). So in order to have some "gotcha moments" in the game, I'm forced to not play the game in full, which would overpower me.
Do you play a certain milsim btw?