Too Much Has Been Gutted, Too Much Is Gone.

Post » Mon Jun 04, 2012 9:10 am

They went to far. This series continues to get stripped and gutted and has been declining since Morrowind. Skyrim is empty, lifeless, void.

What happened to spears? Levitation? Crossbows? 3 attributes are you kidding me? Spellmaking? Open lock spells? Longer questlines? More factions? Skills keep dwindling. Fixed jump height now? Why? The list sadly goes on. I'm sad and disgusted equally.
first of all there is way more content in skyrim then really any game i know of ever.....who gives a crap about crossbows and levitation, they left out stupid crap like that, as far as spellmaking, i don't miss spellmaking either, and who cares about jump height,, acrobatics was a stupid skill anyway..you just want a lot of useless crap in the game....they might of left out some stupid crap but they added a lot of cool things like having a couple hundred perks to choose from and standing stones, plus you get to decide directly how much health, magic and stamina you get....so you're just stuck in the past. skyrim blows away every elder scrolls game to date. easily.
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Adrian Morales
 
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Post » Mon Jun 04, 2012 2:12 am

Yup, they cut off some of the burdens that made the game crippled and replaced them with better mechanics for an open-world first-person game. As a fan, why would you want TES to try to be something it never was?
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FLYBOYLEAK
 
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Post » Mon Jun 04, 2012 7:00 am

The complaints about no spears and no crossbows are bordering on the absurd. It's largely cosmetic, and yet some people act like it's just utterly insane that there aren't spears and crossbows.

Why? Because they were in Morrowind. Doing things different than in Morrowind is just silly. Why would anybody want to do that? Same thing with the number of armor pieces. Morrowind had left pauldrons, right pauldrons, left boots, right boots, left gloves, right gloves, briastplates, greaves, helmets, backplates, left kneeplates, right kneeplates, groin armor, throat armor, gizzard armor, left and right elbow armor, nostril armor (left and right) and nipble armor. Why would you want to change that and go to just four pieces of armor? TOTALLY CRAZY. Everything should be done the way they did it in Morrowind. It makes no sense to do things any other way.

:wallbash:
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Laura-Lee Gerwing
 
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Post » Sun Jun 03, 2012 10:30 pm

The complaints about no spears and no crossbows are bordering on the absurd. It's largely cosmetic, and yet some people act like it's just utterly insane that there aren't spears and crossbows.

Why? Because they were in Morrowind. Doing things different than in Morrowind is just silly. Why would anybody want to do that? Same thing with the number of armor pieces. Morrowind had left pauldrons, right pauldrons, left boots, right boots, left gloves, right gloves, briastplates, greaves, helmets, backplates, left kneeplates, right kneeplates, groin armor, throat armor, gizzard armor, left and right elbow armor, nostril armor (left and right) and nipble armor. Why would you want to change that and go to just four pieces of armor? TOTALLY CRAZY. Everything should be done the way they did it in Morrowind. It makes no sense to do things any other way.

:wallbash:

Does it make the game worse to add these features? Is it bad to want a guild questline that isn't over in 1-2 hours?
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Kortknee Bell
 
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Post » Mon Jun 04, 2012 6:38 am

And his suggestion is to return the missing features.

He also doesn't give us any reason why we should value his post as anything more than an opinion, or even why they should be back in the game. He doesn't propose a solution for the problem he states, nor does he suggest a way to implement them back into the game. He really is just stating "Skyrim doesn't have Morrowind stuff, this means it's shallow, and watered down".




Does it make the game worse to add these features?

Does it improve the game to add those features? Because I could think of quite a few reasons why they hurt the game.
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Trent Theriot
 
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Post » Mon Jun 04, 2012 4:22 am

The complaints about no spears and no crossbows are bordering on the absurd. It's largely cosmetic, and yet some people act like it's just utterly insane that there aren't spears and crossbows.

Why? Because they were in Morrowind. Doing things different than in Morrowind is just silly. Why would anybody want to do that? Same thing with the number of armor pieces. Morrowind had left pauldrons, right pauldrons, left boots, right boots, left gloves, right gloves, briastplates, greaves, helmets, backplates, left kneeplates, right kneeplates, groin armor, throat armor, gizzard armor, left and right elbow armor, nostril armor (left and right) and nipble armor. Why would you want to change that and go to just four pieces of armor? TOTALLY CRAZY. Everything should be done the way they did it in Morrowind. It makes no sense to do things any other way.

:wallbash:

Back to the old rule of dunmer-poop-never-smells...
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Jennifer May
 
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Post » Sun Jun 03, 2012 9:50 pm

Don't confuse things that were done in morrowind with morrowind. Why are you arguing against the return of spears, levitation, unlock spells, actual lengthy questlines, spellmaking, and etc?

If you think the stats part is a good change then say so, but I don't understand the argument that you should have LESS options.

It's not so much that people arguing for the removal of spears, crossbows, etc, it's that other people seem to be arguing that it's TOTALLY INSANE and OMG RUINS THE GAME not to have spears and crossbows, when this is clearly an overheated, hyperbolic assertion.

I will agree that the removal of attributes was a good thing, and (I never played Morrowind) that I can see that levitation was probably removed to eliminate one way to gimmick the game and ruin quests and make yourself largely untouchable.

As for the spears and crossbows, I don't have strong feelings either way. It would be nice if they're there, but I can live with their absence. I'm not arguing in favor of their absence, I'm just arguing against the idea that their removal is a travesty.
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Lily
 
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Post » Sun Jun 03, 2012 11:15 pm

And his suggestion is to return the missing features.

And that would add what to the game in its present state?

Admittedly, I'd love to see longer, more-involving questlines (and more of them) and spellmaking could be very interesting, but I really hate the idea of levitation/flight making its way into Skyrim. Geographically, there's no need for it and the higher players go, the smaller and less epic the world seems. Similarly, there's no real need for unlock spells and including them would utterly undermine the Lockpicking skill tree (more than it already is). I also have absolutely no interest in spreadsheet gaming as I generally find stats extremely limiting as regards unique optimisation options, so I'd prefer Skyrim stick with its three attributes though I could tolerate more, since I enjoy much of the rest of the game.

I don't want Skyrim to be Morrowind. I don't want its DLC to be Morrowind. I don't want the next Elder Scrolls game to be Morrowind.
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victoria gillis
 
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Post » Sun Jun 03, 2012 11:09 pm

And that would add what to the game in its present state?

Choice
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Albert Wesker
 
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Post » Mon Jun 04, 2012 12:00 pm

Does it make the game worse to add these features?

As I said above, I'm not at all against having more armor or weapons - I just don't see it as being the huge and game-destroying flaw that some seem to.

Is it bad to want a guild questline that isn't over in 1-2 hours?

As far as lengthy questlines, I'm not sure I have much of a yen for seriously longer questlines. I've played through the Companions and found it to be a relatively satisfying questline. My next character will play different quests, and I'll see how those go. I'm enjoying the MQ.
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Emma Copeland
 
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Post » Mon Jun 04, 2012 8:31 am

Choice

What choices exactly are missing? I mean, yeah, more weapons and armor would be nice. There are mods available for that, as far as the PC users go, but even vanilla Skyrim has a fair number of choices.
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Gill Mackin
 
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Post » Mon Jun 04, 2012 6:43 am

first of all there is way more content in skyrim then really any game i know of ever.....who gives a crap about crossbows and levitation, they left out stupid crap like that, as far as spellmaking, i don't miss spellmaking either, and who cares about jump height,, acrobatics was a stupid skill anyway..you just want a lot of useless crap in the game....they might of left out some stupid crap but they added a lot of cool things like having a couple hundred perks to choose from and standing stones, plus you get to decide directly how much health, magic and stamina you get....so you're just stuck in the past. skyrim blows away every elder scrolls game to date. easily.

That stupid crap that you keep repeating many times over is what a lot of people enjoyed in their game & took great pride in, Whole builds were based on it, Who cares you say? A lot of people do & they have been fans of Bethesda for a long time, You just took a crap over those people & that shows a lack of respect & terrible manners.

I'm half tempted to call you a COD player;)
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Lalla Vu
 
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Post » Sun Jun 03, 2012 9:22 pm

And that would add what to the game in its present state?

Admittedly, I'd love to see longer, more-involving questlines (and more of them) and spellmaking could be very interesting, but I really hate the idea of levitation/flight making its way into Skyrim. Geographically, there's no need for it and the higher players go, the smaller and less epic the world seems. Similarly, there's no real need for unlock spells and including them would utterly undermine the Lockpicking skill tree (more than it already is). I also have absolutely no interest in spreadsheet gaming as I generally find stats extremely limiting as regards unique optimisation options, so I'd prefer Skyrim stick with its three attributes though I could tolerate more, since I enjoy much of the rest of the game.

I don't want Skyrim to be Morrowind. I don't want its DLC to be Morrowind. I don't want the next Elder Scrolls game to be Morrowind.

I agree with 99% of what you say,

The open spell is the only thing I would like to see make a return, Mainly due to the Pure Mage being one of my Fav builds with TES games, and I would like the option to use this instead of being forced into using a thief skill.
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Laura Ellaby
 
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Post » Mon Jun 04, 2012 5:15 am

Number 1 RPG series lol? This is barely passable. It's as shallow an RPG as you can get.

Ummm, no. Let me mail you my copy of Fable 3, and hear what you have to say after playing that. (Even though apparantly Fable 3 is an "adventure game", I still consider it a RPG, if you can role play while playing it, its an RPG, and you can def role play in Fable 3)
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Kelvin Diaz
 
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Post » Mon Jun 04, 2012 3:08 am

Well, I am very Skyrim positive so my opinion probably wont matter, but:

I feel I have more variation and consequence when I level up with the new system.

I dislike the removal of so many utility spells, but I am indifferent towards spellmaking and Mysticism.

I feel 18 skills with perks are better than 28 without, though I hope perk-trees in coming ES games(assuming they are in) will be bigger.

Having more factions would be nice, though I rather have 4-6 with good stories than 18 with no story what-so-ever. Subtle stories like the OB Fighters Guild are nice IMO.

The removal of attributes doesn't bother me. I would have preferred that they improved them(maybe by making them more similar to Fallouts SPECIAL), but as long as I do not have to endure the atrocity of a system used in Morrowind and Oblivion 3rd game in a row I am happy with having three main attibutes.

As a closing comment to all who constantly complain about Oblivion and Skyrim being so "dumbed down" comparred to Morrowind: Take a look at Daggerfall. Morrowind is the game who started to "dumb down" the series in a lot of ways. Do I think Daggerfall is a great game? Not really. It is far to userunfriendly for my tastes, but I see how people may love it.
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Brandi Norton
 
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Post » Mon Jun 04, 2012 2:42 am

Not really...
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jennie xhx
 
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Post » Mon Jun 04, 2012 6:23 am



Don't confuse things that were done in morrowind with morrowind. Why are you arguing against the return of spears, levitation, unlock spells, actual lengthy questlines, spellmaking, and etc?

If you think the stats part is a good change then say so, but I don't understand the argument that you should have LESS options.
Levitation is bad because it limits Bethesdas level design, unlock spells would be nice, but not necesarry. These questlines were short, yes, but much better than Oblivion (never played MW). Spellmaking has always been horribly broken.

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Chrissie Pillinger
 
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Post » Sun Jun 03, 2012 8:58 pm

As far as lengthy questlines, I'm not sure I have much of a yen for seriously longer questlines. I've played through the Companions and found it to be a relatively satisfying questline. My next character will play different quests, and I'll see how those go. I'm enjoying the MQ.

And while we are at it, let's put the myth that Morrowind had some amazing, ground-breaking questlines to offer, to its' final rest. They were...wait for it...omg...

...shallow :whisper: (not to mention ridiculously simple once you had advanced far enough that the story started to become interesting).
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Killah Bee
 
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Post » Mon Jun 04, 2012 7:23 am

I agree and at the same time disagree. Don't want to go into the specific details of this, but I will say this: at least it ain't Dragon Age 2.
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Lance Vannortwick
 
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Post » Mon Jun 04, 2012 8:53 am

Perhaps all video games have been watered down since 'Zork'. Certainly, the genre has changed...for the better.
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MR.BIGG
 
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Post » Sun Jun 03, 2012 10:55 pm

You'd think you were listening to someone weeping the ruins of a bombed-out village...
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Connie Thomas
 
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Post » Mon Jun 04, 2012 1:06 am

I agree and at the same time disagree. Don't want to go into the specific details of this, but I will say this: at least it ain't Dragon Age 2.
Why should we listen to a star-spawn of Cthulhu :smile:
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Chris Cross Cabaret Man
 
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Post » Mon Jun 04, 2012 2:39 am

Perhaps all video games have been watered down since 'Zork'. Certainly, the genre has changed...for the better.

Zork? Whatta noob! Adventure and Spacewar FTW!
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victoria gillis
 
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Post » Sun Jun 03, 2012 8:29 pm

Why should we listen to a star-spawn of Cthulhu :smile:

Because otherwise he'll eat the entire human race?
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u gone see
 
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Post » Mon Jun 04, 2012 4:39 am

They went to far. This series continues to get stripped and gutted and has been declining since Morrowind. Skyrim is empty, lifeless, void.

What happened to spears? Levitation? Crossbows? 3 attributes are you kidding me? Spellmaking? Open lock spells? Longer questlines? More factions? Skills keep dwindling. Fixed jump height now? Why? The list sadly goes on. I'm sad and disgusted equally.

Spears, levitation, crossbows, attributes, spellmaking open lock spells, longer questlines and more factions are not what you're talking about when you try to tell me that Skyrim is quote:

"Skyrim is empty, lifeless, void."

Let me know when you've figured out what your problems are; right now, you're not making sense
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Mackenzie
 
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