I agreee that TES continues to get watered down more and more with each new game (I refuse to use the term dumbed down because that implies something other than my feelings on TES), however, I have a feeling that this thread won't end well, and will only wind up being nothing more than a griping session to air out all our complaints about the game.
I'll list a few things I have enjoyed about the game.
1) The art direction and variey between the dungeons is a definite improvement over Oblivion.
True and I agree, but Oblivion was 6 years ago, and the same thing was said going to Oblivion from Morrowind and to Morrowind from Daggerfall. That's more to do with graphics technology than just making a real design choice as the power to do so grows by the year.
2) the over the top level scaling in Oblivion is not nearly as prevelent now.
I honestly never understood this beef. Gamers expect to get more and more powerful while enemies remain at the same level. Skyrim has some scaling, but it doesn't take too much to reach level 15 in but maybe 6-10 hours of gameplay (without abusing smithing , alchemy and enchanting even) and you can own just about own any enemy. I mean, I two-shotted a Dragon sleeping on its perch sneaking on it when I was level 14. Walk into a cave where everything is scaled to your level and you are level 3, go back out without ever fighting, come back at level 20 and the enemies are fixed at level 3?? While Oblivion had it flaws, that wasn't one of them, IMO. The enemies changed and morphed into different beings and levels as you leveled. And even then, once you hit (IIRC) level 26, that was all the leveling the enemies could do, while you could max out to level 50+. Skyrim, be a level 50 in no time at all, while most enemies don't scale. The part Skyrim got right that Oblivion didn't, was rewarding XP for killing stronger enemies, but then you can level all and every skill while other enemies cannot, so it is over-kill now. Note, this is solely my opinion. If people didn't like it in Oblivion, I think that is fine, but I absolutely enjoyed the challenge of scaling.
3) The alchemy system, while annoying at first, has now grown on me and now like it better than before.
I think it is a toss-up here, but I preferred Oblivion's and Skyrim's is easily abused because it helps in leveling.
3) Enchanting. What else needs to be said.
And also helps in leveling making the player all powerful. Other than that, learning enchanting in-game is about the same as Oblivion's system. I liked Oblivion's system on enchanting better because the enchantments couldn't be made uber-powerful like in Skyrim.
3)Smithing, however, I am not crazy about the removal of weapons and armor degradation. IMO a better method would be to still have weapons and armor degrade, but at a slower pace, but tie it to the smithing skill. (Not really sure about the feasability of this, but damn it sounded good in my head).
I agree with this. But even if they did allow for degradation, the player would still be too powerful with every skill still having easily be leveled up and gaining XP for it. One restriction I absolutely loved in Oblivion was, you could not repair enchanted (magic) armors and weapons unless you were at the right level of experience in Armorer to do it.