The LOD creation was the problem, it wasnt like we were forced to use speedtree for Oblivion or FO..
The highest ugridstoload i've been able to use in Skyrim is 9, so it's seems like it's not as stable as FO3 and FO:NV where i could use 11 and play for quite a long time.. Might be some other setting that needs to be tweaked, uGridDistantCount also played a role in the stability for this setting, but from what i've read they've removed this for Skyrim? Might try adding that and see if it improves anything.
NiFskope render of some http://static.skyrimnexus.com/downloads/images/141-1-1322405201.jpg that i might include.
Awesome tree collection Vurt, the land of Skyrim would be a lot more colorful with those added.
Nice trees Vurt & Pixelspaceman!
I must admit, after seeing first Skyrim pics, I immediately thought of Vurt and his trees.
Hopefully, you'll manage to fit into new system.
Thanks Washington! Fingers crossed that the new system is intuitive.
Destruction? haha, that actually makes more sense. CK=mods=CTDs..
Hehe, I most certainly plan to do both.