» Mon Jun 11, 2012 11:49 am
Yeah, I have this problem with most character generators. Especially Oblivion's and FO's...which are atrocious (not only for the overall aesthetic of the faces they construct, but the dumb design decisions behind them, like the linked sliders.. which makes it even more time consuming).
That said, best way to speed up the process is to count your slider preferences (starting from 1, left to right). Write em down, and then tweak accordingly after you see the mistakes in better lighting. It's probably the best way to achieve some sort of symmetry, rather than going strictly by eye. There's always an algorithm, if you will, to a good face. i.e. If cheekbones are at so and so height, then the eyes should be no higher than some other set point. When you break too many rules, you get a mutant.