Uhhh... The Nirnroots?

Post » Wed May 30, 2012 4:17 pm

So I've noticed this for a while, but the nirnroots in my game are getting steadily brighter.

ATM the aura a few of them are giving off isn't too far off the suns brightness, and it looks whack. The glow is also observable from very far away, I can see 3 "minisuns" from the boat in dawnstar.

Any fixes?
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Haley Merkley
 
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Post » Wed May 30, 2012 6:04 pm

Slit your wrists til Bethesda patches it?


I kid, there doesnt seem to be a fix going around.
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Floor Punch
 
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Post » Thu May 31, 2012 12:05 am

Same here a giant ball of light :(
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Lil Miss
 
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Post » Wed May 30, 2012 4:34 pm

Maybe it's like Jet Li's "The One" movie. The fewer of them there are, the more powerful the rest become.
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Flash
 
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Post » Wed May 30, 2012 9:59 pm

So I've noticed this for a while, but the nirnroots in my game are getting steadily brighter.

ATM the aura a few of them are giving off isn't too far off the suns brightness, and it looks whack. The glow is also observable from very far away, I can see 3 "minisuns" from the boat in dawnstar.

Any fixes?

The game is reapplying the shader every time you load the world. It won't stop until you pick them all or your save file becomes so bloated that it corrupts itself.
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{Richies Mommy}
 
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Post » Wed May 30, 2012 8:22 pm

The game is reapplying the shader every time you load the world. It won't stop until you pick them all or your save file becomes so bloated that it corrupts itself.

Oh THAT'S JUST GREAT. Once again Bethesda, bravo.

I posted about this as well http://www.gamesas.com/index.php?/topic/1272271-nirnroot/ and it includes a screenshot so people can see what it looks like.

EDIT: BTW picking them in my case hasn't helped, as the plant and sound is removed but the shader remains.
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Lizs
 
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Post » Wed May 30, 2012 7:55 pm

That's some quality programming right there Bethesda,lol.
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Danial Zachery
 
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Post » Thu May 31, 2012 2:38 am

I've been trying to figure out why more people haven't encountered this bug and why, therefore, this thread hasn't been getting more attention. I've been worried that it may be my system or my drivers at fault, but going through my mod list I noticed one which could be tied directly to the problem outlined above. It's not the cause of it (probably not!) but it may be a quicker indicator of it. This mod reduces respawn time to one day. I've been using it since very early on and the problem has been there with all new characters. If the shaders surrounding the nirnroots are reapplying themselves, it may not be from reloading the game as mentioned above, but they may be somehow tied to the same reduced respawn times from the mod. If I recall, default respawn time is ten days, yes? That means we may all have this bug, only I'm seeing it ten times faster. I should also note I only see this problem around nirnroots that I pass often like the ones surrounding Whiterun. So if others are buzzing around, never staying in one place too long, and NOT using a one day respawn mod, they might not even notice it.
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nath
 
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Post » Wed May 30, 2012 1:26 pm

I visited the nirnroot "farm" as part of a quest and it was plain ridiculous, I may actually post a screenshot for once in my life.
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jess hughes
 
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Post » Wed May 30, 2012 3:00 pm

The game is reapplying the shader every time you load the world. It won't stop until you pick them all or your save file becomes so bloated that it corrupts itself.

oh my god no. so how many times am I permitted to start the game until my saves become corrupt wtf
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Floor Punch
 
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Post » Thu May 31, 2012 1:56 am

I visited the nirnroot "farm" as part of a quest and it was plain ridiculous, I may actually post a screenshot for once in my life.
Please, PLEASE do. It will be hilarious! Oh and Kyitty wins the internets.
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lucile davignon
 
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Post » Wed May 30, 2012 8:13 pm

Oh THAT'S JUST GREAT. Once again Bethesda, bravo.

I posted about this as well http://www.gamesas.com/index.php?/topic/1272271-nirnroot/ and it includes a screenshot so people can see what it looks like.

EDIT: BTW picking them in my case hasn't helped, as the plant and sound is removed but the shader remains.
Haha, oh wow. That's weird. I think mine may also be doing it, but FAR slower. My guess is the glow is a very slow glow animation, and at the end of the animation it doesn't delete all the particals of glow. So, over time the leftovers build up into a solid ball of glowness.
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Lilit Ager
 
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Post » Thu May 31, 2012 2:15 am

Wow I haven't seen that yet, but I pick every Nirnroot I see/hear. I'm on a second playthrough right now and have no desire to pursue alchemy, but I'm still going to pick these now. I'd rather not have mini-suns growing in my game and going supernova on my saves.
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Matt Gammond
 
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Post » Wed May 30, 2012 2:28 pm

Any fixes?

Yes, pick the nirnroot! The glow goes away when the plant is picked. Oh, and wear sunglasses and a good SPF before you go close to 'em, wouldn't want you getting burnt... ;)
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Emmi Coolahan
 
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Post » Wed May 30, 2012 3:19 pm

As I said above, using a faster respawn mod seems to make this problem appear more quickly. The shader rings may be tied to the general respawn rate of the game.

I visited Whiterun again and came across one nirnroot that had a huge halo because I'd passed it many times. I went into the console, targeted the rings and typed "disable". It got subtly more dim. I did it again. Then I did it about four or five more times until all the rings were gone. It worked but it appears this will happen with every nirnroot, getting worse the more often you pass it and becoming very severe if you're turned up respawn rates.

If anyone does use this fix (while waiting for a real fix) please be careful to save the game first because if you accidentally target the wrong thing you might disable a house or a person or the entire ground! I accidentally deleted the horse I was sitting on and couldn't move, so be careful.

EDIT: Spartanm73, picking the nirnroot doesn't fix the problem if you already have more than one ring. Even though picking it may remove the newest ring, the old ones still get left behind. The only way to fix it is to delete the rings via the console. But of course when we remember that this is happening to every nirnroot in the game most likely---and who knows what other game objects that respawn and leave shaders behind---it's a potentially serious problem that I hope Bethesda addresses (or the community via the CS which we'll get one day...some day.)
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sarah simon-rogaume
 
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Post » Wed May 30, 2012 5:28 pm

Hmm, I did think they were getting curiously bright. This would explain it...
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Josh Trembly
 
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Post » Wed May 30, 2012 2:19 pm

I just found this mod at Nexus. May be the answer for those of us suffering from the problem. Of course it's just a bandaid covering up a larger problem, but should suffice until Bethesda or the community can fix it for good.

http://www.skyrimnexus.com/downloads/file.php?id=1188

EDIT: Nevermind about this mod. I thought it was a plugin where the shader effect was actually deleted or modded out of the game, but it turns out it's just a texture replacer which won't stop the problem---it'll just hide it. And that's no good IMO because if someone is getting multiple rings they want to be able to see that and delete them via the console so they don't add up indefinitely. However for anyone who just doesn't like the look of the nirnroot glow and wants to get rid of it, this is fine. I may use it myself once the glow multiplier bug is fixed.
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Felix Walde
 
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Post » Wed May 30, 2012 9:55 pm

I'm on 90+ hours of gameplay on one character and have NOT experienced this issue with the Nirnroot. They glow, but not to the point that it looks like a mini-sun. I saved approximately 50 savegames, and have since started to reuse them starting at save 1. I use quicksave often as well. I have a GTX280 with latest non-beta drivers. Hope your guys' problem gets resolved.
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Darrell Fawcett
 
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Post » Thu May 31, 2012 3:09 am

I noticed this as well, but it seemed to have fixed itself...for now...
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GEo LIme
 
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Post » Wed May 30, 2012 9:27 pm

During my first go at playing I noticed that when I picked Nirnroot, the sound would stop, but the light/glow remained. After dealing with many (unrelated) technical difficulties, I set these saves aside and started again. Second time, no such thing. Both the sound and the glow are removed when picking the Nirnroot.

So, I'm guessing the bug is that sometimes the glow is not properly removed when picking it? Unless you guys are talking about not being an OCD Nirnroot picker like myself and still having the glow stacking issue.
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Rodney C
 
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Post » Wed May 30, 2012 2:00 pm

During my first go at playing I noticed that when I picked Nirnroot, the sound would stop, but the light/glow remained. After dealing with many (unrelated) technical difficulties, I set these saves aside and started again. Second time, no such thing. Both the sound and the glow are removed when picking the Nirnroot.

So, I'm guessing the bug is that sometimes the glow is not properly removed when picking it? Unless you guys are talking about not being an OCD Nirnroot picker like myself and still having the glow stacking issue.

If I come across a new nirnroot that I've never seen, the glow vanishes when I pick it. If I come across one which I've seen, but haven't seen many times, I pick it but the glow still remains. This is because there's maybe one or two additional rings from the previous times I'd seen it----not enough to create that giant halo, but still more than one, meaning that the plant has been picked and it's current ring is gone, but another older ring remains. I know it sounds confusing but try it yourself if you ever experience a glow that doesn't go away: use the console key (~) and target in the area of the glow. Type delete. You'll see now that the glow either goes away or gets dimmer. If it gets dimmer you may have one or two more rings, so delete those too. Be careful to save before you do any of this so you don't accidentally delete the entire ground. ;)

But no, it's not that the glow isn't properly removed. Not exactly. It IS being removed, but you probably have other rings from times you passed it and DIDN'T pick the plant. I'm guessing every time we pass a nirnroot plant and don't pick it, a new ring gets added. That is to say, every time we pass it and the respawn timer is reset. So a default ten day respawn period will see this phenomenon happen very slowly. A one day respawn mod (like I was using and have since ceased) will aggravate the problem.
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Matthew Barrows
 
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Post » Wed May 30, 2012 8:04 pm

For those wondering what this can look like:

http://www.youtube.com/watch?v=Up7ELJ2F9T0
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Robert
 
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Post » Wed May 30, 2012 3:24 pm

http://skyrimnexus.com/downloads/file.php?id=1188

Removes the glow.
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Tiffany Holmes
 
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Post » Wed May 30, 2012 11:07 pm

http://skyrimnexus.com/downloads/file.php?id=1188

Removes the glow.

I posted a link to this elsewhere. It actually doesn't remove anything, it just makes the glow transparent so you can't see it. But meanwhile, the shader is still there whether you can see it or not, building up each time the cell respawns until there are several. The mod you linked is a band-aid, but the injury and infection remains.

My girlfriend is playing on the Xbox. She's had the same character since about 1 AM on 11-11-11. She just told me that for the first time, she noticed the nirnroot problem. It was around an area where she has visited several times. She also said it seemed as if the framerate dropped when she looked in that direction. She is now concerned about save game bloating and that she may just have a limited time with her character that she's worked so hard on. She's not able to use console commands to remove the rings or fix other problems the way we can on our PCs.

So basically what I'm saying is this thread has remained relatively unpopular with people passing it by thinking "It's not happening to me, so I won't worry about it." But rest assured, it will. And the only way we'll get Bethesda to address it is to keep this thread alive and active.

Then again, given the paltry, miserable number of fixes that will be done with the 1.2 patch, I have little faith that Bethesda will do anything about this any time soon.
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StunnaLiike FiiFii
 
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Post » Wed May 30, 2012 3:25 pm

I wonder what triggers this bug? At over 100 hrs in my Nirnroot appear to be unaffected. Also, they only appear to glow at night, which I assume is the intended behaviour - at least, I only notice them at night.

Scoob.
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City Swagga
 
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