Underpowered Wolf 2 (Declawed Version-Dawnguard)

Post » Tue Nov 20, 2012 3:43 pm

i have never see those movies of undwerworld but i like the idea
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Jade
 
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Post » Tue Nov 20, 2012 8:13 am

Indeed, they are incredibly weak, especially at higher levels, I'm level 81 and my werewolf barely recoveres any health from feeding, the health bar doesn't even grow a pixel anymore, and if I transform in the middle of battle he dies before the animation even finishes, it doesn't seem werewolf stats scale with level...
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Shaylee Shaw
 
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Post » Tue Nov 20, 2012 3:50 pm

I have to agree with the favorites menu idea. Totem of the hunt is useless if you have the upgrades for brotherhood or the fear howl. Having access to it at all times while not having to give up either of the other two would make me more inclined to use it.
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Isabella X
 
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Post » Tue Nov 20, 2012 2:54 pm

Ok well i would just like to point out, level 4 strength? Im a level 81 (making all the enemies as hard as they get, since foes are level based) and my werewolf kills gaurds in about 3 swipes, were as if i use a legendary Dragonbone sword, it takes about 9 hits.
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Sammygirl500
 
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Post » Tue Nov 20, 2012 6:32 am

Yeah, an alpha wolf would be very cool.
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Johnny
 
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Post » Tue Nov 20, 2012 4:47 pm

I loved being a Werewolf before Dawnguard came out. I would become a Werewolf for new characters as soon as possible, and if I got infected w/ the Vampire disease before I could become a Werewolf, I would cure it as quickly as possible.

Then Dawnguard came out and I realized that Vampire Lords have much better Perks and a few other advantages over Werewolves. Werewolves get better Melee damage, but the feeding Perks aren't very useful and the Howls are limited in use because you can only have one active at a time. Vampire Lords, on the other hand, get OPed perks like Vampiric Grip and Mist Form. A Vampire Lord can transform as many times a day as they want and can stay in that form as long as they want; Werewolves only get to have unlimited transformation if they have the Ring of Hircine, which doesn't increase length of transformation time. Vampire Lords seem to transform faster (imo they appear to anyway), and I think they can also fly faster than Werewolves can sprint. On top of that, being able to fly over water rather than having to swim through it is a massive time saver, since flying is faster than swimming. Plus you get more gear suited towards the Vampire Lord as opposed to what you get as a Werewolf, which makes it more accessible.

I suppose it also comes down to if you're more of a melee fighter, using swords and axes and stuff, or more of a magic user; Melee players are probably better suited to being Werewolves, whereas Mages definitely get more use out of being a Vampire Lord.

Irritates me that you still take fall damage when hovering/flying as a Vampire Lord, though.
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stevie trent
 
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Post » Tue Nov 20, 2012 7:34 am

errrr guys Serana is pretty much Kate Bekinsale's character Selene from underworld ......... has no one else noticed this!
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Devils Cheek
 
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Post » Tue Nov 20, 2012 10:11 am

as for the alpha wlf thing , id settle for racial difference in appearance and a stacking of totem powers and the ability to change followers depending on their disposition.

if anyone ever had the Vampire Embrace mod in morrowind , something similar would have been nice


So = Re-textures , adding a favorites to beast form and 2 to 3 sentences of dialogue ... sounds easy to me Bethesda
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kat no x
 
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Post » Tue Nov 20, 2012 9:26 am

also, if there was a duel between a Player controlled Vampire Lord and a Player Controlled Werewolf, unless the Vampire Lord can keep the Werewolf at a distance, the Werewolf is going to win.
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Imy Davies
 
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Post » Tue Nov 20, 2012 8:04 pm

also, if there was a duel between a Player controlled Vampire Lord and a Player Controlled Werewolf, unless the Vampire Lord can keep the Werewolf at a distance, the Werewolf is going to win.
Lets not start this kind of discussion again I remember the last vs topic oh dear.

Ontopic:The werewolf is good and plus with the perk tree its even better.
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Floor Punch
 
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Post » Tue Nov 20, 2012 9:55 pm

night vision and detect life should be a werewolf ability for sure, a werewolf can smell very well im sure so it could detect life, and a werewolf would have to be able to see in the dark since they hunt at night, come on beth these 2 abilities should have been there from day one.
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Dominic Vaughan
 
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Post » Tue Nov 20, 2012 1:44 pm

The DLC has made being a werewolf quite a powerful option i must admit. although i do think since we have to be melee we should be able to take more damge. they should have a natural armor rating that isn't changed by any of your skills but determined by what level you are. Vampire lords have the option to stay out at range. As far as being able to ransform whenever the ring of hircine grants me that ability but having it as a final perk on the tree would make it much less tedious.
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Spencey!
 
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Post » Tue Nov 20, 2012 8:02 pm

also, if there was a duel between a Player controlled Vampire Lord and a Player Controlled Werewolf, unless the Vampire Lord can keep the Werewolf at a distance, the Werewolf is going to win.

Nope, know why? Vampire Lord can just toss the Werewolf around like a ragdoll with Vampiric Grip; you can pick foes up before they even have a chance to stand again. Pick up the Werewolf, toss it into the sky immediately after, rinse and repeat until the Werewolf is dead. On top of that Vampire Lords get Corpse Curse, which paralyzes the foe (100% of the time from what I've experienced) for several seconds, leaving the Vampire Lord to use Drain Life and heal any damage they took. Even if a Werewolf used Totem of the Moon to summon some other Werewolves, all a Vampire Lord has to do is use Corpse Curse to paralyze all three.

I'm not saying they have to be equal, but Werewolves should have gotten some better Perks or some kind of bigger advantage.
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Haley Merkley
 
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Post » Tue Nov 20, 2012 8:14 pm

I have to admit the DLC Dawnguard is superb, but I think the handicaps on the wolf take away from what you would expect to be able today. It should be a awesome experience not just O.K. I started the Alpha Wolf suggestion to remove the handicaps. A DLC where you have to eat the heart of the elder wolf, who has grown insane. The sensory traits, become sustained instead of totem regulated. Vision, and like a instinct trait would be added. Instinct would slow time around you to evade attacks, and the screen will slighly darken. Vision will be a a variation of life detection coupled with night vision. Night vision meaning the screen brightens when dark, with no discoloration.
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Rebecca Clare Smith
 
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Post » Tue Nov 20, 2012 3:41 pm

as for the alpha wlf thing , id settle for racial difference in appearance and a stacking of totem powers and the ability to change followers depending on their disposition.

if anyone ever had the Vampire Embrace mod in morrowind , something similar would have been nice


So = Re-textures , adding a favorites to beast form and 2 to 3 sentences of dialogue ... sounds easy to me Bethesda
Yes and that was one of my favorite mods :D I still remember when it was released...
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Jason White
 
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Post » Tue Nov 20, 2012 1:30 pm

I always thought that it would be cool if the companions "wolf" armor would transform with you improving your ac in were form.
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Alessandra Botham
 
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Post » Tue Nov 20, 2012 4:37 pm

The detect life should be a constant thing not a separate howl. For me this is something we should try get bethesda to change!!! Night vision sustained to long will hurt your eyes in RL... Since the pack hunts for months on end without reverting back!!!

I liked the idea of the moon howl but I have trouble enough now not to kill people just by looking at them in this game.

I just got to add I hate armored trolls.... Who thought that was a good idea???
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Kelly Tomlinson
 
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