Would it be possible for someone to summarize what exactly is happening when, and how maybe to avoid it?
As far as I understand from posts here and there:
If a location has a new or altered navmesh, you go there, and after leaving you fast-travel back, the game crashes. Correct? I presume it only refers to the same game session - does reloading reset the issue?
Some people report broken savegames. Is it clear yet when that is happening?
Provided that before 1.5, I installed a mod with a custom navmesh and visited that area. What could I do? Delete the navmeshes in TESVSnip - which records would that be? (Which would, of course, result in the loss of navigation, but better than CTDs...) Open and resave the plugin in the CK? Editing it: what would I need to do?
It would be very helpful if someone could put that information somewhere (here, or in the Mods section) concisely. Thanks.
