In the DICE Summit, Todd introduced a diagram illustrating the sweet spot between Boredom and Frustration that designers aim for when designing gameplay.
I didn`t know about this, but POPPYCOCK. You can`t formulate things like this for Human Beings. All you do is create some stupid theory that may please the mass crowd.
How about dropping that crap and just making an rpg in a CREATIVE and IMAGINATIVE manner instead of trying to pidgeon hole people just to make bucket loads more of cash? Did their little crap graph indicate that people are too stupid to want CHOICE?
That`s why we get games that are dumbed down and often make little sense because they`ve been put through some crap mathematical anolysis to gain the MOST CASH, not the BEST RPG.
Sorry, couldn`t help myself. the anger just came out. I just don`t like this `Money beyond all reason of the end product` crap. I`m surprised Skyrim is as passable as it is with their ethos.