Using Todd's BoredomFrustration diagram, Destruction's flaw

Post » Sun Jun 10, 2012 6:23 am

It seems like players have a tendency to view Destruction as a class in itself, much more so than with any other skill. But it's obviously ridiculous to compare the effectiveness of Destruction alone with the One-Handed + Heavy Armor + Block + Smithing skills that a warrior would naturally use together and conclude that Destruction is underpowered.

You really shouldn't be able to 'beat' the game with a single skill except on an easy difficulty level. The flaw with Destruction is that it doesn't have many synergies with other skills that are interesting to play. Adding things like a Repulsion spell (flings smallish enemies away from the caster) to Alteration or a Mana Battery spell (trading Health for mana regen) to Restoration would make Destruction more powerful and more interesting to play without making Destruction an 'I Win' skill all by itself.
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Tinkerbells
 
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Post » Sun Jun 10, 2012 3:21 am

The flaw with Destruction is that it doesn't have many synergies with other skills that are interesting to play. Adding things like a Repulsion spell (flings smallish enemies away from the caster) to Alteration or a Mana Battery spell (trading Health for mana regen) to Restoration would make Destruction more powerful and more interesting to play without making Destruction an 'I Win' skill all by itself.

Repulsion Spell = Fus Ro Dah. Since that shout is like an improved AoE impact perk, the developers widely felt it should be limited by time, not just magicka.

Mana Battery = Equilibirium. Sorry, it's in the Alteration tree, not Restoration.
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Je suis
 
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Post » Sat Jun 09, 2012 9:13 pm

Would a simple solution have worked?

Max 85% spell cost reduction (no free casting to make boring)
Impact = 50% chance of staggering (or make it a multi-level perk with increasing % chance)?
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naomi
 
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Post » Sun Jun 10, 2012 12:17 am

Would a simple solution have worked?

Max 85% spell cost reduction (no free casting to make boring)
Impact = 50% chance of staggering (or make it a multi-level perk with increasing % chance)?

That would be a start. In addition to this, you need to add more spells that give Mages better tactics to crowd control or fight their targets. Snares, DoTs, Roots, Transmorph etc. The problem with Destruction is that by itself it is underwhelming. The "secondary spell effects" cannot be counted on so you have to hot swap and cast two different schools at least. Destruction, is strictly damage. Possibly beefing up the "secondary effects" to be active in some capacity, for example being able to "Root" targets affected by Frost spells by subsequent spells or something...
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OJY
 
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Post » Sat Jun 09, 2012 11:40 pm

I've been playing a female Breton mage charaecter with a heavy emphasis on destruction and conjuration, as well as a bit of alteration. I have found that for dstruction to be of much use, it is necessary to rely on other forms of magic such as conjuration. Even then I find myself running around like a chicken with my head cut off just trying to avoid having the other guy hack my head off because Destruction is incredibly weak. So far, I have found that even with mods Destruction can be a bit frustrating, but they do help alleviate that frustration.

I would hope, that bethesada takes a hint, and fixes this issue with destruction. I don't ask that it be all powerful and godlike, but we need more than what we've been given.
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Kill Bill
 
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Post » Sun Jun 10, 2012 8:11 am

seems like people just want destruction to be a bit more powerful than what the developers intended. I wouldn't call it a mistake or a bug need fixing, rather it seems it was done this way on purpose to avoid people to be god like. It's sad enough people continue to find loopholes to become gods through alchemy maxed out and enchanting maxed to increase there buffs.

This was precisely the reason why Oblivion and Skyrim do not have the same OP/godlike diversity Morrowind had because for one it would ruin the challenge of the game. Sure there's fun to be had with it but people could just find ways to be beast on early levels and that's it.
And given the fact there's perks with each skill, it's kinda ridiculous to beef up destruction more. The lower tier spells should be obsolete. That's the whole point of getting higher tier spells because they're more effective though I will agree that there could be a perk to slightly boost of the power of spells but not alot, maybe 20% more.

On the other hand, having amulets/rings or wardrobe that increases destruction power is probably the other reason they didn't beef'd up destruction given how it can easily be bought from merchants or created through enchanting and or alchemy potions.
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Kate Norris
 
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Post » Sun Jun 10, 2012 11:06 am

yeah Todd is a great videogame creator. As he says in the video, finding the balance to hit that sweet spot that makes the player feel like he is in the sun all the time is very hard. I could have helped them keeping the player there all the time. I am a nothing short of a genius (and i have profited from it greatly thus far in my life, where others see nothing i see all, where others struggle with a solution i cannot help but to see the answer, where others are blind i see. But it is also sort of a burden, all the people say: Look at the emperors clothes, how beautiful they are....but the emperor is naked...

So yeah they missed it in destruction but so did they miss it with dragons, and the entire endgame for melee, sneak and archery (way to easy). Its a damm shame, such small tweaks would have been needed.

Bethesda game studios is still, by far, the best game creators out there.
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Hannah Whitlock
 
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Post » Sun Jun 10, 2012 7:52 am

It seems like players have a tendency to view Destruction as a class in itself, much more so than with any other skill. But it's obviously ridiculous to compare the effectiveness of Destruction alone with the One-Handed + Heavy Armor + Block + Smithing skills that a warrior would naturally use together and conclude that Destruction is underpowered.

See, this is something that comes up a lot as an example. I don't think it has as much merit as you think.

Without exploiting enchanting or smithing (Only perk I had in smithing was the steel armour one, none at all in enchanting), my Nord theif/warrior was runnning around in looted high level armours and weapons. Not a single one of my perks were in any weapon perk tree other than single handed and none in heavy armour. Most of my battles didn't rely on backstab damage (Heavy armour tends to end that tactic), they were just one on one. With the exception of a few boss fights, I played the whole game like that. This is all on the normal difficulty, I'm not power playing here, I'm just trying to play a game, not master it.

Now with my mage character, I'm not finding any loot that enhances my mage character to anything like what my warrior was. Staff's are mostly useless other than a backup, my backpack is so heavily loaded with potions and staffs, or spare robes that enhance various magic schools, I'm finding myself weighing as much as my fighter did and I'm getting my [censored] handed to me on a plate by nearly everyone because if I allow myself to cast protection spells on myself, I run out of offensive spells. I'm running away more often than rabbits. This does not make me feel like the powerhouse I should be.

Yes, I can use conjuration, yes I can use alteration, yes I can yadda, yadda, yadda. But I don't need to fill in any gaps with a thief or warrior, so why do I have to with a mage? I never had any of this micromanagement in Daggerfall, Morrowind or Oblivion. So why now?

This thread is about the boredom/frustration balance. As I see it, playing a mage in any way other than one exacting build is not in the middle of that scale.
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Susan
 
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Post » Sat Jun 09, 2012 11:33 pm

I'll tell what's boring, all these stupid threads from people moaning about destruction mages needing perks in other trees.

You be happy to do smithing with a warrior, what's wrong with needing enchanting with a mage?

Answer: Nothing, get over it.
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CxvIII
 
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Post » Sun Jun 10, 2012 9:12 am

http://i39.tinypic.com/24uwbwz.jpg

I fixed your graph.

the thing about that is that there is no middle ground on the impact perk, its on or off, boring or frustrating. I think this a a ligit problem and people sweeping it under the rung doesn't do any good.

Kneecap summed up Impact.

As for Enchantment? Unless you're high-level in enchanting, you have to cover yourself head to toe to get any meaningful amount of cost reduction enchantments.
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Shae Munro
 
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Post » Sun Jun 10, 2012 10:22 am

some people, myself included just want to become a master of destruction. Not alchemy nor enchanting etc.
I don't see a lot of one/two-handed/bow users complaining they need smiting or enchanting.
Or that melee users need a lot of armor to survive, or that archers need stealth or something.

Sure, you can be a master of destruction, but it's your own fault for not using all the other abilities that would improve your strength in your chosen style of combat.
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Brian LeHury
 
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Post » Sun Jun 10, 2012 2:46 am

People always complain about Magic being too powerful... Go Play RuneScape and so how many will complain on there... I am quite surprise people are complaining about it in Skyrim.

Over-All, it doesn't matter to me. I prefer to use my Daedric Weapon over Destruction Magic. Oh and btw, Paralyze is a Mage's best stunning weapon on most enemies.
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i grind hard
 
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Post » Sun Jun 10, 2012 4:40 am

Did anyone determine where in the Creation Kit how NPC magic scaling is governed?
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Claire Vaux
 
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Post » Sat Jun 09, 2012 10:59 pm

Because people spout out same nonsense time and time and time again, I am making this post so I can just link to it in the future 500 "Destruction doesn't scale at high levels" threads instead of writing same thing over and over. You really needn't reply. Base balance Base damage of a Daedric Sword is 14. You get 100% increase in damage from 5/5 Armsman and 50% increase in damage from 100 One-handed. 14 * 2.0 * 1.5 = 42 damage. Swords swing once every second. That's 42 DPS. Base damage of a Daedric Bow is 19, damage of a Daedric Arrow is 24. Again, you get 100% increase in damage from 5/5 Marksman and another 50% from 100 Archery skill. (19 + 24) * 2.0 * 1.5 = 129. Firing speed of a bow is always at least one second(nock arrow 0.4 second, recoil 0.6 second) plus extra time to pull the string all the way back which depends on bow's weight. Complete formula for firing time is: 1 + [ 0.4 * (1 + 0.1 * bow weight) / Quick shot perk ] seconds. Quick shot perk reduces draw time by 35% so that's 1.35. For Daedric Bow with weight value of 18 we get final firing time of: 1 + [ 0.4 * (1+ 1.8) / 1.35 ] ~= 1.83. So our bow fires once every 1.83 seconds, which gives us DPS value of ~70.48. Finally we have Destruction spells. Incinerate does 60 damage. The damage can be increased with 2/2 Augmented Flames by 50%. 60 * 1.5 = 90. You cast almost every spell(except for stream spells like Flames) once every second. That's 90 DPS. You can, of course, cast it with both hands to double that value to 180 DPS. Melee: 42 DPS. Archery: ~70.48DPS. Destruction: 90/180 DPS. So Destruction does most damage per second. By far(very far). Legendary balance Let's Smith our weapons to Legendary. Legendary Daedric Sword base damage is 24. 24 * 2.0 * 1.5 = 72 DPS. Legendary Daedric Bow does 29 damage, so the damage formula becomes (29 + 24) * 2.0 * 1.5 = 159. Attack speed doesn't change, so we get DPS of 159 / 1.83 = 86.88. Legendary Melee: 72 DPS. Legendary Archery: ~86.88. Destruction: 90/180 DPS. That's right - even if you max another non-combat skill and upgrade your weapons to Legendary, Destruction will still deal most DPS without even resorting to casting it with both hands. OMG Destruction is imba So now instead of "Why is Destruction so weak" you might ask, "Why is Destruction so strong"? Simple. The combat skills are balanced not only by how much DPS they do, but also by many other factors. Melee: Does least DPS and does it only at very close range, but doesn't require any resource to do it. Press attack button, receive DPS, always. Also has power attacks to slightly increase your DPS for a few moments. Archery: Does more DPS than melee and does it at range. Hovewer archery relies heavily on quality arrows to do damage, and the difference between arrows in damage is huge. Iron Arrow does 8 damage, Daedric Arrow does 24 damage - 3x as much. In comparison, Iron Sword does 7 damage and Daedric Sword does 14, which is just 2x as much. So to deliver good DPS you need to use good arrows, which aren't very common, especially Daedric ones; you will almost certainly be forced to buy them, which means you spend a resource(money) to keep doing high DPS. That's a way to balance higher damage output. Destruction: Over twice as much DPS as Archery and it's ranged, but again, you're spending a resource. Now theoretically the resource doesn't cost you anything, as Magicka regenerates completely for free, but as anyone knows the regen rate is much slower during combat and as any mage will confirm, running out of Magicka during combat is a Bad Thing. Balanced? Yes; it's a sort of high risk - high reward combat style. Other things to disprove: High level Destruction spells are far too costly to be used constantly. That's why there are perks to reduce casting costs and the skill level itself reduces it further, and mage gear reduces it yet again and incresaes your Magicka pool/regeneration which helps again. From perks and 100 Destruction skill alone, the casting cost of Incinerate will be reduced from 171 to 51.3 Magicka. For a mage with 600 Magicka that's over 12 casts(your Magicka does regenerate even during combat; with 600 Magicka it's 6/second during combat, which means you get enough Magicka to cast another Incinerate in 8.55 seconds). And again, that is all without any mage-specific gear. But I don't have any stuff that increases my Magicka or reduces the cost. And I spent all my points on Health and Stamina. Do you also expect to be a good warrior or archer without a weapon or armor and Health/Stamina? This is stupid. You get 300% damage from skill/perks in melee/archery and only 50% damage increase from Destruction skill/perks so it svcks. Irrelevant, because the BASE DAMAGE of Destruction spells is much higher than base damage of weapons, so it doesn't need to be increased as much with skills/perks. Look at the numbers again, a Legendary Daedric Sword does 24 base damage, Incinerate - 60 base damage. That's 250% damage of the sword. You might just as well argue that Incinerate is overpowered because it does 2.5x times the damage of a sword, completely ignoring the fact that damage of the sword can be tripled with skills and perks; see just how pointless that is? Destruction works differently from martial skills, deal with it. You say that you need to buy arrows which is a balancing factor for Archery, but since there's no problem with money in Skyrim that's not really a problem. But that argument works just as well for Melee and Destruction. If money is not a factor, buy yourself Stamina potions to spam power attacks over and over or Magicka potions to cast Destruction spells forever. But you can use power attacks to increase your DPS/I can stagger enemies with Power Shot/my every attack in the game ever is a sneak attack(lol). I also ignored Impact. 'nuff said. You're ignoring the fact that you can Enchant th- Yes. That's because Enchanging is a broken skill that is in a dire need of a severe nerf. Or if you're one of those roleplaying people who can't comprehend balance, or giving the player viable options, in an RPG, which is all about giving the player viable options, it's a skill that should never be used. You could print this page and take a dump on it and that would be a quite accurate metaphor to what Enchanting currently does for the balance in the game.

nuff' said
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glot
 
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Post » Sun Jun 10, 2012 2:43 am

Did anyone determine where in the Creation Kit how NPC magic scaling is governed?

Idk but I do know there was a NPC who can kill me in one hit with a Frost Spell...When I am level 81.....
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!beef
 
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Post » Sun Jun 10, 2012 8:52 am

The diagram you linked to is 80% green with blue and green ends. Couldnt you just take something less than 100% mana reduction for the sweet spot? And stun lock is more difficult when you have 3 mobs at once.


Why do pvp'ers always assume 1 on 1 in their anologies?

What game are you playing, because Skyrim I played threw at most around 6 enemies at me, which is pretty easy to dispatch with stunlock and some movement.
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Greg Swan
 
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Post » Sat Jun 09, 2012 8:50 pm

What game are you playing, because Skyrim I played threw at most around 6 enemies at me, which is pretty easy to dispatch with stunlock and some movement.

yep. sounds right. chain lightning is epic, so is ice storm
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Cameron Wood
 
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Post » Sat Jun 09, 2012 10:01 pm

nuff' said

No it isn't. That quote is explaining how game mechanics work, this thread is about how the game feels to play. Is it boring/fun/frustrating to play this game. The answer is, there is a very thin area playing a mage when compared to other types, before you go into either end zone.
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Charlotte Henderson
 
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Post » Sun Jun 10, 2012 1:55 am

No it isn't. That quote is explaining how game mechanics work, this thread is about how the game feels to play. Is it boring/fun/frustrating to play this game. The answer is, there is a very thin area playing a mage when compared to other types, before you go into either end zone.

that's why I mainly use magic, but I was forced to use swords on the civil war siege quests. as well as some of the boss fights, and whenever I wanted a soul gem. I dual cast, I just don't take impact on my main character. and I specialize in illusion, which is the most effecient tree, IMO.
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Emma Copeland
 
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Post » Sun Jun 10, 2012 10:26 am

Archery/1H/2H + smithing + enchanting + alchemy + perks + scaling with skill > Destruction + enchanting + alchemy + perks

*Despite this, destruction is viable on master. You just have to be 1337 like me and know how to sneak/enchant for free spells that you spam. If you're not on my level, just lower difficulty.

I haven't played on master and I've yet to try a mage, but it seems that destruction isn't as powerful as archery, 1H, or 2H, unless you do the stunlock stuff with free destruction. That sounds fun... So, yeah, it might actually be viable, but that doesn't mean it's fun.
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Nicola
 
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Post » Sun Jun 10, 2012 4:32 am

and I specialize in illusion, which is the most effecient tree, IMO.

And the most fun to use! And that's kinda my point about destruction. It isn't fun all the way through a the game. It's great in the early game, just not the middle and end, unless you follow a prescribed formula that is, but I want to play a game here, not study for a test.

And lets face it, if destruction was balanced to be as fun as the other schools, we wouldn't have hundreds of threads about it.
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Wayne W
 
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Post » Sun Jun 10, 2012 1:16 am

Illusion is alright... The spells to make things fight one another are fun but there isn't one that works on everything, like the illusion spell I made in Oblivion.
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Ymani Hood
 
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Post » Sun Jun 10, 2012 4:08 am

And the most fun to use! And that's kinda my point about destruction. It isn't fun all the way through a the game. It's great in the early game, just not the middle and end, unless you follow a prescribed formula that is, but I want to play a game here, not study for a test. And lets face it, if destruction was balanced to be as fun as the other schools, we wouldn't have hundreds of threads about it.

I see what you're saying there, but conjuration is a perfectly viable substitution to destruction

Illusion is alright... The spells to make things fight one another are fun but there isn't one that works on everything, like the illusion spell I made in Oblivion.

that's what perks are for (there's a perk that lets illusion spells work on undead, autamotans and I can't remember the third thing. just doesn't work on dragons sometimes)



and Illusion works with every class. invisibility and muffle for rangers (stealth builds), courage and frenzy for warriors, and telekinesis and fear for mages. and they all work for all classes. just depends on the situation.
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Tom Flanagan
 
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Post » Sun Jun 10, 2012 6:14 am

You be happy to do smithing with a warrior...
I really wish people would stop making stupid assumptions about how other people like to play the game. You know nothing about me or my preferences. I, for one, hate EVERY crafting skill in this game, smithing included. It's boring. Or, at least, I find it boring. Therefore I don't do it. I don't -need- to do it to get by with a warrior. Apparently, though, I -need- enchanting/alchemy to get by as a mage. Is it really so impossible to see what's wrong with that?

People always complain about Magic being too powerful...
I always did wonder why people do this. It's MAGIC. It's supposed to be at least a little powerful. No one is asking for it to be game breaking, just for it to feel like...well...magic. I feel like hairspray and a lighter would get more done than Destruction in Skyrim.
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luke trodden
 
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Post » Sun Jun 10, 2012 9:26 am

I always did wonder why people do this. It's MAGIC. It's supposed to be at least a little powerful. No one is asking for it to be game breaking, just for it to feel like...well...magic. I feel like hairspray and a lighter would get more done than Destruction in Skyrim.

Isn't it obvious? It's not "manly" like using swords and axes, so they'd consider something "effeminate" as magic to be overpowered if it was a viable alternative.
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Heather Kush
 
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