» Wed Jun 06, 2012 9:12 pm
Ok i'll go, i'm sure someone will just come in and say NOT AN RPG NO PAULDRONZ anyway, but good on you for trying.
Here's my wish list:
#1 - Game needs a real journal badly, and moreover an effective way to complete quests without using the marker or constant use of the map. In fact, you could bundle all this together into a 'hardcoe mode' like FONV that forces you eat and sleep, forces no fast travel and maybe removes some HUD elements. I'm sure someone will mod something similar. I imagine if they'd included something like this in the game alot of older players would've been more appreciative of the effort to cater to 'vets', and also I had to play for a while to figure out how I wanted to play, rather than there being a preset option for stuff like this.
#2 Less repetitive NPC remarks, more NPC dialogue
#3 Quests with more substance, branching choices
#4 Companions with stories, quests, and enough substance that you care about them
#5 I'm glad the trimmed some of the fat from the game..I like that now I don't have to worry about using skills I didn't choose to keep up my stats, but I do think they went a bit too far, removal of agility and speed options were a disappointment for me.
#6 I was disappointed that the economic sabotage and whatnot did not make the cut.
I loved the game, but overall I feel that for some reason Bethesda is quite conservative in some aspects of the way it designs TES games, I thought we would see more of the positive aspects of the Fallouts show up in Skyrim.
Most of my complaints also would be valid for Oblivion and Morrowind to some degree, i'm just surprised that some things, like the NPC's who just make the same remark over and over haven't changed. I mean, Gothic two had random whispers that were less annoying as ambient NPC remarks, and that was years and years ago...it just seems like some things like really should have been noticed.