Valid Complaint thread. Keep baseless complaints out.

Post » Thu Jun 07, 2012 7:35 am

Destruction magic doesn't scale, need I say more?
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Gemma Flanagan
 
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Post » Thu Jun 07, 2012 4:55 am

1. Choice



  • Character Choice doesn't seem to matter nor does it alter how the end result turns out with what few choices are availible. things like racial differences, Character strenght/Weakness aren't even a factor in Skyrim

  • Effectively there is just to few in the way of Choices and Options or rather ways to go about doing things in Skyrim, in quests, dialog, and addressing Skyrims various trials and tribulations.

  • Mental Roleplaying aside, character progression just feels, sparce lacking


2. World/Factions



  • As relayed times amany before, not only are the availible factions to join lacking, but even the quests themselves are pretty....light, I'm not asking for epics at every turn, nor am I suggesting things need to be ass hard during a players time in a guild but advancing in both the story of the guild and Status in the guild feels shallow. I mean it teases you that something awesome and long is about to happen and it just ends abruptly

  • And after beating so much tail over the course of your characters playthrough, the world barely changes if anything. isn't this a SandBox? if you build something or tear it down, doesn't it stay that way? why does the game ignore your actions? alot of things feel rushed


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Gaelle Courant
 
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Post » Wed Jun 06, 2012 8:04 pm

1. General

2. Food & beverages are useless.

3. I'm not saying or trying to force others into cooking and eating (that would make this game more like Sims and less like TES, lol) but at the very least have food and beverages give you something (buffs, bonuses, effects) that makes you even consider cooking, eating, and drinking is worth a look into. As they are now, well, I've never, ever since my first character picked up food/drinks again and probably never will again and you all know this was a very sad thing to find out (yes I miss old skooma too).

I have to agree, there should be some sort of benefit for cooking such as buffs or enhancements, I think there could be even a perk for Cooking but sadly no, instead they give you set recipes and all they do is a bit of healing. :/
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CHANONE
 
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Post » Thu Jun 07, 2012 4:02 am

General.

Bring back spell creation, acrobatics, H2H as a skill, degradation.
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benjamin corsini
 
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Post » Thu Jun 07, 2012 10:41 am

I have to agree, there should be some sort of benefit for cooking such as buffs or enhancements, I think there could be even a perk for Cooking but sadly no, instead they give you set recipes and all they do is a bit of healing. :/
I think i have just thought of something woefully simple and effective for the cooking category.

A well fed bonus. That is it. You eat food regularly and your skills increase faster by the same factor as well rested. No penalties so that way there is nothing taking away from people not doing this except the bonus. But there IS a reason outside of healing to eat food.


General.

Bring back spell creation, acrobatics, H2H as a skill, degradation.
I know this may be tedious but could you explain why those things are good and valid things to want in the game. The way you stated them makes them baseless. Give reasoning. Read the OP please.
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Antonio Gigliotta
 
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Post » Thu Jun 07, 2012 6:03 am

Probably not the most constructive place to post about it but ...

Steam Store lists Skyrim for 59.99 USD when I am connected to the US via VPN *cough* work net connection *cough* however when I am connected using a New Zealand based service provider Steam Store lists Skyrim is 89.99 USD ....

Why?

Its not like the extra cost is for postage and packaging ... or is it *queue dramatic music* DUN DUN DUNNNNNN

Anyways .... the one major issue I have had with the game thus far would be the companion AI ... not exactly the brightest expecially if you are trying to avoid traps and they just blunder right through them waking All the Draugr .... my current companion is lucky I picked up healing hands
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Andrew
 
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Post » Thu Jun 07, 2012 4:43 am

I know this may be tedious but could you explain why those things are good and valid things to want in the game. The way you stated them makes them baseless. Give reasoning. Read the OP please.
Anybody that matters, knows why we need those back. Because they've been in every ES since Arena (except H2H, it didnt make an appearance as a skill until Daggerfall). Common sense that no vet should need explained to him/her.
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Jessica Nash
 
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Post » Thu Jun 07, 2012 8:18 am


I think i have just thought of something woefully simple and effective for the cooking category.

A well fed bonus. That is it. You eat food regularly and your skills increase faster by the same factor as well rested. No penalties so that way there is nothing taking away from people not doing this except the bonus. But there IS a reason outside of healing to eat food

Genius, it might also be cool if they added more effects such as becoming dizzy when drinking to much mead, and maybe even be able to brew your own drink
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Céline Rémy
 
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Post » Thu Jun 07, 2012 12:42 am

Yeah I had thought of a 'well fed' bonus too, but since there's already a well rested and a lover's bonus, another one would further shorten my game's length and depth by somehow forcing me to level up faster. Doesn't mean I wouldn't like to have it in-game.

Beverages need more effects, other than 'get stam, reduce stam regen' I mean... seriously? All alcohol does the same? And the most intoxicating drink that has ever been brewed in Tamriel... 25 stam? Lol Beth, good one. Now give me my full version.

Getting drunk, too. At least having a blurry screen, like the Berserker Rage one but without the red tint.

Then there's crafting balances and other issues... that just don't feel right.
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QuinDINGDONGcey
 
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Post » Thu Jun 07, 2012 12:02 am

the major annoyances for me are is that with each new Elder Scrolls title we are losing more and more options.

For instance:
1. Spells - Reflect Magic, Absorb, levitate, fly, summons, unlock etc.. the list could go on and on.
2. Magic Creation - This is a real big one. Currently in Skyrim melee characters tend to be overpowered while destruction mages svck. Magic creation is the one thing they could have left in the game to bridge the gap between melee and mage. Also the funnest thing in my opinion with the older elderscrolls games is that I could make custom spells with different effects, which I cant do here.

Next comes the UI. Seriously this UI is crap for the PC. What the hell is up with that, in Oblivion I had a nice little section on my screen that showed all my buffs and their durations, but in this game I have to press P then scroll down to active effects to see the duration of buffs or debuffs on me. Next in Oblivion by looking at the screen i could see EXACTLY what spell I had armed, but in this game I have to look at the hands and guess what fire spell I had armed....
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Tessa Mullins
 
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Post » Thu Jun 07, 2012 3:08 am

Type: Uh... bug?

Issue: Fix the damn bookshelves, specifically in Breezehome.

Why or something: Cuz it's broke, mofo.
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Rude_Bitch_420
 
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Post » Wed Jun 06, 2012 8:07 pm

the major annoyances for me are is that with each new Elder Scrolls title we are losing more and more options.

For instance:
1. Spells - Reflect Magic, Absorb, levitate, fly, summons, unlock etc.. the list could go on and on.


Agreed! I miss being able to levitate or walk on water. I do not miss my spells failing all the time though haha
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Hazel Sian ogden
 
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Post » Thu Jun 07, 2012 5:32 am

Anybody that matters, knows why we need those back. Because they've been in every ES since Arena (except H2H, it didnt make an appearance as a skill until Daggerfall). Common sense that no vet should need explained to him/her.
Vets are not the only fans and even though I agree with your choices, to an extent, it is still baseless unless you give a reason why it would be good to have those things back in the game. Don't you think you sound like you believe you are entitled to something your not? The only ones that matter? Really? The other people playing the game do not matter at all? Not even a little?
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Isabella X
 
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Post » Thu Jun 07, 2012 1:45 am

Vets are not the only fans and even though I agree with your choices, to an extent, it is still baseless unless you give a reason why it would be good to have those things back in the game. Don't you think you sound like you believe you are entitled to something your not? The only ones that matter? Really? The other people playing the game do not matter at all? Not even a little?
More is better. There. Although, no, newbs opinions dont matter to me, unless they want more. Then I agree with them.
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Russell Davies
 
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Post » Wed Jun 06, 2012 9:12 pm

Ok i'll go, i'm sure someone will just come in and say NOT AN RPG NO PAULDRONZ anyway, but good on you for trying.

Here's my wish list:

#1 - Game needs a real journal badly, and moreover an effective way to complete quests without using the marker or constant use of the map. In fact, you could bundle all this together into a 'hardcoe mode' like FONV that forces you eat and sleep, forces no fast travel and maybe removes some HUD elements. I'm sure someone will mod something similar. I imagine if they'd included something like this in the game alot of older players would've been more appreciative of the effort to cater to 'vets', and also I had to play for a while to figure out how I wanted to play, rather than there being a preset option for stuff like this.

#2 Less repetitive NPC remarks, more NPC dialogue

#3 Quests with more substance, branching choices

#4 Companions with stories, quests, and enough substance that you care about them

#5 I'm glad the trimmed some of the fat from the game..I like that now I don't have to worry about using skills I didn't choose to keep up my stats, but I do think they went a bit too far, removal of agility and speed options were a disappointment for me.

#6 I was disappointed that the economic sabotage and whatnot did not make the cut.

I loved the game, but overall I feel that for some reason Bethesda is quite conservative in some aspects of the way it designs TES games, I thought we would see more of the positive aspects of the Fallouts show up in Skyrim.

Most of my complaints also would be valid for Oblivion and Morrowind to some degree, i'm just surprised that some things, like the NPC's who just make the same remark over and over haven't changed. I mean, Gothic two had random whispers that were less annoying as ambient NPC remarks, and that was years and years ago...it just seems like some things like really should have been noticed.
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Lucy
 
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Post » Thu Jun 07, 2012 7:31 am

Vets are not the only fans and even though I agree with your choices, to an extent, it is still baseless unless you give a reason why it would be good to have those things back in the game. Don't you think you sound like you believe you are entitled to something your not? The only ones that matter? Really? The other people playing the game do not matter at all? Not even a little?

thing is even the people who are "new" aren't some kind of subspecies who can't appreciate things like spell making or decent Hand to hand, a friend of mine has a little sister who played Morrowind Oblivion and Skyrim she's now 15, Nowhere near in the level of care as some folks here but even she fines it peculiar that you can't make your own spells or customize your character, or even just change how they look via hair lol.
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gandalf
 
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Post » Wed Jun 06, 2012 9:40 pm

First, @Cecilff2:

You only need Steam for activation, not to play. You do not need to download Skyrim if you install from disc. If you want patches, you may need to download, but you could also contact Beth's support line to see if they would mail you the patches. They used to do so and you are a customer. It never hurts to ask.


The install on the disk does not contain 200MB of files necessary to run the game. Those are required to be downloaded from steam. And upon installation regardless of whether you have autoupdate on or off, the initial install requires you update to the latest version too.
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Mylizards Dot com
 
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Post » Thu Jun 07, 2012 7:20 am

General

Feasible way to accomplish quests effectively without quest markers. Also a Journal more in line with Oblivions one with some improvements. Cycling back through quests and seeing the various stages is not a bad thing.

This would add a lot more depth to each quest as you would be given information about said quest. this would also allow the player to keep better track of quests and know what the quest they are doing is about. Quest markers feel like a cheap cop out to giving effective quest directions. Why not both? With the option to turn one or the other off?
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Multi Multi
 
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Post » Thu Jun 07, 2012 3:17 am

thing is even the people who are "new" aren't some kind of subspecies who can't appreciate things like spell making or decent Hand to hand, a friend of mine has a little sister who played Morrowind Oblivion and Skyrim she's now 15, Nowhere near in the level of care as some folks here but even she fines it peculiar that you can't make your own spells or customize your character, or even just change how they look via hair lol.
I am very aware of this but Erandur was not really giving any good reasoning for those things to be in the game. He just stated them which is exactly what I stated in the OP not to do. He needs to give some reasoning to validate it. He also was indicating only the vets have worthy opinions. Everyone's opinion is valid, so long as they can prove the benefits. That is what I was calling for. I am sure that many newer players would love the things he mentioned but there still needs to be some reasoning other than 'the people that matter know why it is good'.
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JESSE
 
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Post » Thu Jun 07, 2012 2:29 am

Just want to say that I love the game b4 someone sees the wall of text and labels me “evil”

I miss having the option of being a pure mage, I feel like destruction becomes useless at higher levels and this makes it kind of worthless. Plus there are a lot of spells missing from previous titles that I really want back. Mark & Recall, Devine intervention, sanctuary, chameleon, Unlock and many other that I can’t think of right now.

I want guilds to be more complex, as a quick fix solution, this could have simply been done by forcing you to have appropriate skills before giving you further quests and making you do several radiant quests. I also think having ranks and benefits/perks for each rank would have been great. Like ordering lesser companions to go out and hunt some bears and bring you the pelts as proof.

I want guards to either shut up or acknowledge me properly. Don’t tell me how I good with a bow when it is my weakest skill. Do not tell me I am a sneak thief when I haven’t stolen anything EVER. I am wearing full ebony and use daedric weapons NO I DON’T GET THE MEAD.

Quests that really had to be meaty and juicy often turned out to be hollow, like the civil war quests. I also felt a bit disappointed with the rewards from that quest, you would think that you earned one of the smaller holds, or at least a village.

75% of stuff is identical story less fetching, I don’t mind fetch quests but give me some backstory and some reason that what I am doing is important. Even without the cool dungeon the first Bards College quest would have been great, but the rest of the Bards College quests were worthless and meaningless.

I have other complains like weak werewolves and boring booze but it’s the small stuff and I’ll be able to fix it myself with the CK, thus not as important.
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Veronica Flores
 
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Post » Thu Jun 07, 2012 1:51 am

General

Quest markers in general are too specific. Some markers should be vague or nonexistent depending on the quest.

Some like going to talk to someone in another town make sense to have a marker directly to them. But when I am retrieving the Golden Claw at Bleak Falls Barrow it should point me to the entrance and not one step further.
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James Smart
 
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Post » Thu Jun 07, 2012 3:30 am

I am very aware of this but Erandur was not really giving any good reasoning for those things to be in the game. He just stated them which is exactly what I stated in the OP not to do. He needs to give some reasoning to validate it. He also was indicating only the vets have worthy opinions. Everyone's opinion is valid, so long as they can prove the benefits. That is what I was calling for. I am sure that many newer players would love the things he mentioned but there still needs to be some reasoning other than 'the people that matter know why it is good'.
I already gave the reason above. Because more is better. This is supposed to be an ES game, not a "we compromised mass [censored] for purdy graphics and to appeal to the unreceptive" scrolls game. staples of the series shouldnt be compromised.
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leigh stewart
 
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Post » Thu Jun 07, 2012 9:47 am

Companions / followers AI is horrible. Why can't i remove their bow and arrows so they just melee. So frustrating when im getting whaled on by 4-5 dragur, and my companion is a mile away firing arrows.
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Kelly Upshall
 
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Post » Thu Jun 07, 2012 8:08 am

1: Useless threads on the forums (General complaint)
2: I come here to get help with an in-game issue or just discuss the game in general, and I have people telling me how and what to post.
3: Who do you think you are?
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Alba Casas
 
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Post » Wed Jun 06, 2012 7:28 pm

Not enough factions to join, faction quests are WAY too short and thrust you into a prominent position after what seems like a week in the guild, and your decisions and actions in the game effect VERY little of the world around you.

There are also not enough variety in clothes/robes/armor. Everybody once again ends up pretty much looking exactly like someone else in the world. I was really looking for hundreds of different combinations and a ton of different armor types. Removing greaves was weird, as is the fact that you can smith two different versions of steel armor, two different versions of iron armor, but everything else only has one look to it.

I was really looking forward to seeing armor and clothing for each race to really set them apart. Dunmer armor, Khajit armor, Argonian armor, etc. Having every race dress the same has always been kinda weird to me.

Also, would have loved the ability to tailor my own robes and create my own staff.
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Sammygirl500
 
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