Valid Complaint thread. Keep baseless complaints out.

Post » Thu Jun 07, 2012 9:33 am

DO NOT POST UNLESS YOU HAVE SOMETHING CONSTRUCTIVE TO SAY. OTHERWISE, EXERCISE YOUR SELF CONTROL AND STAY OUT OF THE THREAD.

READ THE OP BEFORE POSTING!

Post your Valid Complaints in this thread. The point of this is to acquire only Valid complaints.

What makes a complaint 'valid' is some explanation on how it is a bad thing for the game and the people playing it.

Do not just post stuff like "I hate the loss of more detailed RPG elements". Explain how the loss of those things detract from the game so that others can understand where you are coming from. Or explain how it could benefit the game. Basically justify your complaint.

Here are the steps.

1) Tag your post with a Personal or General complaint. Is this a complaint that could improve the game for most people, or for a smaller selection of people? This is obviously up for debate but let us try to keep things civil.

2) Post your complaint.

3) Explain the downside of the complaint and how it detracts from this game or what your solution to the complaint could add to the game.


Now lets see if this can become a constructive thread. I'll start things off.

General

Lack of impact from your choices in the game.

This detracts from the games overall depth and reduces your sense of accomplishment as you play through the game.

Now you go.
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Emmie Cate
 
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Post » Wed Jun 06, 2012 8:35 pm

This is, unfortunately, not going to end well, but for what it's worth here's one:

General

Lack of additional options in quests

This often forces one to take inappropriate (for the character) options when resolving quests, because there's no third (or even fourth) choice that would bring about a more satisfactory and/or sensible conclusion.

Side note- this greatly devalues the Speech skill due to lack of opportunities to utilize it.
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Taylah Illies
 
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Post » Wed Jun 06, 2012 7:29 pm

I appreciate your efforts, I hope it pays off well. I don't see it ending well though.

As far as -valid- complaints go, I really don't have too many.

I think that the game could -benefit- from the inclusion of some of the various spell effects that are missing in Skyrim - Command Humanoid / Animal, and the various Summon spells such as Skeletons, Ghosts, Wraiths, and Liches (in my preference, the various forms of Daedra for others that like that stuff) - just because it would give more variety and choice. That said, when I'm playing I don't really feel lacking because I don't have them.

So, following your format:

1) General complaint. I think it would be generally beneficial, as for people who don't use these effects, they simply don't have to.

2) I'd like to see more spell effects (Command Humanoid / Animal, Summon Skeleton / Ghost / Wraith / Lich, various Daedra, etc.)

3) I wouldn't say it detracts from the game, but rather, I think the game would be even better with them.
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Chris Guerin
 
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Post » Wed Jun 06, 2012 8:27 pm

I can't dual wield torches for extra light.
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Sammygirl500
 
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Post » Thu Jun 07, 2012 8:26 am

Personal

I miss being able to kill every NPC, even if it broke the main quest or other sidequests, like I could in Morrowind.

This bothers me for two reasons...
1. because it seems ridiculous that a guy can take an axe to the face for 10 minutes and just get up and walk away shortly after
and
2. I play a criminal-type character and it is annoying when one of these invincible NPC's is in the area and I can't kill all the witnesses to get away with my dastardly deeds without a bounty
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Philip Lyon
 
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Post » Wed Jun 06, 2012 9:45 pm

I can't dual wield torches for extra light.
...and so it begins.

Please keep the format. When one person breaks it then everyone will start too. Then this thread will devolve very quickly.
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leigh stewart
 
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Post » Thu Jun 07, 2012 4:50 am

Well my first complaint is how the OP spaced his post. Lines in almost every sentence. Need better presentation.

For me, what I do not like about Skyrim is some (since I didn't encounter all of them) is the stories are short. For instance, I was role playing my character so when doing the Collage of Winterhold and they said it was a "hurry" I hurried. The quest went so fast, next thing it's over and I am Arch Mage. Huh? WTF?! I could have been a non magic user and still be Arch Mage? I find alot of the quests/storytelling great or awsome, but in this case, the story was good, but way to short and a bit unbelievable.

I wish there was more options in dialouge espically the simplicity of it. There is really no more threatening/bribing/co-ercing NPCers when trying to get information out. Wish that was in the game as well.

Besides a few more things, I am loving Skyrim more and more I play it.
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Nicole M
 
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Post » Wed Jun 06, 2012 10:42 pm

I think this is a perfect way to organize the forum.

I for one, believe there should be more race-specific dialouge and also making NPC's better recognize you as a leader of a faction. Bethesda has never really done this well, but it's about time they did.
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Maya Maya
 
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Post » Thu Jun 07, 2012 7:22 am

1) General. It affects many PC gamers I know

2) Skyrim is integrated Steamworks. Steamworks is completely unnecessary for the game and ought to be optional

3) There's a good deal of areas around here that have no broadband solution. Skyrim just isn't feasible on dialup. My dad wants to buy it, but dial up is all he has access to. Same with one of my best friends. I was going to buy it for my sister too(She loves the TES series), but she's in the same boat.
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Anna Kyselova
 
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Post » Thu Jun 07, 2012 10:37 am

1. Everyone who appreciates speech depth
2. Lack off deep or meaningful dialogue.
3. lack of immersion and backstory
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Natasha Biss
 
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Post » Thu Jun 07, 2012 9:54 am

1) General. It affects many PC gamers I know

2) Skyrim is integrated Steamworks. Steamworks is completely unnecessary for the game and ought to be optional

3) There's a good deal of areas around here that have no broadband solution. Skyrim just isn't feasible on dialup. My dad wants to buy it, but dial up is all he has access to. Same with one of my best friends. I was going to buy it for my sister too(She loves the TES series), but she's in the same boat.

I am assuming you are talking about how Steam forces you to download the game even though you bought it on a disc?
I had this problem too but I found a workaround for it. Just follow these instructions: https://support.steampowered.com/kb_article.php?ref=5357-FSQM-0382
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Taylor Thompson
 
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Post » Thu Jun 07, 2012 1:20 am

1) General
2) Necromancy should be unrestricted timewise
3) Animating doesn't really differ from summoning, it just initially requires corpse, which often won't last until next battle, whereas conjuration can be made out of nothing. Additionally, animated characters should have companion-like options and their corpses shouldn't turn into dust after spell is broken. Moreover, it would be nice if these could be improved with eg. bones or flesh or nasty rituals in general.

I know its freaky but still, I always liked to play a necromancer. Unfortuneately, option for permanent zombie (which ofter bugs and disappears tbh) comes too late.
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Roddy
 
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Post » Wed Jun 06, 2012 7:03 pm

I am assuming you are talking about how Steam forces you to download the game even though you bought it on a disc?
I had this problem too but I found a workaround for it. Just follow these instructions: https://support.steampowered.com/kb_article.php?ref=5357-FSQM-0382

Still >200 MB download.
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Hayley Bristow
 
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Post » Wed Jun 06, 2012 7:16 pm

General/Personal(Debatable)

Not needing to 'work' for the things you earn. Such as guild titles. If you are to become an Archmage at least have some skill in magic to do so. This will encourage you to foster your magic skills so you can do those quests. Or at least present situations in which doing the quest in the 'correct' way will give you better benefits when using the skills that fit the questline. For instance using magic to calm an opponent and then get a group of enemies to kill each other with a Fury spell. You could just persuade the opponent or kill the group of enemies but doing it this way would earn you a little something extra.

I feel like this would add more of a sense of accomplishment to the game. Giving players a better experience throughout. If you want to do the quests as a warrior? Then you still can but it will be harder to do so.
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Unstoppable Judge
 
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Post » Thu Jun 07, 2012 8:33 am

I actually like a lot of things about Skyrim but I do have a couple of valid complaints about the game.

General, some personal, I'll mark with a G or P.
G. 1. Guild Lengths- They are much shorter then Oblivion, heck the Companions and The College you do 4 or so quests and your the Guild Leader, at least with Oblivion you had to work your way up. Now the guilds are better in comparasion to Oblivion except the College and maybe the Companions but the length is just horrible.

P. some G. 2. No Respec at the end of tutorial- One of the great things I loved about Oblivion is the fact that I could only do the Tutorial one time and then never do it again. Skyrim though I don't have that option, I have to waste 40 minutes going through the same damn tunnel. It's better then the previous games but it's annoying as hell. This is a very easy problem to solve, Have a menu similar to Fallout 3 pop up and it will ask if you want to go to character creation, by doing that you lose all progress skill wise that you gain in the tutorial but are able to change your gender, looks and whether you choose Hadvar or Ralof.

Definite P. 3. Esbern- This is probably the biggest failure in my opinion. The Character is flat, incredibly terrible and an embarrassment. The fact that Max Von Sydow is voicing this character is ridiculous. Esbern could've great potential and could've been a deep character but nope Beth ruined him badly.
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Shirley BEltran
 
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Post » Wed Jun 06, 2012 9:04 pm

Please tag your posts as personal or general. This will reduce flaming. Thank you. Also try to stick to the format. So far so good for the most part.
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Enie van Bied
 
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Post » Wed Jun 06, 2012 9:20 pm

Character Choice makes very little difference. A Orc can be Stealthy
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SaVino GοΜ
 
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Post » Wed Jun 06, 2012 11:03 pm

The criterion is too subjective to be meaningful. One player's "valid complaint" is another player's "baseless complaint."
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Catherine N
 
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Post » Thu Jun 07, 2012 8:34 am

The criterion is too subjective to be meaningful. One player's "valid complaint" is another player's "baseless complaint."

That
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Elizabeth Lysons
 
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Post » Thu Jun 07, 2012 10:26 am

The criterion is too subjective to be meaningful. One player's "valid complaint" is another player's "baseless complaint."
That is why there is the option to explain it. Not subjective at all really. Also personal tags help. I could make it more intricate but that would mean the format is broken even quicker.

A complaint could be baseless, in the context I am using, when it is made without reasoning behind it. If you can explain how it is bad for YOUR game or OTHERS games then it is valid. Whether or not it is generally valid or personally valid. Thus the format. So long as you can make your case then it is good. If you cannot...then it is not valid. Simple.
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Lory Da Costa
 
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Post » Thu Jun 07, 2012 8:58 am

1. General

2. Food & beverages are useless.

3. I'm not saying or trying to force others into cooking and eating (that would make this game more like Sims and less like TES, lol) but at the very least have food and beverages give you something (buffs, bonuses, effects) that makes you even consider cooking, eating, and drinking is worth a look into. As they are now, well, I've never, ever since my first character picked up food/drinks again and probably never will again and you all know this was a very sad thing to find out (yes I miss old skooma too).
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Petr Jordy Zugar
 
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Post » Thu Jun 07, 2012 3:48 am

First, @Cecilff2:

You only need Steam for activation, not to play. You do not need to download Skyrim if you install from disc. If you want patches, you may need to download, but you could also contact Beth's support line to see if they would mail you the patches. They used to do so and you are a customer. It never hurts to ask.

Now, for some helpful suggestions. :)


General

The UI needs to be redesigned, especially on PC. However, such a redesign could even help the console versions of the game.

Only including a basic alphabetized list is not sufficient for proper management of the various areas of a PC. This is particularly true for Beth's games because of their choice of very odd naming schemes. For example, they choose names for healing supplies that do not align properly as an alphabetical list. I have no idea what they are thinking of or how they are playtesting, but I have yet to meet an RPG player who does not group similar items together in one category and then lists them in hierarchical order based on strength within that category. This is true for weapons, apparel, potions, med kits, and any other type of supply. My observation comes from playing RPGs, both pencil and paper and electronic, since the original D&D and AD&D, as well as adventure games on teletype machines.

Related to this redesign is the inclusion of an "Enchantments" item in the Magic menu. Beth uses a new system in Skyrim where you have to disenchant an item before learning an enchantment. Therefore, you need to be able to see the list of known enchantments whenever you are shopping. Of course, we cannot see the list right now because we have no option to do so EXCEPT when we access the Arcane Enchanter. Any player is almost certain to wind up buying items the PC doesn't need because the player thought that the PC still had to learn the enchantment, only to discover that the enchantment is already known. You might also accidently sell off an item you loot because you thought your PC already knew the enchantment, only to discover you were mistaken. My PCs know what they know and what they do not know, so this is really silly and very annoying.

The redesign extends to the Favorites menu, too, because I strongly suggest that Beth's UI developers go back and play Half-Life to see how an excellent UI is implemented based on categories of elements plus scrolling through individual elements within any category. For example, Favorites should bring up a short list of categories (perhaps 6 or so) such as weapons, apparel, potions, etc, and then choosing a category would list individual element/items (not just alphabetically, but by strength or perhaps most commonly used). As it stands right now, you wind up spending too much time popping up the Menu screen in order to jump into Inventory (for weapons, apparel, potions, etc) or Magic (for spells), and then scrolling through alphabetized lists in order to find the things you actually use. If you use the Favorites, you have to scroll through an uncategorizedd list of all elements you may use from time to time or very frequently, and everything in between. If categories were in Favorites, it would greatly simplify and shorten the time spent in menus and cause much less gameplay interruption.
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joseluis perez
 
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Post » Thu Jun 07, 2012 9:11 am

1. General

2. Food & beverages are useless.

3. I'm not saying or trying to force others into cooking and eating (that would make this game more like Sims and less like TES, lol) but at the very least have food and beverages give you something (buffs, bonuses, effects) that makes you even consider cooking, eating, and drinking is worth a look into. As they are now, well, I've never, ever since my first character picked up food/drinks again and probably never will again and you all know this was a very sad thing to find out (yes I miss old skooma too).
Some of the more advanced foods actually do do things that are fairly helpful. Like Stamina/health regen for 700 seconds and the like. Some can even act as weaker health potions. But I get where you are coming from, it does need some improvement.
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Lyd
 
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Post » Wed Jun 06, 2012 7:07 pm

i would think this is general (even if not for the specific example im most upset by)

removal of skills, i had acrobatics in mind when i thought of this but skills over all. they help define your character and more is always better (well, untill you cover all aspects then more is just redundant).

i do not think this would have a down side, the only thing it would really change other than the skills added would be the distribution of skills between the archtypes.
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Nany Smith
 
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Post » Wed Jun 06, 2012 9:33 pm

Some of the more advanced foods actually do do things that are fairly helpful. Like Stamina/health regen for 700 seconds and the like. Some can even act as weaker health potions. But I get where you are coming from, it does need some improvement.

Yes, I know but aside from the long-lasting regen food, I found no other useful or worthy dish. And all beverages (not saps, potions, etc.) are a joke.
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Shelby Huffman
 
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