Gamers today are no less intelligent than gamers 10 or 20 years ago when rpgs were more complex and had no Quest markers. It`s just companies have made them think they don`t need to think at all to enjoy a game any more to make more money for themselves.
I believe if Bethesda had been braver and not so greedy, and had stayed with the concept of Morrowind, but simply made the GRAPHICS and SOUND and the world more expansive, it would have become nearly as successful if not MORE successful a game today. Lots of people would`ve happily adapted to looking at a map to find locations and adventuring through the world without a single GPS in sight.
The problem with Bethesda is instead of CONVERTING people to RPGS, they converted themselves from rpgs to attract the biggest crowd they could find.
They chose the easy way out. they chose poorly for the future of true rpgs. It`s indeed the Publishers and marketing people that trained and made the gamer lazy for their own profit.
You clearly know nothing about the gaming community. We don't like be hand fed, but we don't want you to take a grain, blind fold us, throw it far away, then tell us good luck.
If they would have continued making games like that the series would have died off minus a few hardcoe nerds. The reason that Skyrim was so successful, the reason it drew in thousands and thousands of new fans like myself is because of how much more main stream it is. How easy it is to jump in and play.
If Bethesda removes quest markers in ES6 then I can guarantee they will lose millions in profit because people like me, most of the community, are looking for a game they can play without having to devote three hours to a single quest or objective. Something new, fun, and simple to play. Scouring the map, even a small map, for an objective is not fun and is frustrating as hell.