A very good explanation of why people hate quest markers

Post » Wed Jun 06, 2012 10:26 pm

Exploration and discovery is fine. I do it all the time, but do I want to do it every damn time I do a quest? No. When I do a quest I want action, not two hours of searching and half an hour of fighting. I want to be told what to do in detail when I'm playing a game like Skyrim. Could you imagine if Valve didn't tell you what to do in L4D? You arrive at the location and you're told "Something, somewhere nearby or maybe not nearby will cause a distraction that will allow you to leave, but were not gunna give you any hints" and it's a different object every time?

Nope, I would never play such a simpleton's game, sorry. But in any case, if you had to make a distraction, why can't you make any distraction yourself, using your imagination & ingenuity?

Oh, yeah, right.

Same thing with Skyrim. Your ignorance precedes you and most of the people on these forums. I'm surprised Bethesda put out such a good game with people like you dominating these forums

People like me dominating the boards? I cannot imagine how you picture the game development process, it must be a triumph of fantastical whimsy.
User avatar
xxLindsAffec
 
Posts: 3604
Joined: Sun Jan 14, 2007 10:39 pm

Post » Wed Jun 06, 2012 10:14 pm

Why do you feel that you have been blind folded, and expect to find a single grain? Sorry if TES should go back to its roots, which is to explore the word and discover all the awesome things in it. I personally wouldn't mind going back to an updated journal-style system. It works just fine, since the NPCs usually tell you where it is exactly. The difference? There's not an arrow directly on your screen. That's it. Woe:If you feel that you have to search for hours, you must be doing something wrong.

Ok, a carrot. What's the difference? My point is still made. The arrow is in a compass at the top of the screen. It's not affecting you at all with it's presence as is now and God forbid an arrow floats above a persons head
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Thu Jun 07, 2012 3:10 am

Exploration and discovery is fine. I do it all the time, but do I want to do it every damn time I do a quest? No. When I do a quest I want action, not two hours of searching and half an hour of fighting. I want to be told what to do in detail when I'm playing a game like Skyrim. Could you imagine if Valve didn't tell you what to do in L4D? You arrive at the location and you're told "Something, somewhere nearby or maybe not nearby will cause a distraction that will allow you to leave, but were not gunna give you any hints" and it's a different object every time?

Same thing with Skyrim. Your ignorance precedes you and most of the people on these forums. I'm surprised Bethesda put out such a good game with people like you dominating these forums

Quest = a journey towards a goal. Not necessarily involving combat.
L4D = first person shooter. Quite different from an RPG.

Is the world going backwards?
User avatar
Miranda Taylor
 
Posts: 3406
Joined: Sat Feb 24, 2007 3:39 pm

Post » Thu Jun 07, 2012 6:17 am

I don't hate them or love them. Plus can't you just turn them off or at least take them off of your map in this game? I am pretty sure this is the case so there is really no need to complain about it at least in Skyrim.
User avatar
DAVId MArtInez
 
Posts: 3410
Joined: Fri Aug 10, 2007 1:16 am

Post » Thu Jun 07, 2012 6:35 am

What part of "turning off the markers isn't an answer without in-game descriptions from the quest journal" do people not understand?
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Wed Jun 06, 2012 7:06 pm

You clearly know nothing about the gaming community.

Aren`t you the guy who doesn`t want to waste mere `seconds` looking at a map to find some place?

Not really much point arguing with you then is there?

So I won`t.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Wed Jun 06, 2012 10:07 pm

Nope, I would never play such a simpleton's game, sorry. But in any case, if you had to make a distraction, why can't you make any distraction yourself, using your imagination & ingenuity?

Oh, yeah, right.



People like me dominating the boards? I cannot imagine how you picture the game development process, it must be a triumph of fantastical whimsy.

I'm a game development major. I know more about it than you do. I also know that people like simple, easy to understand games. Why the hell do you think hatred has formed for Call of Duty and Halo? They got complicated, equipments, too many perks, attachments, etc.

There's nothing wrong with having a complex game, but there is a line that marks when a game goes from being fun to being a chore to play.
User avatar
Channing
 
Posts: 3393
Joined: Thu Nov 30, 2006 4:05 pm

Post » Wed Jun 06, 2012 6:49 pm

Ok, a carrot. What's the difference? My point is still made. The arrow is in a compass at the top of the screen. It's not affecting you at all with it's presence as is now and God forbid an arrow floats above a persons head

This is totaly wrong, having the compass and HUD affects how you play and perceive the world in huge ways..thankfully it can at least be toggled off.
User avatar
jasminε
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Wed Jun 06, 2012 9:51 pm

Remember getting lost on the road to balmora? An NPC giving you bad directions so you get sidetracked? yeah. Those were the days.
User avatar
Joanne
 
Posts: 3357
Joined: Fri Oct 27, 2006 1:25 pm

Post » Thu Jun 07, 2012 6:57 am

Quest = a journey towards a goal. Not necessarily involving combat.
L4D = first person shooter. Quite different from an RPG.

Is the world going backwards?

Lol my point still stands. I love how you completely ignore my comparison and bring up the fact that they're different games. Why? Cause you can't say [censored] back
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Wed Jun 06, 2012 9:40 pm

Quest markers are OK as a quick visual clue where you are standing in a quest, but they should only be on the map, not the compass and only mark an area or cave/city entrance rather than pointing to the specific location of people or items, especially when the quest is to search for them. But why design each quest in the same way? I think there should also be a number of quests with no markers at all, maybe not even have always a clear objective in your journal, only a summary of what you already discovered. Why? Because it adds a mysterious feeling to the quests when you do not know where everything is and wether you figured everything out. You have found something in the place you were told to go, but was it everything? Is a part of the puzzle still lying around somewhere? Will I find someone who knows what to do with it? This keeps the tension of the game high and encourages you to explore more. With the quest arrow there is no tension. You always know exactly what the next step is, when you covered everything and can move on and that gets boring after a while. A dozen quests of the kind I described would spice the game up dramatically tensionwise and those who don't like them could just switch to some other, more basic tasks until they get a clue how to continue.
Detailed quest markers could be implemented as a last resort option, because getting stuck too often can get annoying, but as the default mechanic they are boring.
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Wed Jun 06, 2012 2:51 pm

I'm a game development major. I know more about it than you do. I also know that people like simple, easy to understand games. Why the hell do you think hatred has formed for Call of Duty and Halo? They got complicated, equipments, too many perks, attachments, etc.

There's nothing wrong with having a complex game, but there is a line that marks when a game goes from being fun to being a chore to play.

Dear sweet bleeding Jesus on the cross.
User avatar
Mr. Ray
 
Posts: 3459
Joined: Sun Jul 29, 2007 8:08 am

Post » Wed Jun 06, 2012 11:23 pm

Lol my point still stands. I love how you completely ignore my comparison and bring up the fact that they're different games. Why? Cause you can't say [censored] back

Sir, your comparison has been ignored because it's just pure nonsense.

Note to self: stop arguing with kids
User avatar
Kate Schofield
 
Posts: 3556
Joined: Mon Sep 18, 2006 11:58 am

Post » Wed Jun 06, 2012 7:53 pm

Sir, your comparison has been ignored because it's just pure nonsense.

Note to self: stop arguing with kids

Especially kids who are "game development majors."
User avatar
Robyn Lena
 
Posts: 3338
Joined: Mon Jan 01, 2007 6:17 am

Post » Wed Jun 06, 2012 3:41 pm

"game development major"

I think I got a phone solicitation for someone offering to send me to school for that recently, lol.

Call of Duty and Halo are complicated?

)(&# you have to be trolling.
User avatar
Emily Jones
 
Posts: 3425
Joined: Mon Jul 17, 2006 3:33 pm

Post » Wed Jun 06, 2012 3:39 pm


You clearly know nothing about the gaming community. We don't like be hand fed, but we don't want you to take a grain, blind fold us, throw it far away, then tell us good luck.

If they would have continued making games like that the series would have died off minus a few hardcoe nerds. The reason that Skyrim was so successful, the reason it drew in thousands and thousands of new fans like myself is because of how much more main stream it is. How easy it is to jump in and play.

If Bethesda removes quest markers in ES6 then I can guarantee they will lose millions in profit because people like me, most of the community, are looking for a game they can play without having to devote three hours to a single quest or objective. Something new, fun, and simple to play. Scouring the map, even a small map, for an objective is not fun and is frustrating as hell.

Let the quest markers be there, for people like you but give us "hardcoe" rpg fans some damn directions. Also, the Morrowind journal (after the expansion packs), was perfect. That's the only word for it, perfect. It looked like a book, which added some immersion. It was written so that one could go back to page one and read his/her characters story. You got an index, where you could look up on different topics and view the relevant information in chronological order. Then Morrowind Journal Enhanced came, it let you WRITE in the journal. That made it even better for roleplaying. I remember spending hours, starting the journal from page 1 and read through it, following my characters story. I could spend hours doing that (the journal got close to 1000 pages).

That quest marker is making Skyrim into an adventure game, not an RPG.

I'm a game development major. I know more about it than you do. I also know that people like simple, easy to understand games. Why the hell do you think hatred has formed for Call of Duty and Halo? They got complicated, equipments, too many perks, attachments, etc. There's nothing wrong with having a complex game, but there is a line that marks when a game goes from being fun to being a chore to play.
And then they buy FPS games, or at least they should do. For your information, I've also been into game development. And about that "limit" you speak of, there is also a limit for simplification as well. A genre is a genre, you can't change that. What we, and the rest of the community are trying to get through with is that it has come to the point where you almost can't call it an RPG any longer. It's a mix between the Zelda series and Diablo 2. In other words, a mix of adventure, hack&slash, in a fantasy setting with a touch of RPG. And you calling yourself a game development major with that attitude? I'd say you're asking for verbal trouble.


@Woe is Adam - You're a troll, right? Did you know that they take people from the modding community here and employ them? And they do find lots of inspiration from the mods. Dragon mods was for Morrowind and Oblivion, in Skyrim they returned. Slaughterfish attacked you like no tomorrow, they rarely make an appearance now. Mounts was missing in Morrowind, they was modded in and they came in Oblivion. The very same people who's criticizing Bethesda, also makes mods to fix the games. Morrowind still plays today, and less buggy than when Bethesda's last patch was released. What happened? The Morrowind modding community made the engine itself more stable. The short view distance? We got mods which extended that like no tomorrow.
User avatar
Sherry Speakman
 
Posts: 3487
Joined: Fri Oct 20, 2006 1:00 pm

Post » Wed Jun 06, 2012 9:54 pm

It would be more sensible to have an extra tab for the detailed directions, for people like you that want that extra challenge, and have an option to switch between a vague marker, or specific marker, or none.

This is the best solution, everyone is happy, but I bet someone will say " BUT YOU SHOULDNT HAVE THE OPTION TO HAVE AN ARROW TELL YOU WHERE TO GO", in which case, shut up.
User avatar
xemmybx
 
Posts: 3372
Joined: Thu Jun 22, 2006 2:01 pm

Post » Thu Jun 07, 2012 5:44 am

Dear sweet bleeding Jesus on the cross.

LOL. I agree.
User avatar
Helen Quill
 
Posts: 3334
Joined: Fri Oct 13, 2006 1:12 pm

Post » Wed Jun 06, 2012 6:22 pm

I loved in Daggerfall, where a lot of the quests didn't even get recorded in your journal at all, and you had to keep little notepad by the computer. Really gave me a sense of accomplishment.

Disclaimer: I know it might sound like it, but that was not sarcasm, and I really did love that system.
User avatar
Terry
 
Posts: 3368
Joined: Mon Jul 09, 2007 1:21 am

Post » Wed Jun 06, 2012 5:46 pm

I really don't understand people who say "the quest arrows destroy exploration in this game, I cannot explore anymore, I want a game where I can explore the world, but the quest arrow won't let me do it". To "discover all the things in the world" you just have to... I don't know, explore the map? :dry:
User avatar
Dalley hussain
 
Posts: 3480
Joined: Sun Jun 18, 2006 2:45 am

Post » Thu Jun 07, 2012 4:01 am

Especially kids who are "game development majors."

Heh, I always dreamed to be a game development major but mom forced me to study sound engineering, what a wasted opportunity :(
User avatar
Alisha Clarke
 
Posts: 3461
Joined: Tue Jan 16, 2007 2:53 am

Post » Thu Jun 07, 2012 12:09 am

I want to be told what to do in detail when I'm playing a game like Skyrim.

I feel this point is worth ridiculing a little more. I'd like to think of something witty & pithy, but really, what you wrote yourself is about as damning & revealing of your obvious cluelessness to gameplay as it is. Game Development major you say? And yet you wish for people to have no gameplay, only instructions? I shudder to think of your future efforts, I really do.
User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am

Post » Thu Jun 07, 2012 4:21 am

Also, the Morrowind journal (after the expansion packs), was perfect. That's the only word for it, perfect. It looked like a book, which added some immersion. It was written so that one could go back to page one and read his/her characters story. You got an index, where you could look up on different topics and view the relevant information in chronological order. Then Morrowind Journal Enhanced came, it let you WRITE in the journal. That made it even better for roleplaying. I remember spending hours, starting the journal from page 1 and read through it, following my characters story. I could spend hours doing that (the journal got close to 1000 pages).

That quest marker is making Skyrim into an adventure game, not an RPG.


It was perfect indeed. It didn`t blow immersion in a wild world of exploration. I cry for the loss of this from Morrowind. There was nothing wrong with this system at all.
User avatar
Nathan Maughan
 
Posts: 3405
Joined: Sun Jun 10, 2007 11:24 pm

Post » Wed Jun 06, 2012 6:47 pm

Thats what i said smart @ s s. But I also said no one should be forced to search for a cave for 4 hours like in morrowind, the almighty.

and, thats why you CAN turn on the markers, yo.
User avatar
Ray
 
Posts: 3472
Joined: Tue Aug 07, 2007 10:17 am

Post » Wed Jun 06, 2012 8:54 pm

I really don't understand people who say "the quest arrows destroy exploration in this game, I cannot explore anymore, I want a game where I can explore the world, but the quest arrow won't let me do it". To "discover all the things in the world" you just have to... I don't know, explore the map? :dry:

That's not what they are saying at all, actually. What they are saying is that they don't like not having any incentive to explore. Oh, a random cave surrounded by dead bodies with a sign that reads "STAY OUT. SRSLY GUYZ. DONN COM UN HAR."? LET'S SEE WHAT'S INSIDE. Not everybody roleplays some ultimate crusader of bravery and courage or some eager young soul with stars in their eyes eager to dig through every hole in Nirn Skyrim has to offer. Maybe your a cowardly thief. Why would you have any reason to explore unless somebody told you that there was some serious loot in one of these caves, these caves being a few caverns within a few hundred feet of one another, meaning you need to explore all of them until you find the proper one.
User avatar
FirDaus LOVe farhana
 
Posts: 3369
Joined: Thu Sep 13, 2007 3:42 am

PreviousNext

Return to V - Skyrim