You clearly know nothing about the gaming community. We don't like be hand fed, but we don't want you to take a grain, blind fold us, throw it far away, then tell us good luck.
If they would have continued making games like that the series would have died off minus a few hardcoe nerds. The reason that Skyrim was so successful, the reason it drew in thousands and thousands of new fans like myself is because of how much more main stream it is. How easy it is to jump in and play.
If Bethesda removes quest markers in ES6 then I can guarantee they will lose millions in profit because people like me, most of the community, are looking for a game they can play without having to devote three hours to a single quest or objective. Something new, fun, and simple to play. Scouring the map, even a small map, for an objective is not fun and is frustrating as hell.
Let the quest markers be there, for people like you but give us "hardcoe" rpg fans some damn directions. Also, the Morrowind journal (after the expansion packs), was perfect. That's the only word for it, perfect. It looked like a book, which added some immersion. It was written so that one could go back to page one and read his/her characters story. You got an index, where you could look up on different topics and view the relevant information in chronological order. Then Morrowind Journal Enhanced came, it let you WRITE in the journal. That made it even better for roleplaying. I remember spending hours, starting the journal from page 1 and read through it, following my characters story. I could spend hours doing that (the journal got close to 1000 pages).
That quest marker is making Skyrim into an adventure game, not an RPG.
I'm a game development major. I know more about it than you do. I also know that people like simple, easy to understand games. Why the hell do you think hatred has formed for Call of Duty and Halo? They got complicated, equipments, too many perks, attachments, etc. There's nothing wrong with having a complex game, but there is a line that marks when a game goes from being fun to being a chore to play.
And then they buy FPS games, or at least they should do. For your information, I've also been into game development. And about that "limit" you speak of, there is also a limit for simplification as well. A genre is a genre, you can't change that. What we, and the rest of the community are trying to get through with is that it has come to the point where you almost can't call it an RPG any longer. It's a mix between the Zelda series and Diablo 2. In other words, a mix of adventure, hack&slash, in a fantasy setting with a touch of RPG. And you calling yourself a game development major with that attitude? I'd say you're asking for verbal trouble.
@Woe is Adam - You're a troll, right? Did you know that they take people from the modding community here and employ them? And they do find lots of inspiration from the mods. Dragon mods was for Morrowind and Oblivion, in Skyrim they returned. Slaughterfish attacked you like no tomorrow, they rarely make an appearance now. Mounts was missing in Morrowind, they was modded in and they came in Oblivion. The very same people who's criticizing Bethesda, also makes mods to fix the games. Morrowind still plays today, and less buggy than when Bethesda's last patch was released. What happened? The Morrowind modding community made the engine itself more stable. The short view distance? We got mods which extended that like no tomorrow.