Hmm. Perhaps it's due to being exposed to these cliches for thirty years now, but many of them seem completely normal to me.

(Of course you want to be the hero/protagonist/chosen one! That's what we play escapist games for.....

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Kill cams. They can be useful in FPS multi-players to find out where a camper is but in games like Skyrim you gotta swing your weapon like a billion times to level up then it goes into slow mode to kill a mudcrab, just watching inconsequential weak enemies getting killed in slow mode make the leveling up thing even more painfully tedious to me.
On the other hand, I guess I haven't been playing enough games, because this doesn't bug me at all. But that's because the only "kill cam" games I've played are FO3/FONV/SK. ("FPS multiplayer" is likely the key here. Haven't played one of those since the original Counterstrike & Unreal Tournament.)
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One cliche I am tired of (JRPG-wise) is the overly-young protagonist. Seriously people, I'm fine with being the Chosen One, having to Save The World, drowning in http://tvtropes.org/pmwiki/pmwiki.php/Main/FauxSymbolism/http://tvtropes.org/pmwiki/pmwiki.php/Main/CrystalDragonJesus, playing The Good Guy (I've never understood the desire to play badguys), whatever. But why do the hero and his sidekicks need to be (or seem) 15?
