According to Bioware decisions made in the previous 2 games come to play in the 3rd installment.Such the Rachni from the first game and the Genophage do not want to say to much .That is some pretty big decisions in my books
Right. Wait and see what happens with all that.
Yep, lots of decisions you made from the original Mass Effect showed up in the 2nd, and it will even more so in the 3rd (...) Mass Effect's story is better than Skyrim's, just face it. The writer's were obviously much more talented. Your character has his own voice and those of us who have imported him since the beginning have a very strong tie with him.
Yes, lots of decisions. Some random woman I rescued from a colony I can't even remember showing up to say hello and give me some change.
What Bioware is trying to do with Mass Effect is nice, I still enjoy the games, but there's very little tangible stuff behind all the hype. Characters that actually had a developed arc and certain impact on the first game become mere cameos on the second. Ashley, Kaidan or Liara herself turn into random encounters with little to nothing to do with the Mass Effect 2 storyline, just in case the writers had to come up with too many different alternatives for their purely linear space opera.
You can play the Mass Effect games as a good character, evil character, or same character through both games so far and virtually nothing changes. Bioware's triumph lies on the fact that they successfully deceived countless gamers into thinking that their narrative is organic and malleable, when in fact is terribly linear and predetermined. I really hope I'm wrong and all of a sudden a wide range of possible third acts are offered in Mass Effect 3, but I'm skeptic about that. Bioware's writers themselves have stated publicly that they take screen time away from certain characters as the story progresses to make their own lives easier. In the end, much of Mass Effect 2 was a new start from scratch specifically designed so many choices from Mass Effect 1 wouldn't have to be taken into account. That's not my idea of consequences that matter.
As for the story itself, sure, they definitely came up with a very attractive universe. Much of it based on Star Wars because of the borrowed mechanics from KOTOR, but still attractive. But in terms of strict storytelling they don't tell a very good story, and also tell it poorly. Part of the reason is that strategy to keep important characters away from the action just so their story won't get too complicated by the third game. Another reason can be the childish way in which they force drama into the story by simply having newly met secondary characters cry for a loved one we didn't even know to begin with. There's more to all this, but I think I made my point.
Now, it's any of Skyrim's storylines better than that? Some are, some others no so much. However Skyrim is a much more honest game, and while playing it, I've never found myself witnessing any kind of pretentious cutscene trying to elevate a simple shooter into some science-ficcion classic. Here's a huge world, now go and mess with it. You live your own adventure and make it as big as you think fits, instead of playing through a plethora of grandiloquent scenes to end up realizing that only Mordin is well written and deserves your attention.