Was anyone else disappointed?

Post » Sat Jun 09, 2012 11:34 am

I picked up ME2, i hadn't played the first one, but I loved KoTOR 1 and 2, and had just played the crap out of DAO so i picked it up. I was throughly disppointed in teh story or lack of one. It seems all i did in the game was go to a planet and recruit people, then later do a mission for that recruit.

Mass Effect 2 is more about action while Mass Effect 1 has a better character sheet, story, and more roleplaying elements while still keeping the action pretty solid. So yeah, I'd have to say that I enjoyed ME1 better than ME2.
User avatar
ILy- Forver
 
Posts: 3459
Joined: Sun Feb 04, 2007 3:18 am

Post » Fri Jun 08, 2012 9:06 pm

I'm not disappointed at all. I'm thoroughly enjoying Skyrim after playing nearly 600 hours over 3 characters (levels 50, 58 and 62) and I haven't completed the main quest with any of them yet. I intend to eventually, but I'm in no rush. For me, Elder Scrolls games aren't about quests they're about something else. If you're the type that gets bored of the game after 80 hours, I honestly think you're playing the game wrong.

Perhaps you have no imagination, or perhaps I'm a simpleton that enjoys being immersed virtual world far too much. Regardless, I know I'll be playing this game for years yet.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Sat Jun 09, 2012 10:23 am

That's always the problem with Elder Scrolls games.

A.) They CANNOT for the life of them, make a great story. It's always '...meh'

B.) The way combat works, and their enemy system and such, 'bosses' are just enemies with a lot of health that do a lot of damage. There was nothing unique to fighting Alduin from any other Dragon. If he had every shout in the game and could use them nearly at will, that would have been a challenge.

Seriously, I write for fun, and I would pay Bethesda to let me write their next ES game's story. I could definitely make a story better than any in the ES games so far.
User avatar
saharen beauty
 
Posts: 3456
Joined: Wed Nov 22, 2006 12:54 am

Post » Sat Jun 09, 2012 8:04 am

I think Bethesda makes the World, and the Mods make the game. Just my opinion. I dont think it should be like that.. far from it!! But thats how it seems to be these days.

That's always the problem with Elder Scrolls games.

A.) They CANNOT for the life of them, make a great story. It's always '...meh'

B.) The way combat works, and their enemy system and such, 'bosses' are just enemies with a lot of health that do a lot of damage. There was nothing unique to fighting Alduin from any other Dragon. If he had every shout in the game and could use them nearly at will, that would have been a challenge.

Seriously, I write for fun, and I would pay Bethesda to let me write their next ES game's story. I could definitely make a story better than any in the ES games so far.

Uhm, Morrowinds story was actually alright I thought..
User avatar
Kitana Lucas
 
Posts: 3421
Joined: Sat Aug 12, 2006 1:24 pm

Post » Sat Jun 09, 2012 5:09 am

Uhm, Morrowinds story was actually alright I thought..


Yes. It's one of the very few things about Morrowind which actually has aged okay.
User avatar
pinar
 
Posts: 3453
Joined: Thu Apr 19, 2007 1:35 pm

Post » Sat Jun 09, 2012 3:46 am

It says a lot about a game when someone puts eighty hours into a game and thinks that's not enough.

I did not go into Skyrim expecting a revolutionary game. Because of that, I was mostly very happy about it. There are a few things that make me shake my head (companions not leveling properly still several patches in, complete lack of scaling with many magic skills, etc.) but overall I love the game.

I do not play TES games in one bunched up group of sessions and I do not bore easily so I'm sure that helps too. I know it's a problem for some, but it does not bother me and so I can enjoy doing a bunch of dungeons even if they are not all that special.
User avatar
El Goose
 
Posts: 3368
Joined: Sun Dec 02, 2007 12:02 am

Post » Sat Jun 09, 2012 6:25 am

it's a single player game that entertained you for 80+ hours, maybe more. that's not a bad thing, considering that red dead redemption will last around 50 hours.
User avatar
Jonathan Braz
 
Posts: 3459
Joined: Wed Aug 22, 2007 10:29 pm

Post » Fri Jun 08, 2012 11:30 pm

The main quest, mainly the ending, did not live up to my expectations. I love the build-up and the plot twists, but when I'd killed Alduin and finished the MQ, it didn't really leave me with any great feelings of accomplishment. And I do to some degree agree with the rest of the OP, as I really wanted more depth.

But I still love the game. I'm currently on my second playthrough, and at lvl 27 on Master difficulty, I've yet to meet the Greybeards with this character. According to Steam, I've clocked 608 hours in the game, but I guess I can subtract almost half of that, as I often leave the game running when I take breaks from gaming (not overnight though). That still leaves 300+ hours ingame and I'm still not sick of it, so I guess that either means I'm crazy or Bethesda did something right. And that is without any mods that changes gameplay, only cosmetic ones.

I guess it comes down to how you play the game. If I'd only focused on the main quest and done nothing else, I would probably feel a bit cheated. But in TES games I normally do all the other stuff first, as I see the build-up of my character, both skills/levels and as a part of the history of whatever region I'm in, as just as an important part as doing the main quest itself. At least that's how I prefer to play RPG's.
User avatar
Marilú
 
Posts: 3449
Joined: Sat Oct 07, 2006 7:17 am

Post » Sat Jun 09, 2012 7:49 am

Did people really expect a mind blowing story? I just wanted a stunning open world to explore with a good nordic theme and that's just what I got.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Fri Jun 08, 2012 8:36 pm

It was alright. Oblivion made me come back to it way more, but Skyrim gave me something to do for about a month.

It's all I really have to play until Soul Calibur V comes out. I might come back when some updates or DLC take a shine.
User avatar
Luis Reyma
 
Posts: 3361
Joined: Fri Nov 02, 2007 11:10 am

Post » Sat Jun 09, 2012 4:35 am

I was always more into exploration than story in the Elder Scrolls game. As for your experience, I'd say that 80 hours for $60 is a success.

For a TES game, 80 hours is a trial run.
Or it used to be.
For a TES game, 80 hours for 60 dollars is not a success.
User avatar
Janeth Valenzuela Castelo
 
Posts: 3411
Joined: Wed Jun 21, 2006 3:03 am

Post » Sat Jun 09, 2012 7:06 am

Totally agree, OP. I'm disappointed as well with Skyrim depth, replayability and lack of real action/consequence system. One of the biggest disappointment of the 2011 for me.
User avatar
Queen
 
Posts: 3480
Joined: Fri Dec 29, 2006 1:00 pm

Post » Fri Jun 08, 2012 8:24 pm

For a TES game, 80 hours is a trial run.
Or it used to be.
For a TES game, 80 hours for 60 dollars is not a success.

I only got some 20 hours out of Morrowind (and they weren′t very enjoyable either, felt more like a chore waiting for the game to deliver something fun before I gave up), so by that standard of measure, Skyrim was four times as much of a success.
User avatar
Eve Booker
 
Posts: 3300
Joined: Thu Jul 20, 2006 7:53 pm

Post » Fri Jun 08, 2012 11:29 pm

"The atmosphere was very Witcher, but it got old. Fast."

That was one of the best rpg's i have ever played and you totally lost all credibility when you said that? I mean that game (and I have all the books for that matter) gave you an abundance of choices what you are exactly complaining about
in this post.
Also did you actually read any of the books in the game about the lore? As much as I minimally agree about the combat system in this game, there are few games last year with this calibre of combat.
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Sat Jun 09, 2012 9:28 am

As someone still intending to finish Mass Effect, I can give you at least one major reason why it's more appealing than Skyrim to some folks:

In Mass Effect, I get choice after choice on how to represent myself. It may not be meaningful (and as I recall, it seldom is), but it makes the difference between having a glob of perks and a character. Which is the difference: I know in Mass Effect, my character will be nice up to a point, then it's get the job done no matter the body count. Your Shepherd might show more restraint, or might do what it takes from the start and skip trying to get the job done nicely.

In Skyrim, I know nothing at all about my character. Nothing. I can look at some overly dramatic menu and see what checkboxes I ticked under cliché fantasy tropes, but that's it.

Im commander Sheppard and I sold my voice for every store in the shopping mall. Mass effect was fun combat wise, but in terms of plot and environment it was bleeding disgrace from right out of my monitor. The only cool character
in that whole series was the Mercenary for the blue suns I forget the guys name, and even he didn't have a nice dialog conversation, it was always the occasional message he would say like one of the guards that talks to you while your passing them in skyrim.
User avatar
Multi Multi
 
Posts: 3382
Joined: Mon Sep 18, 2006 4:07 pm

Post » Sat Jun 09, 2012 8:22 am

I think a lot of the disagreements on the forum boil down to:

People who want to be told a good story don't like Skyrim's story because, frankly, there's not much to it; people who want to tell their own story are happy that there is one studio left that still lets you do that.

Personally, I would hate it if the ES ever forced me to follow an 'epic narrative' the way BioWare does. I play ES games so I can do what I want with my character, not follow some mediocre, genre fantasy plot-line dreamed up by someone with less imagination than myself.

I don't have any problem with narrative-driven stories like BioWare's (I play them, too), but I want to have the choice to 'play a movie' one day and 'play a RPG' another day. In my own, idiosyncratic view, a RPG is a game that let's me control my character however I like. To me, being forced to follow a narrative = an action or adventure game with RPG elements.
User avatar
Fiori Pra
 
Posts: 3446
Joined: Thu Mar 15, 2007 12:30 pm

Post » Sat Jun 09, 2012 5:11 am

I'd take Skyrim over any of those titles you mentioned. Dragon Age, Mass Effect 3, all that comes across as sensationalised Hollywood garbage. Elder Scrolls isn't in your face and I like that because it allows the player to you know - use his imagination as much as he wants and to be able to RP? You entirely missed the point LOL.

Apparently you want the game to be the same as Morrowind. Well go back and play it then, I'd take Skyrim ten times out of ten as it's new and refreshing and has evolved the series whilst apparently you bask in nostalgia.
User avatar
Aaron Clark
 
Posts: 3439
Joined: Fri Oct 26, 2007 2:23 pm

Post » Sat Jun 09, 2012 9:50 am

I'd take Skyrim over any of those titles you mentioned. Dragon Age, Mass Effect 3, all that comes across as sensationalised Hollywood garbage. Elder Scrolls isn't in your face and I like that because it allows the player to you know - use his imagination as much as he wants and to be able to RP? You entirely missed the point LOL.

Apparently you want the game to be the same as Morrowind. Well go back and play it then, I'd take Skyrim ten times out of ten as it's new and refreshing and has evolved the series whilst apparently you bask in nostalgia.
User avatar
CHARLODDE
 
Posts: 3408
Joined: Mon Apr 23, 2007 5:33 pm

Post » Sat Jun 09, 2012 6:41 am

I'd take Skyrim over any of those titles you mentioned. Dragon Age, Mass Effect 3, all that comes across as sensationalised Hollywood garbage. Elder Scrolls isn't in your face and I like that because it allows the player to you know - use his imagination as much as he wants and to be able to RP? You entirely missed the point LOL.

Apparently you want the game to be the same as Morrowind. Well go back and play it then, I'd take Skyrim ten times out of ten as it's new and refreshing and has evolved the series whilst apparently you bask in nostalgia.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm

Post » Sat Jun 09, 2012 4:57 am

I think a lot of the disagreements on the forum boil down to:

People who want to be told a good story don't like Skyrim's story because, frankly, there's not much to it; people who want to tell their own story are happy that there is one studio left that still lets you do that.
Agreed; I think that is exactly it. :foodndrink:

In my case I do not at all prefer 'stream of consciousness' play, and I expect a well structured* main campaign [gameplay aside] for any RPG to be interesting.
Fact is, I do not need a game for... what amounts to a digital daydream; I can do better without its framework and limitations.
What I can't do (and do seek out in games), is tell myself an illustrated tale that comes as a complete surprise.
*(And in this... [for me] personally crafting a PC is unimportant so long as the PC I get seems well done; but it's always a welcome bonus if the story of the game gets tailored to a specific PC that I create.)

*(Here, "well structured" does not necessarily mean linear; and preferably not so.)
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Sat Jun 09, 2012 5:43 am

I can′t help but notice how mistaken you are about the nature of TES games. The whole TES concept is built around establishing itself in the middle-ground between first person action and classic fantasy rpg. It has always been action-adventure oriented, Morrowind is not a traditional RPG, it may try to be more traditional RPG than Daggerfall, but does so poorly and neither Oblivion nor Skyrim does any more poorly than Morrowind in that department, the only difference is that they aren′t trying as hard. I believe Bethesda is well aware of the niche they have managed to carve out and dominate and there is absolutely no reason for them to try and shift over to the much more competitive traditional rpg market. If you buy a TES game and expect to get a classic rpg experience, then you are setting yourself up for disappointment.
The reason they dominate their niche is because no body else seems to occupy it - the games Bethesda produce really aren't that great if you compare them to something specific. There are better stories in games, for example. There are better written plots. There are better stealth games. The strength of the Bethesda game is that SO much is available in one game - and that is also its weakness.
User avatar
e.Double
 
Posts: 3318
Joined: Tue Jul 24, 2007 11:17 pm

Post » Fri Jun 08, 2012 8:05 pm

I believe Bethesda is well aware of the niche they have managed to carve out and dominate and there is absolutely no reason for them to try and shift over to the much more competitive traditional rpg market. If you buy a TES game and expect to get a classic rpg experience, then you are setting yourself up for disappointment.
Agreed.
*I only wish they had not carved their niche out of the Fallout IP. :sadvaultboy:
I love their game, just not their gameplay ~for that series specific.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Fri Jun 08, 2012 10:20 pm

I think a lot of the disagreements on the forum boil down to:

People who want to be told a good story don't like Skyrim's story because, frankly, there's not much to it; people who want to tell their own story are happy that there is one studio left that still lets you do that.
Yess.... and no.

It depends on what you mean by "tell your own story". Like any medium, there are limits on how we can tell the story. The first mission of the thieves guild, for example, seems better suited to being a dark brotherhood first quest (sneak in, eliminate the mercenaries that get in your way, murder the owner of Goldenglow, escape through the sewer) than the thieves guild. It's remarkable what a difference stabbing all the mercenaries makes in that quest. .

Meanwhile the first mission of the Mages Guild (Under Saarthal, I mean) could be completed really easily by any kind of character, there is nothing to differentiate it for a mage at all. Considering the theoretical lesson in the college and the overall deadliness of magic, it would have been quite possible for Bethesda to have engineered that quest so that you were forced into a magical duel with a lich, as an example. (Or rather, the son of Gaulder bombards Tolfdir with magic while he brings down the orb-shield, and it is left to you to shield Tolfdir with some kind of ward before you both finish Gaulderson off in whatever way you deem appropriate).

The thing is, if you left me to tell my own story, I could do so in a much more fluid way than I am able to do through a game, which puts limits on what can happen, puts limits on what it delivers, and all in all ends up with a "Jack of All Trades, Master of None, which isn't at all better than a Master of One" game..
User avatar
CHangohh BOyy
 
Posts: 3462
Joined: Mon Aug 20, 2007 12:12 pm

Post » Sat Jun 09, 2012 9:48 am

I love Skyrim
User avatar
Jonny
 
Posts: 3508
Joined: Wed Jul 18, 2007 9:04 am

Post » Fri Jun 08, 2012 9:20 pm

Also, all you people who say "Get mods to make the game so much better" aren't helping your case at all. A game should be amazing without mods. You shouldn't need to fix hundreds of bugs, add more equipment and quests to have a great game. Sure, they may be nice and convenient, but I would never even nominate a game for GotY if it needs mods that badly.


I used to have your same attitude until mods like OOO, Fallout Wanderers Edition, MMM, RTS, etc. came along and spoiled me rotton.

If anything console gamers should very well be disappointed.............
User avatar
Alina loves Alexandra
 
Posts: 3456
Joined: Mon Jan 01, 2007 7:55 pm

PreviousNext

Return to V - Skyrim