Was DOOM 3 To Dark?

Post » Thu May 26, 2011 7:33 pm

If I remember correctly you sometimes could have heard a baby crying or was it a girl laughing? IDK a while ago.

A woman crying. It kinda comes out of the blue as you only ever encounter males on your trek through the facility, and then you hear this female sobbing around you. When you reach the source you see Teresa Chaser leaning over her workstation in a darkened room, and it's the introduction of the Lost Souls. Great bit. Her PDA also lets you in on what it was like to be the only female on station, as she was in communication with Elizabeth McNeil. Also throughout the base you hear whispering that you can't always make out, and the occasional quieted sobbing, could be a child, but you're never sure. When you reach Hell you hear a lot of babies crying, people moaning, women screaming.

I think Doom 3 was perfect. A genuine masterpiece of a video game that pushed the boundaries of immersion especially in the first-person, and it also to my mind is the only thing in the horror genre for any medium that actually achieved 'horror' in the past decade! Story-telling was delivered via PDAs and the recordings gave a real sense of what the base was like before the incident which - coupled with the introduction you get as Doomguy to the base - set up the contrast for the base as it was, and as you're seeing it after the incident. Nicely done.

Resurrection of Evil neglected the PDA element BIG TIME, and suffered for it. It was faster, and more run and gun, but it felt empty to me in comparison to Doom 3. The PDAs may as well have been floating Blue and Red Keys for all the info they conveyed. It sported a Megaman script too. Megaman must take on three bosses before reaching the big final boss at which point his job is done, roll credits and a "Thanks for Playing from CAPCOM."

The way light was used, choosing torch or weapon, fighting in areas where the only light source is often the plasma and fire balls of the demons in front of you. Use of Betruger's voice echoing throughout the facility, his laughter as a skeleton moved in front of you. The blood sprayed walls and the creepy ass array of enemies from zombies to cherubs, often the sounds being the first indication something was nearby... light, shadow, gore on gore canvas, sounds, music, and great level design. Perfect.

No... I don't think Doom 3 was TOO DARK. :laugh:

Edit: If I could change something about it, in say an Anniversary Edition or something, it would simply be to make the enemies different from one to the next. Purely aesthetic. So no two zombies looked alike, any survivors would be different also, and slight additions to the Imps and Hellknights and Lost Souls to make them each different. TBF I think that's all D3 needs. I consider that repetition of character models its only real flaw. :thumbsup:
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Angelina Mayo
 
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Post » Thu May 26, 2011 7:50 pm

Confusing poll.


Only for a Philosophy Student.
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Mandi Norton
 
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Post » Thu May 26, 2011 9:49 pm

I liked Doom 3 it was a fun game with an errie atmosphere.
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Kristian Perez
 
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Post » Fri May 27, 2011 1:02 am

I just want a classic DOOM game. Doom 3 had way too much dark. Doom 1 and 2 used dark areas sparingly, and that made them actually terrifying.

You're so used to ripping demons apart in the light of the fires of hell, that when you get in the dark it takes away your feeling of invincibility.
Doom 3's darkness was so pervasive that people have ridiculed it by having pictures of pure blackness named "Doom3.jpg".

I want doom to have good lighting throughout, with tons and tons of enemies and lots of ammo and powerful weapons to shoot them with. I want to be able to run around at 60 miles per hour throwing lead and plasma and grabbing berserker packs and punching and ripping and tearing.

Then I want to be able to walk into a dark area and actually fear the demons in the dark. That's what I want. Doom 3 tried to hard to be survival horror-ish. It needs to be about demon-asskicking.
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bimsy
 
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Post » Thu May 26, 2011 8:32 pm

I just want a classic DOOM game. Doom 3 had way too much dark. Doom 1 and 2 used dark areas sparingly, and that made them actually terrifying.

I want doom to have good lighting throughout, with tons and tons of enemies and lots of ammo and powerful weapons to shoot them with. I want to be able to run around at 60 miles per hour throwing lead and plasma and grabbing berserker packs and punching and ripping and tearing.

Then I want to be able to walk into a dark area and actually fear the demons in the dark. That's what I want. Doom 3 tried to hard to be survival horror-ish. It needs to be about demon-asskicking.


You make some valid points there, I did miss the vast amount of Demons I had to fight in the originals and although off-topic and probably this will have me burnt at the nearest stake, I'd love IDS to revamp the original games into the graphics of today all 59 levels of the PS1 version of the game and keep most of the sound effects and music.
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Conor Byrne
 
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Post » Fri May 27, 2011 4:13 am

I have a light attached to my AR-15 and it is 2010, are we to believe in the future man will colonize Mars but be unable to attach a light to a rifle?

If nothing else, why couldn't the Marine come across some tape and just MacGyver up a tactical light with the tape and some other stuff to attach his flashlight to his rifle?
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k a t e
 
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Post » Fri May 27, 2011 3:28 am

You make some valid points there, I did miss the vast amount of Demons I had to fight in the originals and although off-topic and probably this will have me burnt at the nearest stake, I'd love IDS to revamp the original games into the graphics of today all 59 levels of the PS1 version of the game and keep most of the sound effects and music.


Nobody's gonna burn you for wanting that (well, there's one person, but don't worry about him).

I mean, that's what the Doom modding community's been wanting to do for the last couple of years.
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Guy Pearce
 
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Post » Fri May 27, 2011 4:54 am

It was too dark for me. I like to see where I am going and what I'm shooting at. Of course I would be more scared in person if it were dark, but this is a game, and i'm not really going to be scared of a face monster attacking me. I am just going to be annoyed because I can't see the damn thing to kill it.

Dark is one thing. But too dark to see is another. A better flashlight would have been nice as well.
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natalie mccormick
 
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Post » Fri May 27, 2011 2:49 am

It was too dark for me, when i bought doom 3 back when it first came out(3 days after it came out) i was expecting to be knee deep in blood and being a total badass that the lone space marine is, that being said, doom 3 was the only one to scare me much just because i couldn't see, if doom 4 had flashlights on guns i would be giddy, but as some else said, if these lights where to "malfunction" and flicker, i think it would scare most people more than total darkness, of course im also expecting doom 4 on earth and i would love to be in a middle of a sunny field with corn taller than me having to fight off pinkies and flying demons, just as a black and white contrast to the norm(maybe come out of a secret installation in the middle of the field and being blinded by the sun after fighting your way through the doom 3 esq hallways, which would be a perfect spot to be blindsided by a pinkie
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Danny Warner
 
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Post » Fri May 27, 2011 6:18 am

Too dark. Where HL2's environments were always so static because they were rigidly confined to the static-ness of its lighting model (precomputed lightmaps) and didn't bother with implementing tricks and differing lighting models for different types of objects (UE3 for example uses lightmaps but implements different lighting models used simultaneously), Doom 3's environments were rigidly confined to the limitations of a fully dynamic lighting model on ambient light - which means either a constant ambient term that looks terrible when bump/normal and specular maps are used, or using tons of lights, which brings too much of a performance hit without deferred rendering which wasn't an available technique at the time - and decided not to bother with the cons of ambient light with dynamic lighting.
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Dustin Brown
 
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Post » Fri May 27, 2011 5:19 am

I never used the Duck Tape mod...even when it was included in Resurection of Evil. I like challenges...I think games should be built around difficulty levels which can continuously challenge the player and allow the player to choose whether the enemies should have better aim, better weapons, fire sooner and faster, attack sooner, ambush more, and/or have more enemies. Current difficulty levels seem to just add a few enemies and increase the damage their weapons do. I'd rather have a lot more enemies whose weapons don't damage as much...it makes for longer skirmishes.

And darkness was excellent...Doom3 really had some great areas especially when we first teleport into Hell. I think Doom 3 must be played with headphones and all lights in the house off...otherwise you might as well play while your mother throws a tea party. The scares were thrilling when walking through the specimen transport area...it was absolutely crucial for the right atmostphere to require that the player switch from flashlight to gun. And, if you couldn't see anything without the flashlight then you need to get your eyes checked...the imps' eyes very visibly glow red if you are looking at them, and if you are close enough for the shotgun to be effective then there are patches on their bodies which glow red too.

I sometimes move without the flashlight at all...only using it from time to time to get my bearings. Think about it for a moment...if you were really in Hell then would you really want to be walking around with a torch/flashlight to signal all the denizens of your location? Of course not! Doom 3 was heavily scripted so using the flashlight really didn't have any negative impact. Hopefully, Doom 4 will have less areas that are totally scripted and have more areas where the enemies are always on the move and trigger on sounds or sight of anything suspicious in their area. If when you turned on your flashlight you had all 10 or 12 of the enemies which attacked in that first area of Hell in Doom 3 rush you, then you might think twice about giving away your location all the time. If I wound up in Hell I'd certainly keep a low profile and be as stealthy as I could until I have a battle strategy in mind.
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Poetic Vice
 
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Post » Fri May 27, 2011 2:45 am

Darkness is what doom has always been about. By todays standard they're pretty tame but back in the day the original dooms were hella creepy. The as far as actual darkness is concerned, as in the lack of light, I think that was the right move too. But I agree that there should have been at the very least one gun with a light on it. By giving you a flashlight and making you switch it out for weaposn they made it a part of the game mechanics when it actualy should have been more atmosphere than anything else.
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Ysabelle
 
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Post » Fri May 27, 2011 2:26 am

The original Doom had dark parts, but most weren't. So when the light turned off it was scary.
In Doom 3 they overdid it so it got boring and predictable after a while.

Less = More
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Dorian Cozens
 
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Post » Fri May 27, 2011 12:33 am

I guess I'm the only one who liked both the darkness and the separate flashlight... :violin:
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Marta Wolko
 
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Post » Fri May 27, 2011 3:52 am

The original Doom had dark parts, but most weren't. So when the light turned off it was scary.
In Doom 3 they overdid it so it got boring and predictable after a while.

Less = More


I was just thinking the same thing. About the light and dark parts of the Original DooM.

DooM III and Resurrection were both a good DooM product. Well made. Loved the details such as the out of game website.


B)
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Petr Jordy Zugar
 
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Post » Fri May 27, 2011 5:31 am

I love the dark areas of Doom 3, it was just too slow paced.
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Sherry Speakman
 
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Post » Fri May 27, 2011 8:23 am

After playing some Doom 3 my opinion would be that I'm fine with darkness if there are certain things involved

1. Switching between gun and flashlight is a pain. We need a gun with a flashlight attached if you want to do total darkness.

2. More hiding creatures. I'm always just having creatures running in my face and getting a good shotgun blast with it. I need more hiding/ jumping out of darkness type stuff.

3. No total darkness throughout. I hate it being dark wherever I go. I need some light from somewhere every now and again.

Basically, I like how Rage is looking quite bright.
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Nicole Mark
 
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Post » Fri May 27, 2011 10:24 am

I loved the dark atmosphere, so overall, I voted yes. But, there should be some respite from the dark, but only momentary glances, haha. If you can't handle the dark then...well... :violin:
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Steeeph
 
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Post » Fri May 27, 2011 7:59 am

LOL please god no!!
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Jeremy Kenney
 
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Post » Thu May 26, 2011 11:08 pm

Sure as long as it's done right this time around.
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Loane
 
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Post » Fri May 27, 2011 8:43 am

Since my 360 broke, and my PC is a big heap on trash, Ive been playing my " old " gen consoles again the past couple weeks. The old Xbox has been on the hitlist and I beat a couple playthoughs of Doom 3 and after that, I realized the love I have for the games. I didnt find anything too dark with it. If there is a Doom 4, ( I havent been on the forums for awhile so I wouldnt know ), Id hope they keep some of that same ambience that Doom3 has. But since Im weighing the pros and cons of it, the only downfall I easily noticed was how quick it goes by. It takes me a half a day to beat one playthough on it, which to me, is way to quick. I cant discount the replayability of it, but in future games, I want it to take ALOT longer than what Doom 3 is.
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JERMAINE VIDAURRI
 
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Post » Fri May 27, 2011 12:56 am

It's much harder to have "atmosphere" in a brightly-lit game (which is why Dead Space is, to me, creepier than FEAR) but if you're tripping over things it can be annoying. Having a built-in torch is a good compromise, as well as alternating between well-lit and dark environments.
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k a t e
 
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Post » Fri May 27, 2011 1:32 am

doom 3 is muyfavorite game! amazing monsters, feeling of fear, addictive, the bad is the multiplayer, poor optimization (that the game can be played in open spaces, not many enemies as doom or doom 2.
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Etta Hargrave
 
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Post » Thu May 26, 2011 6:32 pm

Some portions were a bit too dark, but since the monsters come from hell....I think it should be dark.

dark=scary
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!beef
 
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Post » Thu May 26, 2011 11:46 pm

dark=scary

Hardly. I got to the point in Doom 3 where I was sprinting through the hallways one or two shotting most enemies and NEVER used the flashlight. I could navigate those halls very easily with no problem.

No, to be scary you need enemies that surprise me (having an imp around every dark corner stops being surprising after the third time) and are also strong enough and do enough damage that I should have reason to fear them. In addition, having powerful AI makes them more fearsome, because it makes it difficult to predict their moves. So you end up with a fast, strong, smart enemy. THAT is scary. An imp that just runs at you and gets blasted in the face isn't.
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Je suis
 
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