A woman crying. It kinda comes out of the blue as you only ever encounter males on your trek through the facility, and then you hear this female sobbing around you. When you reach the source you see Teresa Chaser leaning over her workstation in a darkened room, and it's the introduction of the Lost Souls. Great bit. Her PDA also lets you in on what it was like to be the only female on station, as she was in communication with Elizabeth McNeil. Also throughout the base you hear whispering that you can't always make out, and the occasional quieted sobbing, could be a child, but you're never sure. When you reach Hell you hear a lot of babies crying, people moaning, women screaming.
I think Doom 3 was perfect. A genuine masterpiece of a video game that pushed the boundaries of immersion especially in the first-person, and it also to my mind is the only thing in the horror genre for any medium that actually achieved 'horror' in the past decade! Story-telling was delivered via PDAs and the recordings gave a real sense of what the base was like before the incident which - coupled with the introduction you get as Doomguy to the base - set up the contrast for the base as it was, and as you're seeing it after the incident. Nicely done.
Resurrection of Evil neglected the PDA element BIG TIME, and suffered for it. It was faster, and more run and gun, but it felt empty to me in comparison to Doom 3. The PDAs may as well have been floating Blue and Red Keys for all the info they conveyed. It sported a Megaman script too. Megaman must take on three bosses before reaching the big final boss at which point his job is done, roll credits and a "Thanks for Playing from CAPCOM."
The way light was used, choosing torch or weapon, fighting in areas where the only light source is often the plasma and fire balls of the demons in front of you. Use of Betruger's voice echoing throughout the facility, his laughter as a skeleton moved in front of you. The blood sprayed walls and the creepy ass array of enemies from zombies to cherubs, often the sounds being the first indication something was nearby... light, shadow, gore on gore canvas, sounds, music, and great level design. Perfect.
No... I don't think Doom 3 was TOO DARK. :laugh:
Edit: If I could change something about it, in say an Anniversary Edition or something, it would simply be to make the enemies different from one to the next. Purely aesthetic. So no two zombies looked alike, any survivors would be different also, and slight additions to the Imps and Hellknights and Lost Souls to make them each different. TBF I think that's all D3 needs. I consider that repetition of character models its only real flaw. :thumbsup:
