» Thu May 26, 2011 10:01 pm
Having just gotten and beaten Doom 3 this very week, I can say that the darkness didn't matter for much. I almost always knew where the enemies were, and besides that, I could kill them in one or two shots from my shotgun.
In fact, I noticed something very fast. The game play was very much like Doom 1 and 2. Sprint toward the enemy and then blast them in the face with your shotgun. Rinse and repeat.
That being said, the darkness might as well have not been there if it wasn't going to have much of a real effect on gameplay. It just got to the point where I was so good at figuring out which parts where going to have enemies in a corner or have a monster closet or a potential summon that it didn't matter anymore. I'd sprint through dark hallways without even switching to my flashlight.
And no, dagade2005, it wasn't really eerie or scary. For me, to be 'scared', I have to now that my weapons are going to be relatively ineffective and that the enemies are strong, in addition to them finding crafty ways to sneak up on me. But with Doom 3, one to two shotgun blasts and an enemy was dead. I don't care if the enemy was a naked Rosie O'Donald, it just can't be scary with me knowing how easy it is to drop them.
Edit: Just for clarification, I play a LOAD of Doom 1 and 2 (just got finished with both of them on UV mode. I'm playing Plutonia right now). So I clearly love Doom, and after playing Doom 3, I can safely say I liked it quite a bit. It was different from Doom 1 and 2 in that it had less enemies but they were stronger (and your weapons did more damage to compensate), but it was also extremely similar in that it was still run and gun, unless you're afraid and inch along the hallway with your flashlight, despite the fact that almost every enemy can die in under 2 seconds.