Most notably, I would like to know if guns will be realistic in these ways:
1. Loading
2. Reloading
3. Reloading on weapon switch
4. Shooting through walls
Let me elaborate. When you fire your gun empty, you need to reload it. Many guns do this in different ways. However, in the case of semi-automatic handguns and fully or semi-automatic sub-machine guns or assualt rifles, when you fire them empty you have to take out the spent magazine, put in a fresh one and then action it. However, if you fire a gun and do not fire it empty then choose to manually reload it, all you need to do is put in the fresh mag, and you don't need to action the weapon. Also, when switching weapons, there is no need to action the weapon once you switch to it. Many games do this and it annoys the crap out of me. Just because you switch to a new weapon, doesn't mean you need to action the weapon. To be honest I forget if Fallout does this or not, its been awhile since I last played. However I'm hoping they will make the game as realistic as possible, because having to action the weapon just because you pulled it out, or having to action it when you manually reload (if you don't fire it dry) may sound cool but that is not how its done in real life, and just takes up time you could be using to kill the deathclaw that is trying to eat your face.
I would also like to see realistic physics and damage thresholds. More specifically, the ability to fire through walls and other objects that cannot withstand a bullet. The ability to be able to shoot through thin walls, car doors or other weak objects would be nice. Although in a world as graphically intense and expansive as Fallout I understand if this cannot be done, so no big deal.
Any word on how this is gonna be in NV?
Discuss I guess
