Werewolf Perk Tree [merged similar topics]

Post » Fri Jun 15, 2012 10:32 am

Yeah, it looked the
Did it seem like the werewolf had a lot of perks?
Yeah, probably around the same as the Vampire Lord tree.
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Peetay
 
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Post » Fri Jun 15, 2012 12:56 pm

I hope I don't have to level up to get new perks.
I'm level 81.......unless they raise the level cap with the new trees.
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daniel royle
 
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Post » Fri Jun 15, 2012 9:52 am

So are we going to be using regular level up perks on these trees or something else?

And were are the two located in the skills menu?
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Racheal Robertson
 
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Post » Thu Jun 14, 2012 10:40 pm

Some of that is old. Also don't post in all caps :wink: Thanks for this.
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Richard Dixon
 
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Post » Fri Jun 15, 2012 12:20 am

So are we going to be using regular level up perks on these trees or something else?

I think we level up by feeding and killing and whatnot as a werewolf.
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Harry-James Payne
 
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Post » Thu Jun 14, 2012 10:03 pm

Dang I missed it I misstranslated the time from pacific to central
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OJY
 
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Post » Fri Jun 15, 2012 11:04 am

I hope I don't have to level up to get new perks.
I'm level 81.......unless they raise the level cap with the new trees.

New perks will be unlocked via mauling/feeding for both vamp and werewolf.
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Angus Poole
 
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Post » Fri Jun 15, 2012 4:06 am

Spears may be coming. I can't wait...why doesnt Todd Howard have a twitter?!!!!?!?!?!

I doubt about the spears but if anything mentions snow elves then yeah.
What if the dawnguard are the protectors of the last few snow elves, and the Vampire Lords are the main factor they were locked underground and fed poison ect.
This may conflict with the lore, I havent done much research.
And did anyone ever finish that Skyrim Bug jar thing? Did it ever get finished?

The Dawnguard aren't protectors of the last Snow Elves. The Dwemer were the ones who enslaved the Falmer and fed them the poisoned plants underground, causing their blindness.
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Iain Lamb
 
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Post » Fri Jun 15, 2012 4:39 am

So what exactly was the skryim update today about? It added the werewolf perk tree?
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Pants
 
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Post » Fri Jun 15, 2012 7:57 am

I guess I wouldn't mind using level ups for the perks as long as they made the cap high enough for us to fill each vampire lord perk slot.

But again, I would rather feeding permanently unlock and activate the perks.

I wouldn't mind going into the level up section in order to spend "bites" to unlock new permanent perks.
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Lucky Girl
 
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Post » Fri Jun 15, 2012 3:53 am



I think we level up by feeding and killing and whatnot as a werewolf.
Yes you level up by feeding on corpses
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Rachyroo
 
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Post » Thu Jun 14, 2012 9:48 pm

So what exactly was the skryim update today about? It added the werewolf perk tree?
It added mounted horse combat.
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Kim Kay
 
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Post » Fri Jun 15, 2012 2:03 pm

I think we level up by feeding and killing and whatnot as a werewolf.
Yes,also I believe those werewolf and vampire perks are seperate from our skill perk trees.
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Nicole M
 
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Post » Fri Jun 15, 2012 8:36 am

So what exactly was the skryim update today about? It added the werewolf perk tree?

The update was probably changing up a little bit of the coding of the patch. The werewolf perk tree is going to be DLC.
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Roberta Obrien
 
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Post » Fri Jun 15, 2012 2:17 am

Prae, but does Unlock mean usable or purchasable? That's the question.
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Javaun Thompson
 
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Post » Fri Jun 15, 2012 1:17 pm

Some of that is old. Also don't post in all caps :wink: Thanks for this.
Some of it is also new. He can post however he wants.
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Nicole M
 
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Post » Fri Jun 15, 2012 9:34 am

Also on G4 it was said that Dawnguard will release on June 26 for the Xbox users if tbe Beta goes good.

Then I assume it will be close around July 26 for the PC AND PS3 users.
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jason worrell
 
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Post » Fri Jun 15, 2012 3:35 am

I like the whole Lycanthropy perk tree, but I want wild werewolves that can infect you, and give you the "normal" disease that gives you forced lunar transformations, and bonuses in human form.
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Mr. Allen
 
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Post » Fri Jun 15, 2012 4:54 am

I hope that is not true. I don't want to start killing all over again. One of my character has over 600 mauls!

This. I've got a werewolf character with dozens, I hope I don't have to start from scratch.
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lolly13
 
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Post » Fri Jun 15, 2012 4:53 am

I like the whole Lycanthropy perk tree, but I want wild werewolves that can infect you, and give you the "normal" disease that gives you forced lunar transformations, and bonuses in human form.

I would love this.
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Jessica Nash
 
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Post » Fri Jun 15, 2012 5:38 am

Weird I haven't gotten an update yet
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JD FROM HELL
 
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Post » Fri Jun 15, 2012 10:30 am

I would love this.
I actually think they should just bring back Daggerfall's Lycanthropy, that was by far the best kind in any of the games.
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Anthony Diaz
 
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Post » Fri Jun 15, 2012 10:46 am

I like the whole Lycanthropy perk tree, but I want wild werewolves that can infect you, and give you the "normal" disease that gives you forced lunar transformations, and bonuses in human form.
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BethanyRhain
 
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Post » Fri Jun 15, 2012 10:01 am

ARGH HURRY UP G4!!!
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Crystal Birch
 
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Post » Fri Jun 15, 2012 7:24 am

I like the whole Lycanthropy perk tree, but I want wild werewolves that can infect you, and give you the "normal" disease that gives you forced lunar transformations, and bonuses in human form.

Then my wizard can be a werewolf without joining "that one guild it makes no sense to join as a wizard" :o
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Dean Brown
 
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