Werewolf Perk Tree [merged similar topics]

Post » Fri Jun 15, 2012 7:41 am

I actually think they should just bring back Daggerfall's Lycanthropy, that was by far the best kind in any of the games.
They should just make the Companions as regular werewolves. I think they should be changed after you cure Kodlak and kill the Wtiches, since their pact is officially broken. The Ring of Hircine can have new effects too.
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kirsty williams
 
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Post » Fri Jun 15, 2012 1:40 am

Some of it is also new. He can post however he wants.
I didn't say it wasn't. And no he can't post however he wants. On an internet forum it's considered yelling and his post can get removed.
Also on G4 it was said that Dawnguard will release on June 26 for the Xbox users if tbe Beta goes good.

Then I assume it will be close around July 26 for the PC AND PS3 users.
GTTV had it first :P
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Yonah
 
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Post » Thu Jun 14, 2012 11:22 pm

Does anyone recognize any landmarks in http://images.g4tv.com/rimg_606x0/ImageDb3/300177_l/e3-2012-skyrim-dawnguard-screenshots.jpg.

I like to pride myself on having a greater-than-average understanding of Skyrim's landscape, since I played without ever fast traveling, it doesn't look familiar though. The River points to it being the White River that goes to Windhelm, But I don't see the Bonestrewn Crest or Windhelm. There's no River in Falkreath, and I can't see Lake Honrich that might point to this being The Rift...
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Pumpkin
 
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Post » Fri Jun 15, 2012 1:46 am

They should just make the Companions as regular werewolves. I think they should be changed after you cure Kodlak and kill the Wtiches, since their pact is officially broken. The Ring of Hircine can have new effects too.
As cool as that would be I don't think that will happen. I think the Companions should stay the same, and the Ring of Hircine should stay the same, but they should add in the "normal" werewolves and make it so that the Ring of Hircine affects those werewolves differently. Like if they have the ring they can transform at will as many times as they want, and they do not have bloodlust on their full moon transformations.
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matt white
 
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Post » Fri Jun 15, 2012 8:35 am

I know.. it'll svck.
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Brian Newman
 
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Post » Fri Jun 15, 2012 12:05 pm

Video is up on G4

edit:

are you freaking serious?!?!?!? they put up the video from last week and called it today's coverage!?!??!
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Dagan Wilkin
 
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Post » Fri Jun 15, 2012 8:34 am

that russian site said that the game directs you to the start of it by asking for rumors or asking the guards
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Chris BEvan
 
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Post » Fri Jun 15, 2012 1:22 pm

Nothings on....Perhaps they made mistake?
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Javaun Thompson
 
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Post » Fri Jun 15, 2012 5:23 am

Video is up on G4

edit:

are you freaking serious?!?!?!? they put up the video from last week and called it today's coverage!?!??!

So its still not up?
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Tiffany Castillo
 
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Post » Fri Jun 15, 2012 2:24 am

Does anyone recognize any landmarks in http://images.g4tv.com/rimg_606x0/ImageDb3/300177_l/e3-2012-skyrim-dawnguard-screenshots.jpg.

I like to pride myself on having a greater-than-average understanding of Skyrim's landscape, since I played without ever fast traveling, it doesn't look familiar though. The River points to it being the White River that goes to Windhelm, But I don't see the Bonestrewn Crest or Windhelm. There's no River in Falkreath, and I can't see Lake Honrich that might point to this being The Rift...
The Karth River? I'm guessing on that one...
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Petr Jordy Zugar
 
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Post » Fri Jun 15, 2012 7:08 am

So its still not up?

No it still isn't up. The morons must just now be realising that a trailer was released for the game last week...
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Wane Peters
 
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Post » Fri Jun 15, 2012 3:22 am

As cool as that would be I don't think that will happen. I think the Companions should stay the same, and the Ring of Hircine should stay the same, but they should add in the "normal" werewolves and make it so that the Ring of Hircine affects those werewolves differently. Like if they have the ring they can transform at will as many times as they want, and they do not have bloodlust on their full moon transformations.
That would svck! There is no way in hell I am making a completely new werewolf character. It would ruin the immersion for me to remake my characters again.
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Jason White
 
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Post » Fri Jun 15, 2012 4:35 am

No it still isn't up. The morons must just now be realising that a trailer was released for the game last week...
Wow :facepalm:
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tegan fiamengo
 
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Post » Fri Jun 15, 2012 12:38 am

any one els hear him say armored troll pets
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Prisca Lacour
 
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Post » Thu Jun 14, 2012 10:34 pm

That would svck! There is no way in hell I am making a completely new werewolf character. It would ruin the immersion for me to remake my characters again.
I don't see why that would svck. I just want normal werewolves and I don't want to have to join that certain guild just to become a werewolf.
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Rachyroo
 
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Post » Fri Jun 15, 2012 8:44 am

Ugh! Give us the video already G4!!!! :swear:
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Averielle Garcia
 
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Post » Fri Jun 15, 2012 4:04 am

I didn't say it wasn't. And no he can't post however he wants. On an internet forum it's considered yelling and his post can get removed.
GTTV had it first :P
I tried to set up my DVR to record it but it went over or something because that got cut out and I could not watch it on GTTV.
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rheanna bruining
 
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Post » Fri Jun 15, 2012 1:28 am

That would svck! There is no way in hell I am making a completely new werewolf character. It would ruin the immersion for me to remake my characters again.

Well, if they did it that way, couldn't you just go cure yourself and contract the natural form of the disease?
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Dagan Wilkin
 
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Post » Fri Jun 15, 2012 12:41 am

They said the Undead perk trees were separate of the normal levelling system. They stated the use of the Undead powers were what counted for them. That implies perk options are unlocked at certain feeding hallmarks.

Maul/feed upon set number of dudes, new perk available. Perk progression will likely be as normal; from the constellation (vampire one at least) one infers that the tree is set into two branches meeting at the centre, so you can make your way up either branch.

I don't see why these perks would revert after transforming into your typical state again. Bethesda don't want to piss people off purposely. To my knowledge.

Seems the most rational explanation overall.
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Tracey Duncan
 
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Post » Fri Jun 15, 2012 12:43 pm

any one els hear him say armored troll pets
Yes I heard that now we get over sized pack mules that can hopefully carry a lot of extra weight.;)
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STEVI INQUE
 
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Post » Fri Jun 15, 2012 8:55 am

any one els hear him say armored troll pets
0_o That would be epic.
I tried to set up my DVR to record it but it went over or something because that got cut out and I could not watch it on GTTV.
I did a recap of what happened in the interview http://www.gamesas.com/topic/1379322-new-dawnguard-info/
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Brad Johnson
 
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Post » Fri Jun 15, 2012 4:58 am

maybe if we all commented on that trailer that they need to give us the NEW video instead of taking the cheap way out?
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Loane
 
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Post » Fri Jun 15, 2012 12:50 pm

my guess is that the troll is the dawngaurds version of the gargoil pet. wich would be awsome
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Hella Beast
 
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Post » Fri Jun 15, 2012 5:10 am

Naberius, I hope you're right. If you are, the last thing I could ask for was to be able to get enough feedings to fill up the whole tree, not just half.

Oh yes, and the ability to feed on the ones already dead. :D
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Nicole M
 
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Post » Fri Jun 15, 2012 5:55 am

I don't see why that would svck. I just want normal werewolves and I don't want to have to join that certain guild just to become a werewolf.
Yeah, I know, but Bethesda already messed up. I think there might be a solution as REL said.
Well, if they did it that way, couldn't you just go cure yourself and contract the natural form of the disease?
Yeah. Never thought about this.
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Fiori Pra
 
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