» Fri May 27, 2011 11:21 pm
Personally, I think the idea of someone else bringing a fresh perspective to a work is always a good idea. In this case, we get to see what someone else would have done with the same setup as Fallout 3, but in a different locale. That it's Obsidian makes this particularly more relevant, but I think any developer would have had something interesting to the bring to the table; and Bethesda then gets the benefit of these lessons when/if it comes time for them to make Fallout 4.
I don't really want to go into which team, between Bethesda and Obsidian, is "better." Like all game companies, I'm sure each have their own particular strengths and weaknesses and specialties. Obsidian, however, is undeniably closer to the "source" of Fallout - what makes the setting tick, what it's all about, etc. So I think the benefits that would apply there should be fairly self-evident. (And of course, we're going to have to wait and see. I don't want to place Obsidian on such a high pedestal they can't possibly live up to it.)
But I also don't think anyone who loved Fallout 3 but couldn't stand the previous games has anything to worry about here, either. It's essentially "Fallout 3: New Vegas." There aren't going to be any major revisions of how the game works, and I'd imagine that if you're familiar with Fallout 3 then you should be able to jump right into New Vegas without re-learning everything. What Obsidian would have done had they been given absolutely free reign to make their own new Fallout game from scratch is something that's only going to be pure conjecture, and I don't think necessarily appropriate to worry about.