What are the benefits of Obsidian over Beth?

Post » Sat May 28, 2011 7:16 am

Speculation is still a poor replacement for hands on experience.
To quote the movie Tombstone "People can change, Doc."

Obviously. Just sayin' that speculation about something that's not yet released is ok. I mean, it's why we're all here, right?
User avatar
Dorian Cozens
 
Posts: 3398
Joined: Sat May 26, 2007 9:47 am

Post » Sat May 28, 2011 1:32 am

Obviously. Just sayin' that speculation about something that's not yet released is ok. I mean, it's why we're all here, right?


For the most part. I'm more in it for the disagreements, which is as we all know the better part of discourse.
User avatar
Lillian Cawfield
 
Posts: 3387
Joined: Thu Nov 30, 2006 6:22 pm

Post » Sat May 28, 2011 4:38 am

For the most part. I'm more in it for the disagreements, which is as we all know the better part of discourse.

Pfft. Wrong.
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri May 27, 2011 11:21 pm

Personally, I think the idea of someone else bringing a fresh perspective to a work is always a good idea. In this case, we get to see what someone else would have done with the same setup as Fallout 3, but in a different locale. That it's Obsidian makes this particularly more relevant, but I think any developer would have had something interesting to the bring to the table; and Bethesda then gets the benefit of these lessons when/if it comes time for them to make Fallout 4.

I don't really want to go into which team, between Bethesda and Obsidian, is "better." Like all game companies, I'm sure each have their own particular strengths and weaknesses and specialties. Obsidian, however, is undeniably closer to the "source" of Fallout - what makes the setting tick, what it's all about, etc. So I think the benefits that would apply there should be fairly self-evident. (And of course, we're going to have to wait and see. I don't want to place Obsidian on such a high pedestal they can't possibly live up to it.)

But I also don't think anyone who loved Fallout 3 but couldn't stand the previous games has anything to worry about here, either. It's essentially "Fallout 3: New Vegas." There aren't going to be any major revisions of how the game works, and I'd imagine that if you're familiar with Fallout 3 then you should be able to jump right into New Vegas without re-learning everything. What Obsidian would have done had they been given absolutely free reign to make their own new Fallout game from scratch is something that's only going to be pure conjecture, and I don't think necessarily appropriate to worry about.
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat May 28, 2011 10:11 am

Pfft. Wrong.


You prove me correct.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Sat May 28, 2011 3:17 am

Better dialogue, quests, choices, NPCs, morality, combat system and rules, levelling, animations (according to previews, they've invested a lot of resources into this - unlike Bethesda), weapons/shooting mechanics (iron sights, anyone?), customisability (age and weapon mods) and possibly voice acting if Obsidian is given full control over that and Bethesda isn't involved (if I have to hear Wes Johnson one more [censored] time...)
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Sat May 28, 2011 3:07 am

A potential benefit is that no one will have any room at all to complain about anything because the original Fallout team is working on the game and if the fans don't like something, it's because they're hypocritical.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Sat May 28, 2011 9:11 am

Better dialogue. Their writers are superior to Bethesda's. The best part of KotOR 2 was its writing.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Fri May 27, 2011 7:56 pm

A potential benefit is that no one will have any room at all to complain about anything because the original Fallout team is working on the game and if the fans don't like something, it's because they're hypocritical.

Sooooo....you're saying that if I liked Morrowind but didn't like Oblivion I'm a hypocrite?

I guess I am, then. :D
User avatar
steve brewin
 
Posts: 3411
Joined: Thu Jun 21, 2007 7:17 am

Post » Fri May 27, 2011 8:11 pm

A potential benefit is that no one will have any room at all to complain about anything because the original Fallout team is working on the game and if the fans don't like something, it's because they're hypocritical.


Not necessarily. Things can still go [censored]-up if too much time and effort is spent pandering to the masses that define "gamers" these days.

That being said, Fallout 3 didn't turn out nearly as bad as I expected, and I'm more than a little optimistic for New Vegas.
User avatar
SHAWNNA-KAY
 
Posts: 3444
Joined: Mon Dec 18, 2006 1:22 pm

Post » Sat May 28, 2011 1:06 am

I think that my topic description explains it well enough.

For those of you who have been following fallout for much longer then I have what are the benefits of Obsidian developing the game?

People believe that Obsidian will bring the Fallout franchise back to its roots based solely on the fact that some of the people that worked on the original Fallouts are working at Obsidian

Is it true that a lot of hardcoe fans feel that Bethesda ruined fallout with fallout 3?


Yes.
I have played the originals and I couldn't stand them compared to fallout 3.


Same, except I wasn't comparing them to FO3. I just couldn't stand them in general. The dialogue is not all everyone makes it out to be. Sure there were some gems but for the most part it was generic.



The major benefit is not that the originators are working on this particular game its the fact that they are listening to the fans and are giving them some of what they want. Using some of the more popular mods for FO3 is one example. Its things like that that will make more people happy with this game.
User avatar
Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Sat May 28, 2011 10:09 am

A potential benefit is that no one will have any room at all to complain about anything because the original Fallout team is working on the game and if the fans don't like something, it's because they're hypocritical.


Yeah, I'm sure changing developers will please all of the fans that wanted an isometric, turn-based combat, text-based and stat-heavy RPG. Surely those that want that are hypocrits for complaining when the things they want are not implemented.
User avatar
Rhysa Hughes
 
Posts: 3438
Joined: Thu Nov 23, 2006 3:00 pm

Post » Fri May 27, 2011 9:48 pm

Not necessarily. Things can still go [censored]-up if too much time and effort is spent pandering to the masses that define "gamers" these days.

That being said, Fallout 3 didn't turn out nearly as bad as I expected, and I'm more than a little optimistic for New Vegas.

I do feel like fallout 3 was A LOT of copy and pasting on Bethesdas side

not so much the DC wasteland,

I think one of my least favorite areas of exploring was the metro system, because it was ALL THE SAME DAMN THING just different paths to another room that looks exactly the same as the last.
User avatar
Marguerite Dabrin
 
Posts: 3546
Joined: Tue Mar 20, 2007 11:33 am

Post » Fri May 27, 2011 8:54 pm

Better dialogue. Their writers are superior to Bethesda's. The best part of KotOR 2 was its writing.


Nah, KOTOR 1 had ten times the better story...KOTOR 2's story played like a poorly devised Table Top campaign. At least KOTOR 1 didn't make me go solo in the end until I actually got to the final boss. KOTOR 2 just makes it seem like you wasted your time leveling up the other characters by making you hoof the final dungeon alone.
User avatar
Lucky Girl
 
Posts: 3486
Joined: Wed Jun 06, 2007 4:14 pm

Post » Fri May 27, 2011 10:33 pm

I do feel like fallout 3 was A LOT of copy and pasting on Bethesdas side


Yeah, but I didn't mind it much. You'd often find a lot of repeat tilesets in Fallout 1 and 2. Never really bothered me.

I think one of my least favorite areas of exploring was the metro system, because it was ALL THE SAME DAMN THING just different paths to another room that looks exactly the same as the last.


However, I agree with you here. The game could have done well with -less- entrances to the metro system.
User avatar
Add Meeh
 
Posts: 3326
Joined: Sat Jan 06, 2007 8:09 am

Post » Sat May 28, 2011 2:16 am

Sooooo....you're saying that if I liked Morrowind but didn't like Oblivion I'm a hypocrite?

I guess I am, then. :D

That's not an accurate comparison. However, the "fans" have spent the last four years kvetching about evil old man Bethesda stealing their ball and now that's it's been given back, they can either play with it or shut up.
User avatar
Juliet
 
Posts: 3440
Joined: Fri Jun 23, 2006 12:49 pm

Post » Fri May 27, 2011 11:10 pm

Yeah, but I didn't mind it much. You'd often find a lot of repeat tilesets in Fallout 1 and 2. Never really bothered me.



However, I agree with you here. The game could have done well with -less- entrances to the metro system.

I think the metro areas could have been smaller, I would have liked it if they put more of the focus on exploring areas of the wasteland, but the Metro system was just such a huge part of exploring in the game.
User avatar
Andrew
 
Posts: 3521
Joined: Tue May 08, 2007 1:44 am

Post » Sat May 28, 2011 5:25 am

Nah, KOTOR 1 had ten times the better story...KOTOR 2's story played like a poorly devised Table Top campaign. At least KOTOR 1 didn't make me go solo in the end until I actually got to the final boss. KOTOR 2 just makes it seem like you wasted your time leveling up the other characters by making you hoof the final dungeon alone.

I mostly agree with this...toward the end KotOR 2 it felt rushed (because it was). However, if you were to ask me to name some memorable characters/moments from KotOR 2 vs. Fallout 3, I'd be able to name a lot more from KotOR 2 off the top of my head, and I haven't played that game since it was released. Memorable characters/moments have not been one of Bethesda's strong suits in their past couple of major releases.

That's not an accurate comparison. However, the "fans" have spent the last four years kvetching about evil old man Bethesda stealing their ball and now that's it's been given back, they can either play with it or shut up.

Eh...that's really not a fair characterization of the situation either. Keep in mind here that I'm not in the "let's make another iso turn-based game" camp, but what's really happened is that Obsidian has been given a chance to make a Fallout game...using Bethesda's framework...with Bethesda having project oversight...in a very limited amount of time. To say that NV is 100% Obsidian's game just wouldn't be anywhere close to being true.
User avatar
leigh stewart
 
Posts: 3415
Joined: Mon Oct 23, 2006 8:59 am

Post » Fri May 27, 2011 7:29 pm

That's not an accurate comparison. However, the "fans" have spent the last four years kvetching about evil old man Bethesda stealing their ball and now that's it's been given back, they can either play with it or shut up.


Which would be true, except for the fact that it hasn't been "given back" entirely. Only some of the original team are working on New Vegas, plus it's a licensed project. In the end, it's still Bethesda's franchise now, and they call the shots, for better or worse.

However, I do enjoy Fallout 3, and I have to give credit to Bethesda for making a competent, engaging game when compared to the likes of Oblivion. Hopefully, they'll continue to improve.
User avatar
Stryke Force
 
Posts: 3393
Joined: Fri Oct 05, 2007 6:20 am

Post » Sat May 28, 2011 2:11 am

I do feel like fallout 3 was A LOT of copy and pasting on Bethesdas side

not so much the DC wasteland,

I think one of my least favorite areas of exploring was the metro system, because it was ALL THE SAME DAMN THING just different paths to another room that looks exactly the same as the last.

You might say that mankind does a lot of "copy and pasting" when they come up with a design that works for something like a major urban transit system that's supposed to look exactly identical.
User avatar
gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm

Post » Sat May 28, 2011 12:00 am

I mostly agree with this...toward the end KotOR felt rushed (because it was). However, if you were to ask me to name some memorable characters/moments from KotOR 2 vs. Fallout 3, I'd be able to name a lot more from KotOR 2 off the top of my head, and I haven't played that game since it was released. Memorable characters/moments have not been one of Bethesda's strong suits in their past couple of major releases.


Talking heads and text screens tend to remove memorable situations...Sorry, Bethesda, but you really need to find a better way to tell a story in that regard...I know WE are supposed to be the most important and memorable character by the games standards...but come on...Put some theatrics into it.
Though Divayth Fyr had some of the best dialogue in Morrowind.
User avatar
Casey
 
Posts: 3376
Joined: Mon Nov 12, 2007 8:38 am

Post » Sat May 28, 2011 5:05 am

That's not an accurate comparison. However, the "fans" have spent the last four years kvetching about evil old man Bethesda stealing their ball and now that's it's been given back, they can either play with it or shut up.


I am very interested to go lurk over at NMA after the release to see if their response. It is what they have been crying for for a looooooong time now
User avatar
Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Sat May 28, 2011 8:34 am

I am very interested to go lurk over at NMA after the release to see if their response. It is what they have been crying for for a looooooong time now

They're not happy. It's HILARIOUS to see people still complaining that it isn't "Fallout" because the Vegas Strip isn't a bombed-out collection of freestanding concrete walls and wrecked cars.
User avatar
Shaylee Shaw
 
Posts: 3457
Joined: Wed Feb 21, 2007 8:55 pm

Post » Sat May 28, 2011 9:56 am

People believe that Obsidian will bring the Fallout franchise back to its roots based solely on the fact that some of the people that worked on the original Fallouts are working at Obsidian.


Yeah, but some of those people were responsible for a lot. The two that immediately come to mind are Josh Sawyer and Chris Avellone, whom both have had a lot of experience with these games. I myself thoroughly enjoyed KoTOR 2 very much because of its story--but then again that is just me. Even if it is only some people, experience counts more than members--especially when you have one of the more experienced writers.
User avatar
Jamie Moysey
 
Posts: 3452
Joined: Sun May 13, 2007 6:31 am

Post » Sat May 28, 2011 12:19 am

It is what they have been crying for for a looooooong time now


And with good reason. Fallout 3 was good, but stunted in terms of dialogue, meaningful choices, and skills having major impacts on the character. These three things need more improvement to bring them to the standards set by Fallout 1 and 2. That being said, it was still leaps and bounds ahead of Oblivion.
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

PreviousNext

Return to Fallout: New Vegas