What are the benefits of Obsidian over Beth?

Post » Fri May 27, 2011 7:53 pm

They're not happy. It's HILARIOUS to see people still complaining that it isn't "Fallout" because the Vegas Strip isn't a bombed-out collection of freestanding concrete walls and wrecked cars.


I find their misery delicious.
The series must evolve to meet the demands of what Gaming has become...or it will die because of bad sales. That is the sad truth of it. I just hope this "veteran developers" can pull it off, or it's curtains for their standing.
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Ana
 
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Post » Sat May 28, 2011 4:27 am

I find their misery delicious.
The series must evolve to meet the demands of what Gaming has become...or it will die because of bad sales. That is the sad truth of it. I just hope this "veteran developers" can pull it off, or it's curtains for their standing.

haha they just need to make fallout 3 like modern warfare 2 and they will sell a bajillion copies haha jk

please don't maraud me with comments of my blasphemy i'm just joking :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap:
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Lillian Cawfield
 
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Post » Sat May 28, 2011 8:49 am

And with good reason. Fallout 3 was good, but stunted in terms of dialogue, meaningful choices, and skills having major impacts on the character. These three things need more improvement to bring them to the standards set by Fallout 1 and 2. That being said, it was still leaps and bounds ahead of Oblivion.

Why are abstracted tabletop RPG games developed in a previous century for stone age computer systems and played by a niche audience the standard to which a 3d first person shooter that must have mass appeal is held?
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Taylah Illies
 
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Post » Sat May 28, 2011 12:07 am

The series must evolve to meet the demands of what Gaming has become...or it will die because of bad sales. That is the sad truth of it. I just hope this "veteran developers" can pull it off, or it's curtains for their standing.


That's the real shame of it all. I recognize what you're saying, but as someone who grew up with series such as Might and Magic, Wizardry, Ultima, and Fallout, it really is upsetting seeing how the industry has shifted as far as what types of games a company can safely develop and produce.

Still have high hopes for New Vegas, though. It seems like it's going to come as close as anything possibly can in this day and age to reaching standards that were set years ago, and subsequently ignored.

Why are abstracted tabletop RPG games developed in a previous century for stone age computer systems and played by a niche audience the standard to which a 3d first person shooter that must have mass appeal is held?


Because without Fallout 1 and 2, Fallout 3 wouldn't exist as it is today. Fallout 3 owes its namesake, setting, and lore to the games that preceded it.
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lilmissparty
 
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Post » Fri May 27, 2011 6:31 pm

haha they just need to make fallout 3 like modern warfare 2 and they will sell a bajillion copies haha jk

please don't maraud me with comments of my blasphemy i'm just joking :clap: :clap: :clap: :clap: :clap: :clap: :clap: :clap:


Geez, I personally hope not...I can never tell where people are shooting me from in those games.
Plus, this would be the average CODMW2 player playing a Fallout game in the same vein...
"Dude, what's with all this talking? Man, I just want to shoot something! And where's the multiplayer?"
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Solène We
 
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Post » Fri May 27, 2011 11:49 pm

Why are abstracted tabletop RPG games developed in a previous century for stone age computer systems and played by a niche audience the standard to which a 3d first person shooter that must have mass appeal is held?

That's just a gigantic strawman right there. If you're going to make a shooter, then make a shooter. If you're going to include stats and call it an "RPG," then the RPG mechanics should be a consideration. The desire to make Fallout into a table-top RPG is a huge exaggeration.
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Syaza Ramali
 
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Post » Fri May 27, 2011 10:50 pm

That's the real shame of it all. I recognize what you're saying, but as someone who grew up with series such as Might and Magic, Wizardry, Ultima, and Fallout, it really is upsetting seeing how the industry has shifted as far as what types of games a company can safely develop and produce.

Still have high hopes for New Vegas, though. It seems like it's going to come as close as anything possibly can in this day and age to reaching standards that were set years ago, and subsequently ignored.


It is a shame. Games aren't a niche market anymore. They are officially big business. Kinda...makes being a gamer lose it's nerdy mystique...
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Monique Cameron
 
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Post » Fri May 27, 2011 11:24 pm

It is a shame. Games aren't a niche market anymore. They are officially big business. Kinda...makes being a gamer lose it's nerdy mystique...

Same thing happened to film...exactly the same. We just have to wait until production techniques catch up so that the production values of indie games can compete with those of blockbusters.
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Kayleigh Mcneil
 
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Post » Sat May 28, 2011 12:57 am

It is a shame. Games aren't a niche market anymore. They are officially big business. Kinda...makes being a gamer lose it's nerdy mystique...


Indeed. I'd say the shift had its biggest "eruption", so to speak, around the year 2000, and it's been a gradual downhill slope from there. Of course, you still have your rare, niche gems every now and then, but they're becoming rarer.
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leni
 
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Post » Fri May 27, 2011 6:40 pm

That's just a gigantic strawman right there. If you're going to make a shooter, then make a shooter. If you're going to include stats and call it an "RPG," then the RPG mechanics should be a consideration. The desire to make Fallout into a table-top RPG is a huge exaggeration.

Role-Playing Game has more than one meaning and I think if you copped to that we could all move along into the 21st century together.
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Gavin boyce
 
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Post » Fri May 27, 2011 8:41 pm

Role-Playing Game has more than one meaning and I think if you copped to that we could all move along into the 21st century together.

Let me make it simpler for you: use the stats or remove them. How's that? You keep implying that stat-based RPGs are somehow antiquated despite the fact that I flat-out stated that some of us aren't looking for a table-top RPG, iso perspective, turn-based gameplay, or any of the trappings that some people seem to view as "outdated." There's a name for the type of game you're looking for, and it's "shooter." Sure you can add dialog, etc., and call it an RPG. That's fine, but stats in video games are in no way pre-21st century.
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sharon
 
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Post » Fri May 27, 2011 10:09 pm

As others have said; improved dialogue and story, refined mechanics, ect. ect. Bethesda gave them a nice base to work with so hopefully they shore up it's weaknesses and bring it up a level or two.
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Niisha
 
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Post » Fri May 27, 2011 10:32 pm

If anyone of the hardcoe Fallout fans think Bethesda completely ruined Fallout with Fallout 3, it's only because they (justifibly so) consider Fallout: Brotherhood of Steel to be anything BUT a fallout game.

FO:BoS pretty much killed the series before Bethesda got the rights. That's not to say most hardcoe fans are happy; they're still dissapointed with FO3, but they don't revile it like FO:BoS.

Also, Mugglelover, FO3 is NOT a FPS. Trust me- FPS don't use inventory items, have insane amount of dialouge, money, stores, pick-which-stat-to-increase, etc.
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Pawel Platek
 
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Post » Sat May 28, 2011 5:40 am

Role-Playing Game has more than one meaning and I think if you copped to that we could all move along into the 21st century together.


Of course, I don't think anyone was denying that. However, there are good RPGs, mediocre RPGs, bad RPGs, and everything in between.

Fallout 3 falls between mediocre and good, for me. Future titles need improvement to match (or maybe exceed? I can dream, right?) everything found in the previous series entries.
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Charlotte Henderson
 
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Post » Sat May 28, 2011 2:20 am


Because without Fallout 1 and 2, Fallout 3 wouldn't exist as it is today. Fallout 3 owes its namesake, setting, and lore to the games that preceded it.

That doesn't mean anything about what kind of games they should make nor does it diminish the first two you inexplicably enjoy. The world has moved on from 1997 and it isn't going back.
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Channing
 
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Post » Fri May 27, 2011 8:23 pm

Same thing happened to film...exactly the same. We just have to wait until production techniques catch up so that the production values of indie games can compete with those of blockbusters.


I give it ten years before things come to a head. But by that time, my nerdiness will demand they perfect Holo-Deck technology.

Indeed. I'd say the shift had its biggest "eruption", so to speak, around the year 2000, and it's been a gradual downhill slope from there. Of course, you still have your rare, niche gems every now and then, but they're becoming rarer.


Every so often, you find one. Usually obscure titles, made by someone who took a chance, overlooked by the jerks looking for their multi-player FPS's, along with the kids and moms looking for license-based games...You gotta dig deep for good games these days, especially RPG's.
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Jack Bryan
 
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Post » Sat May 28, 2011 3:56 am

That doesn't mean anything about what kind of games they should make nor does it diminish the first two you inexplicably enjoy. The world has moved on from 1997 and it isn't going back.


Oh, I get it, it's a troll attempt. Almost had me.
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Laura Wilson
 
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Post » Fri May 27, 2011 11:28 pm

It is a shame. Games aren't a niche market anymore. They are officially big business. Kinda...makes being a gamer lose it's nerdy mystique...

hahaha love it.
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Bellismydesi
 
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Post » Fri May 27, 2011 11:09 pm

That doesn't mean anything about what kind of games they should make nor does it diminish the first two you inexplicably enjoy. The world has moved on from 1997 and it isn't going back.

Again, you're just lashing out and providing no explanation or support for your arguments. It's bordering on trolling at this point.

Oh, I get it, it's a troll attempt. Almost had me.

You'd think that, but I'm pretty sure it's not. :(
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ZzZz
 
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Post » Fri May 27, 2011 6:06 pm

Again, you're just lashing out and providing no explanation or support for your arguments. It's bordering on trolling at this point.


You'd think that, but I'm pretty sure it's not. :(



I wonder what Sawyer thinks about this? I see him lurking at the bottom there. :P
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Keeley Stevens
 
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Post » Sat May 28, 2011 12:28 am

I wonder what Sawyer thinks about this? I see him lurking at the bottom there. :P

I'm betting that he's hurriedly removing stats and all other stat-based RPG trappings from the game for fear of his game being a total failure. :P
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Anthony Rand
 
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Post » Sat May 28, 2011 9:25 am

Indeed. I'd say the shift had its biggest "eruption", so to speak, around the year 2000, and it's been a gradual downhill slope from there. Of course, you still have your rare, niche gems every now and then, but they're becoming rarer.

you know what I hate...
I hate that I love mw2 and bfbc2 and can't stop going back to them.


I think part of the reason is I work so much, I come home at night PLANNING to play fallout 3 or something else that might require more investment of time and I think to myself...

"Dang im tired, I can either play fallout 3 or play a game that I can have fun with and accomplish something quickly"

of course I choose the latter because I know if I play fallout MAYBE 2 quests will be the rest of my night and then time for sleep to go to work tomorrow..


see what I mean? :facepalm:
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Darlene Delk
 
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Post » Sat May 28, 2011 3:45 am

Someone refresh my mind as to how FO3 didn't use stats and FO1 did?

The reason I ask is that I only played FO1 for about a week before I grew insanely bored and frustrated with it that I shelved it. I do remember being able to do basically the same thing in 1 as I can do in 3.
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rolanda h
 
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Post » Sat May 28, 2011 7:57 am

you know what I hate...
I hate that I love mw2 and bfbc2 and can't stop going back to them.


I think part of the reason is I work so much, I come home at night PLANNING to play fallout 3 or something else that might require more investment of time and I think to myself...

"Dang im tired, I can either play fallout 3 or play a game that I can have fun with and accomplish something quickly"

of course I choose the latter because I know if I play fallout MAYBE 2 quests will be the rest of my night and then time for sleep to go to work tomorrow..


see what I mean? :facepalm:


I get you completely...Happens to me all the time.
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Marina Leigh
 
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Post » Sat May 28, 2011 4:50 am

you know what I hate...
I hate that I love mw2 and bfbc2 and can't stop going back to them.


I think part of the reason is I work so much, I come home at night PLANNING to play fallout 3 or something else that might require more investment of time and I think to myself...

"Dang im tired, I can either play fallout 3 or play a game that I can have fun with and accomplish something quickly"

of course I choose the latter because I know if I play fallout MAYBE 2 quests will be the rest of my night and then time for sleep to go to work tomorrow..


see what I mean? :facepalm:


You can either work less, or divide a good game up into various small slots of time instead of relying on instant-gratification games. :P

Seriously though, I know the feeling. When I get home after a long day and I can't be bothered to play something engaging, I find myself reading about the game in question instead of relying on other games that I don't enjoy as much. Works for me.


Someone refresh my mind as to how FO3 didn't use stats and FO1 did?

The reason I ask is that I only played FO1 for about a week before I grew insanely bored and frustrated with it that I shelved it. I do remember being able to do basically the same thing in 1 as I can do in 3.


It's not that Fallout 3's skills and stats didn't affect anything. They -did-. But in Fallout 1 and 2, they did it in a more profound way. For example, intelligence. Roll a character with extremely low intelligence? Good luck being able to hold a conversation. Your character would just produce moans and drool all over himself. Extremely low agility? Good luck fighting. At all.

It's touches like that which I feel need to be worked back into the series.
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Harry Leon
 
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