What can't you do?

Post » Sun Jun 10, 2012 12:55 pm

Indeed at all newbs ever in the history of all time, like, ever forever and everyone for everything period.

Did you catch that? :tongue:
Yeah, more backpedaling and not making any argument, at all. LOL at absolutes. Facts and fact based opinions are as absolute as you'll get. Show proof of dual casting being anything more than a gimmick, design choice of how spells would be cast, or how the things I listed that are no longer in Skyrim, actually are. You cant. All you can do is dance around it.
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Lisa
 
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Post » Sun Jun 10, 2012 6:41 am

The problem is it doesn't make you feel superior in those areas, at higher levels it isn't even noticeable. There are some new and unique things in Skyrim that are not in any other ES, but not that many, and not as many as some think. In the end, we had more in previous games.

Considering that if you take perks out you're basically left with the same system as before then you're arguing for all the TES games. That being said most perks are based upon percentages which means that they scale with level so even at a high level the effects are still the same.

The only effect that doesn't really have a set percentage or number is the bleeding effect which ultimately does 18 points of damage over time with a Daedric weapon, however it also stacks.
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Stacy Hope
 
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Post » Sat Jun 09, 2012 11:38 pm

Call me crazy, I don't click on links from anyone... if you can't summarize then I still stand firm in my position.

Thanks.

you can always type the magazine name volume number and edition into google and look for yourself.

p.s. the magazine is from 1975 in case you are unable to figure that out from my post as well.
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kennedy
 
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Post » Sun Jun 10, 2012 12:21 pm

Considering that if you take perks out you're basically left with the same system as before then you're arguing for all the TES games. That being said most perks are based upon percentages which means that they scale with level so even at a high level the effects are still the same.

The only effect that doesn't really have a set percentage or number is the bleeding effect which ultimately does 18 points of damage over time with a Daedric weapon, however it also stacks.
I'm arguing more about how those things actually adding diversity. They don't really. Its just more damage. Things like bound weapons banishing summoned creatures is an actual new and unique feature, for example. It isn't just some number slider that's barely noticeable.

you can always type the magazine name volume number and edition into google and look for yourself.
Its obvious that if he is proven wrong, he isn't interested in hearing it.

Then again, I haven't really been paying attention to your argument, so I don't know if your right or wrong, but if your right, he doesn't want to be told about it.
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Nikki Hype
 
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Post » Sun Jun 10, 2012 1:41 pm




ill quote myself so i dont have to type it again. if you want to find the facts you have to go back to teh beginning. im not going to hunt down the 30+ year old quote from the guy who came up with the ranger class for rpg's, you can do that on your own, but i gave you all the information you need to get started on your search.

http://en.wikipedia.org/wiki/Ranger

Is what Tolkien based Aragorn on. Aragorn was no paladin knight hybrid, which is what you stated was the staple for all rangers classes. Aragorn was simply a man who was good and moving across the lands unseen and tracking down things and fought to rid his homeland of evil.

http://en.wikipedia.org/wiki/Ranger_(Middle-earth)

" with their keen senses and ability to understand the language of birds and beasts.http://en.wikipedia.org/wiki/Ranger_(Middle-earth)#cite_note-0 They were great trackers and hardy warriors—defending their respective areas from evil forces."
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k a t e
 
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Post » Sun Jun 10, 2012 12:16 pm




ill quote myself so i dont have to type it again. if you want to find the facts you have to go back to teh beginning. im not going to hunt down the 30+ year old quote from the guy who came up with the ranger class for rpg's, you can do that on your own, but i gave you all the information you need to get started on your search.

http://en.wikipedia.org/wiki/Ranger - Now this is a definition of a ranger. Where in the world do you get the idea that the D&D-definition of a ranger is teh holy grail for every RPG out there? Are you serious? There are so many other RPGs and even though D&D sure had much influence on today's RPG landscape it still is a class description from this game, not a definition of teh term "ranger". So maybe if you think about a ranger you have a certain picture in mind but to sell it as universal truth is so beyond wrong.
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Danel
 
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Post » Sun Jun 10, 2012 1:20 pm

I'm arguing more about how those things actually adding diversity. They don't really. Its just more damage. Things like bound weapons banishing summoned creatures is an actual new and unique feature, for example. It isn't just some number slider that's barely noticeable.

Its obvious that if he is proven wrong, he isn't interested in hearing it.

Alright so things like time slowing, disarm, bound weapons banishing and soul trapping, soul trapping recharging weapons, stealing equipped weapons/items, and harming npcs through pickpocketing poisons are diverse features?
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Emily Rose
 
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Post » Sun Jun 10, 2012 11:48 am

you can always type the magazine name volume number and edition into google and look for yourself.

p.s. the magazine is from 1975 in case you are unable to figure that out from my post as well.

You can't summarize in one sentence what a Ranger is?

Let me see if can, then, from what I think you are referring to.

A dual-wielding, dodging, minor magic using mostly warrior.

Yeah, more backpedaling and not making any argument, at all. LOL at absolutes. Facts and fact based opinions are as absolute as you'll get. Show proof of dual casting being anything more than a gimmick, design choice of how spells would be cast, or how the things I listed that are no longer in Skyrim, actually are. You cant. All you can do is dance around it.

I've already explained my position.

Generalizations = Bad, ignorant, uniformed, incapable of intelligent conversation for the most part

Dual casting allows the mage to stun things from Destruction, cast more powerful versions of spells, cast spells that have longer durations, and dual wielding gives the player a variety of options besides impact/cast/repeat.

I also stated, or rather inferred, that instant casting was pretty unrealistic and I am glad that a player has to actually cast a spell.

Where are you going with this? More generalizations?
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matt white
 
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Post » Sun Jun 10, 2012 3:08 am

Alright so things like time slowing, disarm, bound weapons banishing and soul trapping, soul trapping recharging weapons, stealing equipped weapons/items, and harming npcs through pickpocketing poisons are diverse features?
Its a start. One could argue that some of those things didnt exactly need to be perks, but yes, those actually do add diversity, as in you can create RPs around features like that, that other similar but not the same RPs may not take.



I've already explained my position.

Generalizations = Bad, ignorant, uniformed, incapable of intelligent conversation for the most part

Dual casting allows the mage to stun things from Destruction, cast more powerful versions of spells, cast spells that have longer durations, and dual wielding gives the player a variety of options besides impact/cast/repeat.

I also stated, or rather inferred, that instant casting was pretty unrealistic and I am glad that a player has to actually cast a spell.

Where are you going with this? More generalizations?
And none of that stuff is new, or adds anything new to ES (which is all Ive been saying this whole time). You didn't need to have dual casting to implement a perk that staggers an opponent with magic, nor is staggering an opponent with magic new to the ES. Try again. The only one generalizing is you, the guy that apparently cant stand to be proven wrong.

Still waiting for you to eat that crow about the features that are no longer in Skyrim.
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Steve Smith
 
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Post » Sun Jun 10, 2012 12:39 pm

Its a start. One could argue that some of those things didnt exactly need to be perks, but yes, those actually do add diversity, as in you can create RPs around features like that, that other similar but not the same RPs may not take.



And none of that stuff is new, or adds anything new to ES. Try again. The only one generalizing is you, the guy that apparently cant stand to be proven wrong.

I see a contradiction between these two sentences...
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Courtney Foren
 
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Post » Sun Jun 10, 2012 2:36 pm

You can not play an Unarmored Character, which takes out some of the Thief/Assasin/Spy characters.

I won't get into the whole debate but I have to disagree with this. I played a dual-wielding character that used only swords and enchanted clothes, no armor at all, on expert, with great results.
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Sheila Reyes
 
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Post » Sun Jun 10, 2012 3:32 pm

I see a contradiction between these two sentences...
Where? There's no contradiction there.
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Prisca Lacour
 
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Post » Sun Jun 10, 2012 3:52 am

I see a contradiction between these two sentences...

You're supposed to say it like this :

Everything you just said, or have ever posted, or even thought is a contradiction.

This is a fact and will never be open to debate, ever.
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Ria dell
 
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Post » Sun Jun 10, 2012 11:00 am

You're supposed to say it like this :

Everything you just said, or have ever posted, or even thought is a contradiction.

This is a fact and will never be open to debate, ever.
For there to be a debate, there has to be two arguments, not just one argument and the other guy dancing around it like Cicero. Still not sure how you think I'm dealing in absolutes, I'm not a Sith. I'm dealing in logic and understanding every facet of every ES, ever.

Failed and I are having an actual debate, although I'd like to call it a conversation. You, you've been shucking and jiving this whole time.
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Sunny Under
 
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Post » Sun Jun 10, 2012 1:50 am

http://en.wikipedia.org/wiki/Ranger

Is what Tolkien based Aragorn on. Aragorn was no paladin knight hybrid, which is what you stated was the staple for all rangers classes. Aragorn was simply a man who was good and moving across the lands unseen and tracking down things and fought to rid his homeland of evil.

http://en.wikipedia.org/wiki/Ranger_(Middle-earth)

" with their keen senses and ability to understand the language of birds and beasts.http://en.wikipedia.org/wiki/Ranger_(Middle-earth)#cite_note-0 They were great trackers and hardy warriors—defending their respective areas from evil forces."

read again you didnt understand it the first time apparently. nobody is talking about paladin/knight hybrids or what tolken based aragorn on.
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Erin S
 
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Post » Sun Jun 10, 2012 10:25 am

read again you didnt understand it the first time apparently. nobody is talking about paladin/knight hybrids or what tolken based aragorn on.

Considering that the PC understands the Dragon language, one could say that every character is born a Ranger.

If we then consider how detect life/undead or Aura Whisper play in this dynamic...

Rangers as you describe them are still an easily created build.

How does combat work for a 'real' Ranger in the Tolkien..en sense?

Defense?
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A Dardzz
 
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Post » Sun Jun 10, 2012 2:08 am

You can't summarize in one sentence what a Ranger is?

Let me see if can, then, from what I think you are referring to.

A dual-wielding, dodging, minor magic using mostly warrior.




gettin closer but still wrong. if your gonna be too lazy to actually read up then im going to be too lazy to waste anymore time talking to a wall.
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Ludivine Poussineau
 
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Post » Sun Jun 10, 2012 2:52 pm

feel free to look it up. your opinion doesnt change facts.


http://www.google.com/url?sa=t&rct=j&q=the%20strategic%20review%20-%20volume%201%2C%20number%202.&source=web&cd=1&ved=0CCMQFjAA&url=http%3A%2F%2Fdnd.ezael.net%2F%7Esnorri%2FStrategic_review_2&ei=vSA7T8W6BIjk0QGu7JmjCw&usg=AFQjCNHxDW-dfXFPlwGYJnoPcmPKvxpdqw&cad=rja is where the ranger class was introduced to games way back in 1975. there is a start for you, a little research on your own will ensure that you are better informed next time.

How could we make a ranger in past games then? I assume that a Ranger is:

Skilled with swords (one-handed) and a bow (archery) to even out fights before the enemy gets in close to give an advantage.
Herblore (alchemy) in order to craft salves and poultices, skill in light armor (light armor, obviously) to protect from blows, but to allow full range of motion.
Shouts can allow you to control animals (and the Bosmer racial allows this as well)

That, to me, is what a Ranger is. I would not know any other way to make one, and Skyrim allows this.
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Yvonne Gruening
 
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Post » Sun Jun 10, 2012 10:08 am

Where? There's no contradiction there.

Because dual wielding and dual casting are mediums through which you cast a bound weapon in one hand, then banish a daedra with the weapon, while also soul trapping to recharge a weapon...

With dual wielding you can make maces faster than they would be normally.

I'm grasping at straws here but you could argue that the spells he listed, and weapons having additional perks as being nothing new. However dual wielding, and dual casting are new based upon what you can do with them, as well as rping.
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Dina Boudreau
 
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Post » Sun Jun 10, 2012 2:21 am

For there to be a debate, there has to be two arguments, not just one argument and the other guy dancing around it like Cicero. Still not sure how you think I'm dealing in absolutes, I'm not a Sith. I'm dealing in logic and understanding every facet of every ES, ever.

Failed and I are having an actual debate, although I'd like to call it a conversation. You, you've been shucking and jiving this whole time.

Oh, this is one of those sub-conscious superimposing things... I get you know.

Would you like me to quote myself, however narcissistic it may be?

Perhaps short term memory is a quantifier of the enlightened... I obviously wouldn't know as I am such a newb for all time... like... ever.
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:)Colleenn
 
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Post » Sun Jun 10, 2012 9:22 am

gettin closer but still wrong. if your gonna be too lazy to actually read up then im going to be too lazy to waste anymore time talking to a wall.

Hilarious, I'm lazy because I have to define your own definition.

If you can't summarize, then yes... you truly have no place in a discussion.
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Penny Flame
 
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Post » Sun Jun 10, 2012 1:42 am

Because dual wielding and dual casting are mediums through which you cast a bound weapon in one hand, then banish a daedra with the weapon, while also soul trapping to recharge a weapon...

With dual wielding you can make maces faster than they would be normally.

I'm grasping at straws here but you could argue that the spells he listed, and weapons having additional perks as being nothing new. However dual wielding, and dual casting are new based upon what you can do with them, as well as rping.
Dual wielding adds something new. Dual casting doesn't. You could have dual wielding two summoned weapons with one handed casting. What I'm getting at is dual casting is just a casting system, even more general than a delivery system. It adds nothing, nor does it add diversity. Your just casting with two hands instead of one. Or to put it another way, couldn't you do everything that can be done with two hands, with one hand, if Beth had decided to have one handed casting? Couldn't one hand raised in there air like Oblivion put a bound weapon in each hand? Is that something that simply couldn't happen with single hand casting? I think not.

However, having a sword in one hand, and a staff in the other (dual wielding), does add something new and different. But just binding a second weapon is the same as binding the first.
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Catharine Krupinski
 
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Post » Sun Jun 10, 2012 2:57 am

Umm . . . how are you supposed to play a monk when there is no skill tree for hand to hand combat?

When was the last time a monk punched you in the face? Try using calm it's good fun and a good substitute for hand to hand or combat
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stacy hamilton
 
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Post » Sun Jun 10, 2012 12:45 pm

dual wielding adds something new. Dual casting doesn't. You could have dual wielding two summoned weapons with one handed casting. What I'm getting at is dual casting is just a casting system, even more general than a delivery system. It adds nothing, nor does it add diversity. Your just casting with two hands instead of one. Or to put it another way, couldn't you do everything that can be done with two hands, with one hand, if Beth had decided to have one handed casting? Couldn't one hand raised in there air like Oblivion put a bound weapon in each hand? Is that something that simply couldn't happen with single hand casting? I think not.

But your same line of logic could be applied to dual wielding. You're just attacking with two weapons, which could easily be done with one (as we've seen before).

Without dual casting you couldn't have a ward up, and cast. You couldn't heal with one hand and cast with the other... and honestly it just doesn't make sense that you shouldn't be able to cast with both hands.
I like the dual casting as it gives me more flexibility without changes spells. I can cast a more powerful fireball if I want, or I can assault it with alternating fireballs that do damage over time.
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Taylah Illies
 
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Post » Sun Jun 10, 2012 3:18 pm

But your same line of logic could be applied to dual wielding. You're just attacking with two weapons, which could easily be done with one (as we've seen before).

Without dual casting you couldn't have a ward up, and cast. You couldn't heal with one hand and cast with the other... and honestly it just doesn't make sense that you shouldn't be able to cast with both hands.
I like the dual casting as it gives me more flexibility without changes spells. I can cast a more powerful fireball if I want, or I can assault it with alternating fireballs that do damage over time.
But those two weapons are different, perhaps even different types of weapons, like staff/sword, etc. Dual casting is just a casting system, having two bound weapons and two hands to cast don't have to be mutually exclusive. And, if dual wielding doesn't actually add anything, so be it, that wasn't my real point anyway, it was about dual casting and it only being a design choice system. Spell creation for example added way more diversity than both dual casting and wielding combined.

I hate the dual casting system because its one of the technical reasons there's no spell creation. Almost anything Skyrim magic does, I could do with vanilla spell creation in previous games. From staggering, to making actual magic traps in Oblivion.
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Marine Arrègle
 
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