Installing a game on your PC back in the 90's was an herculean task. You had to set all the parameters like DMA values to sound and video among other things. Sometimes it took hours to just get the game running if you didn't know what a DMA was. Today the game basically installs itself.
Programing your VCR to record a TV show when you were away from home was almost as complicated as operating the Large Hadron Collider. Today we can do the same task with the press of a button.
Could we say these things were "dumbed down"? Most certainly, but is this bad? Of course not, it takes away the tadious tasks and leaves only the good parts like actually playing your game or watching your favorite TV Show.
That's how I see the new leveling system in Skyrim. You don't have to fiddle with a screen full of stats and numbers to get the best out of your character. You just use the skills you want to get better at and the system takes care of the rest leaving you the good part that is using those skills.
I never could get into D&D based games like Neverwinter Nights because the sheer amount of numbers and calculations and rules you need to take into account to realize if your build is correct is so overwhelming.
In Skyrim you just start with a clean sheet, no classes, no attributes, no restraints. What you do and what feels natural to you is what you're gonna get better at and if you want to force your character into a certain "class" you just use the skills of that "class". I think more RPGs should learn from this and use this concept from now on because that's evolution.
So keep in mind that if things weren't evolving constantly we would still be living in caves because using a lighter to start a fire is nothing more than the two sticks technique "dumbed down".
