What does exactly mean "dumbed down"?

Post » Tue Jun 05, 2012 2:46 pm

Point is exactly what I posted. People should not confuse one variable for the other. A lot of assumptions on what constitutes "dumbed down" are hinging on poor foundations.

Right, but one should not mistake one qualitative soundbite for another.
If you are going to divide the world in what sounds right, you may as well be correct.

The sheer point is that you can excise many features. This doesnt make it a better or more deep game.
Quite the opposite.
When one then insists that 'One doesnt need a lot of variables to decide deepness' one is comminting a fallacy.
One assumes that a minimal amount of features may achieve richness while ignoring that what was already there and now is not.
There used to be no need to imagine certain features, as the game supported them.
Now people say""but you can just imagine".

It is like watching rome burn and commenting the ruins are splendid.

The entire chain of logic makes little sense and I hope to have pointed this out.
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Emmie Cate
 
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Post » Tue Jun 05, 2012 11:02 am


The sheer point is that you can excise many features. This doesnt make it a better or more deep game.
Quite the opposite.
When one then insists that 'One doesnt need a lot of variables to decide deepness' one is comminting a fallacy.
One assumes that a minimal amount of features may achieve richness while ignoring that what was already there and now is not.
There used to be no need to imagine certain features, as the game supported them.
Now people say""but you can just imagine".

It is like watching rome burn and commenting the ruins are splendid.

The entire chain of logic makes little sense and I hope to have pointed this out.
I do wish we had some more complexity back into this game.
More variables does create more substance, that cannot be argued.
Complexity and richness have been lost and confused with the attractive graphics.
I also cannot imagine an entire feature set as its missing.
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Erika Ellsworth
 
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Post » Tue Jun 05, 2012 9:08 pm

i think the word "imagine" has been thrown out of proportion. Speaking for myself at least, I always imagine I am the character while playing RPGs. Nothing absurd like writing a backstory or making up rules for my gameplay (although thats fine if you do), it's more like, what would I like to do right now, or "I don't want to join the thieves guild because my guy is a "good" guy."

For example, the game informer article with matt stone and trey parker, they point out that they hate it when their character speaks and has lenghy dialogue because, as they say, "thats not what I would say/do in this situation."

Same reason for the developers of Zelda not adding voice acting in the Zelda games; because hearing the voice actor takes away from the fact that we (in a sort of way) kind of pretend to 'be' that character while we are playing....
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Racheal Robertson
 
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Post » Tue Jun 05, 2012 10:06 am

Maybe they should just implement some kind of switch in the next TES game for all the fancy numbers I'm missing so I can carefully develop my character and just set the default to auto-tune so all the other people that do not like numbers can just play a medieval version of Mass Effect or some genius modder creates a fancy mod and gets some babies from me :D.

To get back on the topic one example that defines "dumbing down" perfectly for me is the level up screen:

pre-Skyrim -> spend points on attributes choose/train wisely especially on harder modes
Skyrim -> choose HP/MP or Stamina and pick a perk, unless you're forcefully trying to screw up your character you can't do much wrong here

I like Skyrim but to me Skyrim with numbers to crunch would be even more awesome but as I said that's my opinion you may have your own
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Ross
 
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Post » Tue Jun 05, 2012 8:35 am

OK but how many CRPGs like that were launched in the last year? They are becoming rarer and rarer and the tendency is that they will vanish at some point because there are not enough audience out there to make these games profitable. So companies adapt or evolve like Bethesda is doing.

To my extreme sadness that's probably true but that doesn't mean I like it. I hate the way skyrim made away with stats, lowered the number of armor pieces, lowered the number of skills and got rid of spellmaking (the last I'm the least sad about really).
I also hate and feel slightly insulted by the fact that just because Bethesda wanted to reach the console audience they imo completely F'd up the control mechanism. To the point it's driving me away from the
game. I realize you want to make it easy for PS3/XBox but why not make a slightly different UI for PC it would have cost you hardly anything compared to the insane amounts of money put into stupidities like voice acting.

I am probably in the minority but I don't want my Rpg to play pretty much like Tomb raider and to be honest I would take no voice acting, and Morrowind like graphics for a good UI, better quest development, and my STATS BACK.
Then again I loved Angband, and I still don't think Planescape torments graphics are even remotely dated and its story could run circles around Skyrim while hopping on one leg.
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Steve Bates
 
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Post » Tue Jun 05, 2012 4:20 pm

From what I read in this forum some players claim that the TES series was "dumbed down" to appeal to wider public. But aren't these same people overlooking the fact that with evolution everything tends to get easier?

Installing a game on your PC back in the 90's was an herculean task. You had to set all the parameters like DMA values to sound and video among other things. Sometimes it took hours to just get the game running if you didn't know what a DMA was. Today the game basically installs itself.

Programing your VCR to record a TV show when you were away from home was almost as complicated as operating the Large Hadron Collider. Today we can do the same task with the press of a button.

Could we say these things were "dumbed down"? Most certainly, but is this bad? Of course not, it takes away the tadious tasks and leaves only the good parts like actually playing your game or watching your favorite TV Show.

That's how I see the new leveling system in Skyrim. You don't have to fiddle with a screen full of stats and numbers to get the best out of your character. You just use the skills you want to get better at and the system takes care of the rest leaving you the good part that is using those skills.

I never could get into D&D based games like Neverwinter Nights because the sheer amount of numbers and calculations and rules you need to take into account to realize if your build is correct is so overwhelming.

In Skyrim you just start with a clean sheet, no classes, no attributes, no restraints. What you do and what feels natural to you is what you're gonna get better at and if you want to force your character into a certain "class" you just use the skills of that "class". I think more RPGs should learn from this and use this concept from now on because that's evolution.

So keep in mind that if things weren't evolving constantly we would still be living in caves because using a lighter to start a fire is nothing more than the two sticks technique "dumbed down".

This

The phrase means "I don't ike this feature."

And this.

There's nothing "dumbed down" about Skyrim. At all. Removing tedious tasks is not "dumbing down".
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kelly thomson
 
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Post » Tue Jun 05, 2012 7:52 pm

Yes, if you love RPGs Skyrim is great.

I fixed your post for you, you got it wrong the first time.
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WYatt REed
 
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Post » Tue Jun 05, 2012 3:07 pm

There's nothing "dumbed down" about Skyrim. At all. Removing tedious tasks is not "dumbing down".

"Who put these stats and skills in mah game? Spending points is so tedious!"

Don't worry, friend. I'm sure by 2020 TES will become a medieval corridor FPS and you will not have to worry about having them tedious choices anymore.
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sarah simon-rogaume
 
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Post » Tue Jun 05, 2012 9:53 pm

It was cooler when it required me to think (Morrowind) rather than make me feel like I'm playing a medieval version of an FPS.

Morrowind doesn't require you to think.

If it did, then you did Morrowind wrong.
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Darren
 
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Post » Tue Jun 05, 2012 8:23 am

I don't play Skyrim for a stat system, or min/maxing, or even for a challenge.

I play it because I enjoy what the game has to offer, you can pretty much do whatever it is you want in this game. I can just pick up the game and play it at my leisure. It gives the option to go to a town, and mercilessly slaughter everyone in that town, or you can similarly ask around to see if there's any way you can help any of the towns people. I can reflect myself in the game, which is something I enjoy but maybe other people might not enjoy as much. For people who complain about the hand holding, or the features that make it easier like fast traveling, carriages, etc. You can opt not to use those feature or just turn them off. You want more of a challenge, then ramp up the difficulty. Bethesda did give us the option to control certain aspects of the game, and the people complaining might very well be those people who feel accomplished when they can do something better than someone else (the term [censored] comes to mind).

Don't get me wrong I absolutely love to min/max, I've played table-top DnD, I played diablo/wow, and I'm a mechanical engineering major irl, so min/maxing is essentially what I want to do as a profession. But Skyrim is geared towards delivering an experience that is devoid of a stats system, just because you want it doesn't mean it isn't right to not have one.

TL;DR: the game isn't about stats, the focus of the series has changed, if you want them, then look elsewhere.
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Emily Graham
 
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Post » Tue Jun 05, 2012 5:16 pm

"Who put these stats and skills in mah game? Spending points is so tedious!"

Don't worry, friend. I'm sure by 2020 TES will become a medieval corridor FPS and you will not have to worry about having them tedious choices anymore.
Its to spread sheety is also an excuse now you cannot forget that one.

I hope not, I hope they start adding now instead of butchering.
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Robert Jr
 
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Post » Tue Jun 05, 2012 7:47 am

TES Attributes were the height of rpg complexity
/sarcasm
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trisha punch
 
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Post » Wed Jun 06, 2012 12:02 am

I didn't recognize this was an attribute thread. :tongue:

Willpower didn't mean willpower.
Intelligence didn't mean intelligence.
Strength didn't mean strength, not exactly. It was so simple, the game doesn't support it. No logs to lift in this game.(Haha, we lift some logs in this game, but you get my point, I hope.)
Endurance didn't mean endurance, not exactly. Again, in a very simple way.
Agility meant agility. In Morrowind, not Oblivion.
Personality didn't mean personality, not exactly. Again, too simple, doesn't cover the complexity of actual personality.
Luck works weird, I will ignore it.
Speed meant speed.

I think they did the right thing for removing them except agility and speed. They should have included new skills to cover their absence. And there are some other skills they could bring back too (not mysticism :biggrin:) but medical and something for acrobatics/athletics.

Fixing attributes would make a completely new game that I wouldn't call TES.

So where is the reputation system? That's a stat that was important and it is missing.
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Kelli Wolfe
 
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Post » Tue Jun 05, 2012 10:22 am

Pfft are you serious?

Alright, Dumbed down is when you remove things instead of improving them. Dumbed down is when you take off options and do not replace what was lost. Dumbed down is when you take Features that where never hard in the first place, IT DOES NOT TAKE A GENIUS TO PLAY the TES series, but you take away features and simplify them for -no- reason.

What was removed, and not replaced?

Streamlining is making the Complexity of A easier to do in the end result Making Value B doing the SAME THING that A does but without losing the end result

Exactly what Skyrim did.

Thats Dumbing down, people didn't ask for it to be dumbed down, Dumbed down is not a selling point, BETHESDA made the descison to "dumb it down" not the players who played and most certainly not the "was a Phantom audience before Skyrims release" folk.

Skyrim is not dumbed down.
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Brad Johnson
 
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Post » Tue Jun 05, 2012 11:56 pm

TES Attributes were the height of rpg complexity
/sarcasm

You do realize that attributes are just tip of the iceberg right? I mean [censored], even something as simple as wearing cloaks over armor was removed.

People just point out to attributes because they were the most obvious thing.
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Jessica Nash
 
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Post » Tue Jun 05, 2012 8:14 am

Skyrim had to be dumbed down for players who confuse their personal preferences for the definition of what constitutes an RPG.

Am I the only one who can't ignore the irony running throughout this conversation?
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Jack Moves
 
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Post » Tue Jun 05, 2012 7:48 pm


So where is the reputation system? That's a stat that was important and it is missing.
I agree we should have reputation system too, there would be more causer and effect.
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Lisha Boo
 
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Post » Tue Jun 05, 2012 12:06 pm

So where is the reputation system? That's a stat that was important and it is missing.

Yeah, I'm still a little bummed about that. If there's anything that should be constant in the series, it's the reputation's in/famous rating. It's common sense in this kind of setting.
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rheanna bruining
 
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Post » Tue Jun 05, 2012 11:16 pm


Morrowind doesn't require you to think.

If it did, then you did Morrowind wrong.
That's not entirely true. It does test your reading comprehension at a grade school level. After all, you have to be able to follow simple directions.

Then again, Skyrim doesn't even require that. We went from a grade school game to a pre-school game. As I'm sure you all realize, this is a huge loss. What will the 5th grade intellectuals play now?
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Sophie Louise Edge
 
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Post » Tue Jun 05, 2012 8:54 am

Then you're not enjoying RPGs - RPGs are not about immersion and roleplaying, they're about numbers and stats and all that. At least that's how they're defined nowadays.
You enjoy sandbox adventures. Which is good, because Skyrim is one. But it is not a full-blooded RPG, it's more of a cross between rpg and hack n' slash... And that is what many RPG fans dislike. They want to be able to make even the slightest changes to their character, as they level up.
And that audience is not at all dwindling - it just moved from single-player RPGs to online RPGs. Some of the best MMORPGs out there allow you to tailor-cut your character exactly the way you want to, through multiple skill trees, various different types of equipment and various skills and classes, down to the last health point, weapon enchantment, and skill effect. I actually enjoyed trying to lay down all the numbers myself what would be the effect in my DPS, DPH, active Health regen and everything else if I reduced the cooldown of skill y by x seconds, or the crit rate and hp sacrifice of skill z by a% and b%, etc...

I... I hope to god that your post is a joke.

Because if not...

"RPG's are not about immersion and roleplay" - that mentality is the EXACT problem with the "RPG elitists" who want to throw around the "dumbed down" card. That's exactly what RPG's are about.

Also, what you described about the great MMORPG's is exactly what Skyrim allows you to do, and in even better detail, so...
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Yung Prince
 
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Post » Wed Jun 06, 2012 12:16 am

You do realize that attributes are just tip of the iceberg right? I mean [censored], even something as simple as wearing cloaks over armor was removed.

People just point out to attributes because they were the most obvious thing.

Some of us don't make the poor assumption that the reasons for all kinds of things not being included boiled down to dumbing the game down.

You seem to have missed the point of the sarcasm.
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yermom
 
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Post » Tue Jun 05, 2012 9:34 am

The problem is that some things were removed for good reasons and others for expediency and most people can't tell the difference between the two.
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CxvIII
 
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Post » Tue Jun 05, 2012 9:18 am


I... I hope to god that your post is a joke.

Because if not...

"RPG's are not about immersion and roleplay" - that mentality is the EXACT problem with the "RPG elitists" who want to throw around the "dumbed down" card. That's exactly what RPG's are about.

Also, what you described about the great MMORPG's is exactly what Skyrim allows you to do, and in even better detail, so...
Agree, there's a reason why the 3 letters in RPG stand for Role Playing Game as in you play the game and assume the role of a character and then you tell the story and you have as much freedom to do so depending on the Dungeon Master. In that case, Beth has given us a huge amount of freedom to RP.

RPG's aren't 100% about stats although they do need some form of stats otherwise it's just a mindless action game. Skyrim certainly has it's stats, even though it's less then Oblivion it's done in a way that doesn't force you to screw with the system or focus on useless skills just to get +5 in a random attribute, or has useless attributes like Luck that don't do anything important.
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Victor Oropeza
 
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Post » Tue Jun 05, 2012 8:08 pm

It means that some people don't like that when you hit level 8 you need to make absolutely sure that you have put 3 points into STR and 2 points into DEX and at least 1 point into CHA because of the way it maps out that you need to have at least 8 points int STR by the time you hit level 11 so you can wield the incredible axe of Foozle.

You'd rather have the Dark Monkey God's Black Bow of Awesomeness because the dps it can put out against those ghost lions over in tm the NW plains is insane and the money you can get for their pelts is huge, but only if you have 6 points in charisma by the time you hit level 9 to take the Hagglemaster skill.

But you can't use the bow because the restrictions of the class you chose way back at the beginning before you knew anything doesn't allow you to use bows at all or at least well enough to make it worthwhile.

So, just tweak your DEX and ignore your WIS because you need to be able to do Fast Roll by level 12 or you have little hope of making it through the Cave of Unending Sorrow to retrieve the Amulet of Nancy Drew which ups your CON just enough to let you wear Mighty Morphin Plate Mail which will help you survive the Orc King's dual axe attack (if you time it just right and use Fast Roll and Gazelle Sprint at the precise moment. You did take Gazelle Sprint at level 4 didn't you?!).

What? No Gazelle sprint AND you wasted 2 points in WIS AND you took Bird Call?! You're screwed. You need to re-roll.

Skyrim is far from perfect, but it does a lot of things right. Better cultural adaption to player affected modifications would go a long way in making it more immersive. More flexibility in crafting and magic too.

Number crunching and micromanagement to meet class criteria? No thanks.

I started playing PnP D&D in 1st edition. I've played many RPGs since. I am tweaker, fiddler, micromanager of sorts. Skyrim hides a lot of the bit twiddling under the hood and let's you play how you want without requiring artificial building. It's progression is organic.

Bravo, good sir, bravo!
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Enny Labinjo
 
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Post » Tue Jun 05, 2012 10:16 am

There are a couple of things going on with the claims of "dumbed down", and when people oversimplify (which happens often) they're not making a good case for themselves.

First, game marketing has glommed onto the phrase "streamlined". Ideally, streamlined means that extraneous fluff is being removed, but frequently it means "we yanked features but want to make it sound like a good thing". Sometimes it IS a good thing. Sometimes it's not. Regardless, some people get annoyed by marketing hype, and that creates a confrontational atmosphere from the start.

Some people want TES to be a fantasy FPS. For these people, any amount of feature cutting is a good thing, as long as it doesn't affect graphics or animation. But even if you're in the FPS camp, you're not being rational if you think removing features is (usually) not simplifying the game, i.e. dumbing down.

But to make matters more complicated, there are many features in every BGS game that are poorly implemented. TES history is that a badly implemented feature will get removed rather than fixed. Often the idea is good, but the devs screwed it up, probably because it was low priority. Mods will come and fix these features, showing what could be done if the devs put time into it, but instead we see the feature removed from the next game. This behavior creates a lot of contention on the forum.

There are various aspects to gameplay: strategy, planning, role playing, immersion, etc. Some people want challenge from the game, some people want to make choices and think, others want to feel like gods from the start of the game and/or "just play the game". Each release from BGS narrows the range of game elements (i.e. less strategy, less planning needed), and each new game is a little closer to an FPS.

Many of the feature cuts or changes are debatable (or just a matter of opinion), but some aren't. The GPS and quest arrows, for example, are clearly hand-holding for a casual crowd. These aren't about "just playing the game", they're "just skipping elements that require you to think".

And directions in your journal that tell you "take this path, make a left at the rock, and then take that 5 steps and turn right, and there's your quest dungeon" with a big yellow marker on your map is requiring you to think???

And I'm okay with features being removed, when they are replaced with more fleshed out, more in depth and more complex features instead, which is exactly what happened with Skyrim.

Weapon degradation was replaced with a fully fleshed out crafting system.

Spellmaking was replaced with a more in depth casting system and gameplay mechanics (which I admit is not fully fleshed out, but it's better than what we had)

We lost Athletics and Acrobatics, but saw the inclusion of Enchanting and Pickpocketing which add more roleplay possibilities.

We lost questline length, but got much more involved and fleshed out individual quests.

We lost Attributes but instead got a fully fleshed out Perks system that allows for way more flexibility, specialization, and customization for characters.

We gained Dual Wielding which, whether you agree with how it was implemented or not (I happen to love it), it is a CHOICE that we never had before. More builds, more options.

We gained a much more detailed and complex world.

We gained actual puzzles in dungeons to overcome. They might not be overly complex, but they require you to think more than Morrowind dungeons ever did.

There are actually choices in the main quest. They may not be -huge- choices, but it is more choice than we ever had in Morrowind.

The fact is, the claims of "dumbed down" are 100% false - this game actually makes you "think" more than Morrowind ever did. So many times in Skyrim I've gotten lost going from point A to point B, or I've gotten stuck on how to solve a problem in a quest or a dungeon, and spent plenty of time trying to actually figure it out. Something I never had to do in Morrowind. I never had to "think" in Morrowind.

It's a fact, simply put, that Skyrim offers more than Morrowind ever did. It is more complex, and offers you more choice than Morrowind ever did. So you don't have a character stat page, can't create a spell, and NPC's don't respond to your deeds as much as you like. That doesn't equate to "dumbing down", when the game improved and became more complex in every other aspect of the game.
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