Once you loop in all non-looped enchants as fair game, the magicka cost for all destruction spells disappear.
You can get the cost of spells to only 1% of the base with only 100 destro skill, master level perks and using 100 skill + perks enchanting no need for potions.
Maxxed oun non exploited 1-h sword is about 200 damage. Dual weild, it's 400. With non-looped enchantments, that goes somewhere to 1200. Add in the fact that you can have endless power attacks if you have one or 2 absorb stamina enchants damage goes to... I have lost count...
And that is with without looping enchanting and alchemy... which is the only exploit that exists in the system - the rest is simply the system as it was supposed to work. And you don't have to exploit that loop anyway, everything is 1 hit material even without the loop...
Sorry to burst your bubble but a 1h sword made with 100 smithing + perks ( no gear and pots) and with 100 skill enchanting and perks goes only to 187 dmg ( posted in another thread by a guy that used that as an example why destro is weak to him ). Even if you can dual wield it dosnt change the fact that a dual power attack is just 3 swings and a singe swing will take the same amount of time as a dualcast. So even if dual wielding you got 2x187dmg its still 187dmg per swing. Yeah you can power attack for 2.5x multiplier but I can use a 2 poison too get 3x multiplier for my dmg and my destro pot gives me 50% more dmg that your one-handed pot.
Sneak attacks dont concer me becuase you need to actualy get close and undetected so its a fair gain for the trouble you have to take. Criticals when attacking normaly on the other hand have so low success chance that it dosnt even play a major role in dmg dealing. And power attacks using 1 stamina is just exploiting so if you use it your argument is void. A Dual power attack with deadric cost nearly ~80 stamina so if you want to play fair you would need to convert your pure heath build into a 2:1 health/stamina.
So what your saying is that by using the system as intended players are exploiting the system? Perking and then subsequently using crafting gear and potions in and effort to create better gear is not exploiting. Using broken potions to make a sword with 10k damage is exploiting. There is no "max" exploited sword damage, thats the point of the exploit.
Using the system as intended is not exploiting, and in doing so you can create weaponry that exceeds the base damage of destruction. I for instance have a warrior who has a daedric greatsword that has 490+ damage per attack, and also has further weapon enchantment damage. That can then be supplemented further by the usage of skill potions and weakness potions to far and away outstrip destruction magics absolute maximum damage output. And I have never EVER used any kind of exploit. All I have done is use the system as its intended.
I`m not saying using gear and pots is exploting. Its exploiting after you hit the max level that should be capped ( 100 skill + perks ) and still using those. I have no problem of using them before I go past the max level of smithing. Those gear and pots wear there to make non smithing people get close to the max smithing level without getting the max benefit and without ability to craft gear like ppl who got 100 skill and perks.
No because both of those additions you are using is to "catch up" to my base damage (490). If I also use both of those supplemental increases (+skill/weakness potions) I then outstrip your damage and it is no longer comparible or even roughly equivalent. And thats not counting my weapon enchantments damage which iirc is 20 lightning damage and 20 frost damage respectively. So my "base" damage is 530+* without those supplemental potions. So it would be 530, then 100+% to one handed skill, and then 100%+ of weakness on my oponent. A fruther 100% + 100% elemental increase above destructions ABSOLUTE maxiumum.
* I believe its 493 damage my weapon has. If you want I can fire up the console and take a photo with my phone to show it exactly
Elemental dmg from weapons isnt afected by your level and gear or any multipliers like criticals and power attacks. Without the destro perk they are 50% weaker than on a sword mage build and without aditional 2-3 perks in enchanting they are even weaker. Without destro cost reduction gear you will run out of charges so you need to recharge your stuff too and then your not a pure warrior build using them. Your 493 dmg sword is made using exploited smithing and enchanting that is at least looped one or twice.
Forgeting all that I posted I can still poison my target with weakness to poison,magic and element and get 250-300% more dmg out off my expert spells and I can drink a pot that is at least 50% stronger than your one-handed pot. With just the weakness poison my dmg goes past your
sword dmg base but yeah even with the extra dmg pot Im gonna be still 300 dmg total less than your power attack while using two weapons.