What is everyones problem with destruction?

Post » Fri Jun 08, 2012 11:30 am

The real problem for me is that there isn't, like in OB, spells for every level. (Novice, Apprentice... etc.)

What I mean is there should be a flames spell for Novice casters, Apprentice, so you're never truly underpowered. I mean, once I'm done with Flames around level 15 I don't get Wall of Flames till around level 35. There is something wrong there. Just like there should be Apprentice AOE spells and Novice. In OB, there were SO many spells AND Spellcrafting! I'm not saying bring back Spellcrafting, but AT LEAST give us MORE spells.

They did it with flesh spells, why not with Flames or the AOE, there was a flesh spell for Novice, Apprentice, Adept, and Expert.

I like Destruction and use it a lot, I just want some stronger spells man! I don't know why they thought less would be better.
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NIloufar Emporio
 
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Post » Fri Jun 08, 2012 12:27 am

Not to mention that you get a free comedy show with each Dremora Lord summoning, as they relentlessly heckle your opponents while slicing them to ribbons. :smile:
-Loth

Yes I do find the Dremora Lord to be very entertaining. The first few times I popped one out it had me laughing. I use them frequently now because destruction isn't powerful enough for me to survive against high level enemies without using other forms of magic.
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JD FROM HELL
 
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Post » Fri Jun 08, 2012 11:32 am

Uhh, read my quote? He clearly said a non-smithing, non-enchanting char can outdamage destruction.
You don't need enchanting to get 3 items with 40% more damage with "one handed weapons" though, you can just loot them starting from level 40.
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Kat Ives
 
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Post » Fri Jun 08, 2012 11:17 am

Yes I do find the Dremora Lord to be very entertaining. The first few times I popped one out it had me laughing. I use them frequently now because destruction isn't powerful enough for me to survive against high level enemies without using other forms of magic.
Tell me about it, those things DESTROY everything.

And THIS about the underlined part. Lol :)
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Jennie Skeletons
 
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Post » Thu Jun 07, 2012 11:56 pm

Uhh, read my quote? He clearly said a non-smithing, non-enchanting char can outdamage destruction. I say it is impossible. The base dmg of a plain Daedric Sword is 14. Perks and skill can boost that to 250%. A power attack can boost that to 350%. Still 350% of 14 is not a really big number. It is the unholy combination of smithing (boosted by alchemy + enchanting) and stacking Fortify One Hand Weapon Enchantments that makes melee godlike. Smithing by iteself can raise the base dmg to 34 - at 100. But people are fortifying smithing up 300%+ on top of Fortifying Enchaning and Alchemy 100+. Eliminate all of the Fortify Enchantments/Smithing/Alchemy effects from Potions/Enchantments and melee weapons are no longer uber. Very strong - but not uber. Heck, if Bethesda really wanted to balance it set the Max bonus from any Forify Effect to 50%. Problem solved. No more one shotting Ancient Dragons.



Destruction beats the crap out of one hand with no smithing/enchantments. Learn how to play the game. Smack em with your dagger coated to Weakness to Poison and then weakness to shock posion. Then drink a mega fortify Destruction potion(crafted with your fortify alchemy gear) and unleash godlike 1000+ Thunderbolts. There are mechanics in the game to make Destruction super powered. Just like there are mechanics to make melee powerful. Just don't sit there and complain that plain Destruction by itself is not uber. Magic may not have smithing, but there are no weakness to Blades potions. Learn the mechanics and exploit them. Crafting in this game is where all the power is at- use it exploit it.
No, it doesn't. Know more about Skyrim. A pure mage shouldn't need weapons, poisons or potions to do DESTRUCTION MAGIC! They never did before. But now magic is crap compared to previous games. Destruction at higher levels is a spam fest. Fact. Destruction should be "super powered" by default, its destruction, one of the most powerful magic types on Nirn. Play how you want certainly went out the window with Skyrim Magic.
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Samantha Jane Adams
 
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Post » Fri Jun 08, 2012 12:05 pm

There is nothing wrong with destruction magic.

But... there is something wrong with the play style of some people.

It's okay if everything is not equal. It's not required that you have the ability to kill something with magic at the same speed that you can kill them with a sword.

It's playable you can kill bad guys... It's just a different way of doing it.

Get away from the mmo balance everything is equal mindset and enjoy the challenge... or run away with your tail between your legs if you can't handle it.
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i grind hard
 
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Post » Fri Jun 08, 2012 12:49 pm

Ok, for all the morons that posted in this thread let me sum it up for you. Destruction DOES NOT function well in relation to melee or archery skills. Its an inferior skill at this point. No matter what character you make you're much better off using archery (especially with sneak) than you are using destruction as a primary form of direct damage. There is no debating this. I have sunk 300 hours into this game on dead is dead characters, all I can tell you is that there is no way I would ever take destruction on a dead is dead character over melee or archery. You have to sink most of your level ups into mana just to be even remotely efficient at destruction, while archers can sink all level ups into health and use sneak and deal incredible damage without any drawbacks, most of the time you can kill your enemy before they even detect you.

The only thing destruction mages want is to be on par with other playstyles. When I make a DiD character I want to be able to choose between melee, archery or magic and not just melee or archery. Get the point? Good.
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JD bernal
 
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Post » Thu Jun 07, 2012 10:15 pm

It's okay if everything is not equal. It's not required that you have the ability to kill something with magic at the same speed that you can kill them with a sword.

Lore wise destruction is way more powerful than melee or ranged. Lore>Whatever you just said. Plus we never said it wasn't playable, just a boring spam fest.
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Crystal Clear
 
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Post » Fri Jun 08, 2012 12:34 pm

I cant believe this is till going, I am a destruction mage, have no problems playing on master, I use alchemy and enchanting, as a warrior would use smithing, its a simple concept, that seems to slip everyones mind. I think its fine, but apparently, the people that complain about this game not having enough depth, complain about having to go IN DEPTH to make the skill more useful. Sad.
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Pat RiMsey
 
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Post » Fri Jun 08, 2012 12:00 am

The only thing destruction mages want is to be on par with other playstyles. When I make a DiD character I want to be able to choose between melee, archery or magic and not just melee or archery. Get the point? Good.
No Elder Scrolls game was ever designed for a Dead Is Dead playstyle. It's no more of a problem or a fault that it doesn't work than the guy who complained that he couldn't play a PURE necromancer because he had no way to make the first dead body without using something other than necromancy. If you choose an extremely limited, extremely specific, and extremely rare playstyle, you're going to have to accept that some things in the game won't fit it exactly.
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Marina Leigh
 
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Post » Fri Jun 08, 2012 6:47 am

You don't need enchanting to get 3 items with 40% more damage with "one handed weapons" though, you can just loot them starting from level 40.
Yhea - go play the game and tell me how long it takes you to farm a ring, necklace, boots and gauntlets of fortify Blade Skill 40% in Daedric.

*Player smokes some Crack*

No, it doesn't. Know more about Skyrim. A pure mage shouldn't need weapons, poisons or potions to do DESTRUCTION MAGIC! They never did before. But now magic is crap compared to previous games. Destruction at higher levels is a spam fest. Fact. Destruction should be "super powered" by default, its destruction, one of the most powerful magic types on Nirn. Play how you want certainly went out the window with Skyrim Magic.
Magic was uber in the other games because you had access to weakness to magic and weakness to *element* - spells. (You know those spells weakness to magic 100%for 3 seconds, followed by weakness to fire 100% for 2 seconds followed by Flame Hand amped up)

You still do have that combo, you just have to use poisons. Adapt. Or wait for a DLC, because I imagine that is what Bethesda is going to do. Or a modder.

By that logic my melee toon should need nothing more then a Long Sword to kick the crap out of the game. Why do I need to smith? Why do I need to enchant Fortify one hand? Why do I need restoration/alchemy to heal. Why do I need block, why do I need Armor?
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Alexandra Louise Taylor
 
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Post » Fri Jun 08, 2012 10:17 am

Plus we never said it wasn't playable, just a boring spam fest.
More or less boring than repeating the same, wrong, "this is the way it is" posts on a message board 1,000 times?
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Rich O'Brien
 
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Post » Fri Jun 08, 2012 10:11 am

Yhea - go play the game and tell me how long it takes you to farm a ring, necklace, boots and gauntlets of fortify Blade Skill 40% in Daedric.

*Player smokes some Crack*


Magic was uber in the other games because you had access to weakness to magic and weakness to *element* - spells. (You know those spells weakness to magic 100%for 3 seconds, followed by weakness to fire 100% for 2 seconds followed by Flame Hand amped up)

You still do have that combo, you just have to use poisons. Adapt. Or wait for a DLC, because I imagine that is what Bethesda is going to do. Or a modder.

By that logic my melee toon should need nothing more then a Long Sword to kick the crap out of the game. Why do I need to smith? Why do I need to enchant Fortify one hand? Why do I need restoration/alchemy to heal. Why do I need block, why do I need Armor?
No, you should be able to play how you want, not use things that are out of character for your build. A problem never before seen in ES, except for Skyrim, magic wise. Play how you want went out the window with Skyrim magic. Fact.
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Charlotte Henderson
 
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Post » Fri Jun 08, 2012 10:59 am

I cant believe this is till going, I am a destruction mage, have no problems playing on master, I use alchemy and enchanting, as a warrior would use smithing, its a simple concept, that seems to slip everyones mind. I think its fine, but apparently, the people that complain about this game not having enough depth, complain about having to go IN DEPTH to make the skill more useful. Sad.

You're forgetting a very important fact. Mages have to build mana as they level, while doing this they are weak, very weak, they die in two or three hits. I play on Master difficulty myself and I also play dead is dead characters (when I die in game I delete my character), mages are completely unviable here. They are killed in mere seconds. Even if you use alchemy and enchanting, your damage still isn't as good as a sneaky archer who doesn't use any trade skills. Your survivability isn't as good as a Warrior who puts all of his level ups into health and wears heavy armor while also possessing similar damage capability. Destruction svcks, its not a viable offensive skill compared to melee or archery, not even close.
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Celestine Stardust
 
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Post » Fri Jun 08, 2012 12:42 am

No, you should be able to play how you want, not use things that are out of character for your build. A problem never before seen in ES, except for Skyrim. Play how you want went out the window with Skyrim magic. Fact.
Its funny how you think your opinion is always fact.
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Ridhwan Hemsome
 
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Post » Thu Jun 07, 2012 9:26 pm

Its funny how you think your opinion is always fact.
If just one person, even you, me, him over there, cant play magic based how they want, how is that not fact?
More or less boring than repeating the same, wrong, "this is the way it is" posts on a message board 1,000 times?
I expect for people to know what they are talking about, especially if they try to quote me.
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DAVId MArtInez
 
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Post » Fri Jun 08, 2012 11:09 am

No, you should be able to play how you want, not use things that are out of character for your build. A problem never before seen in ES, except for Skyrim. Play how you want went out the window with Skyrim magic. Fact.
Like I said - the mechanics are there. Adapt. The melee crew has. Stop comparing a melee characer who is using every angle to boost his damage to a toon that is just using one skill - destruction.
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Miragel Ginza
 
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Post » Thu Jun 07, 2012 9:25 pm

You're forgetting a very important fact. Mages have to build mana as they level, while doing this they are weak, very weak, they die in two or three hits. I play on Master difficulty myself and I also play dead is dead characters (when I die in game I delete my character), mages are completely unviable here. They are killed in mere seconds. Even if you use alchemy and enchanting, your damage still isn't as good as a sneaky archer who doesn't use any trade skills. Your survivability isn't as good as a Warrior who puts all of his level ups into health and wears heavy armor while also possessing similar damage capability. Destruction svcks, its not a viable offensive skill compared to melee or archery, not even close.
My level 51 breton with 200 health and 600 magika would like to disagree. When I ran out of magic at lower levels, I used staffs. Simple.
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jason worrell
 
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Post » Fri Jun 08, 2012 12:03 pm

No Elder Scrolls game was ever designed for a Dead Is Dead playstyle. It's no more of a problem or a fault that it doesn't work than the guy who complained that he couldn't play a PURE necromancer because he had no way to make the first dead body without using something other than necromancy. If you choose an extremely limited, extremely specific, and extremely rare playstyle, you're going to have to accept that some things in the game won't fit it exactly.

I finished both Morrowind and Oblivion playing a dead is dead character, both of them were destruction focused. In fact, destruction was one of the best ways to make a dead is dead character in the previous games.
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Heather M
 
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Post » Fri Jun 08, 2012 12:56 pm

I finished both Morrowind and Oblivion playing a dead is dead character, both of them were destruction focused. In fact, destruction was one of the best ways to make a dead is dead character in the previous games.
Ive died a whole 3 times on my recent destruction character, and that is because my followers killed me with their damned ice storms >_<.
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OJY
 
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Post » Thu Jun 07, 2012 11:10 pm

I finished both Morrowind and Oblivion playing a dead is dead character, both of them were destruction focused. In fact, destruction was one of the best ways to make a dead is dead character in the previous games.
That doesn't contradict what I said.
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JD bernal
 
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Post » Fri Jun 08, 2012 10:35 am

Like I said - the mechanics are there. Adapt. The melee crew has. Stop comparing a melee characer who is using every angle to boost his damage to a toon that is just using one skill - destruction.

Melee characters don't even have to use smithing or enchanting to become powerful. Thats the difference.

A melee character can do incredible damage just from perks and building his weapon skill alone.
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(G-yen)
 
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Post » Thu Jun 07, 2012 10:43 pm

Like I said - the mechanics are there. Adapt. The melee crew has. Stop comparing a melee characer who is using every angle to boost his damage to a toon that is just using one skill - destruction.
Its not about adapting. Destruction is the only direct damage based magical school, at higher levels its inadequate. No other major archetypes suffer from their main damage style being a spam fest at higher levels, on higher leveled enemies. You obviously cant "play how you want" anymore in regards to magic. Scale it and nobody would even complain about it anymore. The grand majority obviously isn't delusional, we know that many factors contribute to destruction not being all it should be cracked up to be.
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Stacyia
 
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Post » Fri Jun 08, 2012 5:00 am

Have you ever one shotted a mammoth with a bow?

Try doing that with a fireball.

Sometimes it's fun to be overpowered, sometimes balance and difficulty get in the way of just plain having a ball.
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Kristina Campbell
 
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Post » Thu Jun 07, 2012 10:36 pm

Its not about adapting. Destruction is the only direct damage based magical school, at higher levels its inadequate. No other major archetypes suffer from their main damage style being a spam fest at higher levels, on higher leveled enemies. You obviously cant "play how you want" anymore in regards to magic.
Again, you seem to think your opinion is fact.
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Louise
 
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