What We Know So Far (Again)

Post » Fri May 27, 2011 6:31 am

Here's what we know (thanks to: MyronBabyMyron and Raziel_Alex):

-You can upgrade the weapons. Ex: Minigun with reduced speed up

* It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.
* Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.
* Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).
* The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.
* There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.
* NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation.
* "In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."
* When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.
* The New Vegas strip is still in construction but will have gambling, variety shows and concerts.
* Electrical power is key in the faction struggle.
* Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.
* The soundtrack will blend "Rat Pack style tunes with more Western numbers".
* New Vegas doesn't tell a single-player story, but weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.
* On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.
*Sawyer says that FNV is to Fallout 3 what Vice City is to GTA3

# There is an optional hardcoe mode, the character needs to drink water, ammo has weight, healing isn't instant etc.

# Normal mode is more similar to Fallout 3 gameplay.

# The storyline is focused on the New California Republic vs. Caesar's Legion (slavers from the east) vs. New Vegas residents (Possibly the denizens of Vault 21).

# You are not a vault dweller but are given a Pip-Boy by someone who is one.

# There is a screenshot of a vault suit as well.

# There is an assault rifle looking like the M4, as well as a new big gun with a backpack, held like a minigun.

# There are special moves for melee weapons in VATS - specifically a move for a golf club called "Fore" which seems to be a groin shot.

# The Hoover Dam is in the game and is supplying electricity to the city.

# There is a quest to rescue a ghoul from some super mutants. The ghoul can then become your companion

# The Geckos are back.

# There are both dumb and intelligent super mutants, including the elite Nightkin. On at least one occasion you can convince them to fight amongst themselves.

# Some super mutants look similar to the ones in Fallout 3, while others are new. There is e.g. a female super mutant with a 1950s hairstyle who apparently is one of their leaders.

# Screenshots include a guy with a beard and straw hat, a ghoul and an NCR Ranger.

# The only picture of New Vegas itself is concept art and not a screenshot.

# Some location screenshots include a huge model dinosaur advertising a hotel, some satellite dishes, an array of solar panels

# A character generation shot showing a "vigour machine" instead of the skill book

# NCR base is the McCarran Airport, Caesar's Legion is based in the Vegas Strip, while super mutants are based in a place called Black Mountain.

# There is also a town called Fremont and another called Primm. A topless reuve is mentioned as being in the latter. Area 51 also appears.

# NCR Ranger armor is similar to a brown combat armor with sleeves, there are concept arts of a Ranger.

# Skils have a bigger effect on conversation choices. E.g. someone with a high Explosives skill may be able to have a coversation about explosives where appropriate.

# There is a Reputation system in addition to Karma.

# First-person action RPG with the same engine as Fallout 3.

# Set in the Mojave wastelands. Vegas didn't get many nukes. More intact buildings, as well as desert vegetation. Vegas itself is mostly intact.

# Vegas itself is mostly intact

# Both karma and reputation are tracked. If I'm reading it right there's separate reputations for each of the settlements, as in 1 and 2.

# All dialogue options are shown to all players, regardless of whether you have the stats to succeed or not, though there's no punishment for failure.

# Bartering is not just lower prices but negotiating for better rewards.

# Weapons also now have knock-back upon death, with shotguns sending people flying.

# Followers can be managed through a context-sensitive menu, with orders like "follow", "stay" or "attack".

# You're a courier, wounded and left for dead in a shallow grave. A friendly robot, Victor, digs you out, and his doctor owner Mitchell patches you up. You take a "vigour test", which is some sort of electric parlour game. This decides who you are and sets up SPECIAL. You can also take some Rorschach tests, but the mag says this is for fun. The Doc then gives you a Pipboy as he was once a Vault dweller.

# "Hoover Dam", and "Helios" (a solar plant, confirmed by the mag to have been built by Poseidon) are fought into and then you can direct the power to wherever you choose. In the case of Helios you can also keep the plant for your self, use the energy to call down a powerful laser, or even try to distribute to all equally, however there is a risk of overloading the reactors.

# There is a "reputation system", in which all three factions (NCR, Ceasar's Legion and the locals) will either see you as good or bad toward them individually.

# There is a screenshot of three Capital Wasteland mutants running toward the player, who is wielding what *looks* to be a heavy incinerator, but has a TV screen and no flamer fuel tanks. He's also wearing NCR combat armour, which is in gold/mustard colours.

# There are two separate screens of supermutants that look to be more local, grey skin, and the two are wearing very different clothes. One is Tabitha, who is hearing a blonde wig and love heart glasses. The mag implies she's "not all there".

# On that quest, you rescue Raul, a ghoul who Tabitha kept alive to fix her favourite robot. He appears to be a follower, as the mag says you can give him items, and also commands, such as "stay, follow or attack", and also tell him to switch to melee, in which case he'll mutter "sure, I'll put away my rather effective gun, and switch to this piece of um, metal tubing here".

# From what I read, the "all dialog" thing seems to imply there will be failures for skill checks as well as speech checks, though, as the mag states, there is no penalty for failing a skill check. In fact, the mag gives an example: A woman who the player tried a Sneak skill attempt on in conversation failed when convincing her an ambush would help the town be rid of a gang of raiders. She simply says "Good luck with your, uh, ambush"

# Regardin dialog (J.E.Sawyer): This is how it works. Each skill-based dialogue option has two different texts: one for high skill (which will result in success) and one for low skill (which will result in failure). If you do not meet the required threshold, you see the latter.

There are a few reasons for including this:

* In the same way that a locked safe beyond your Lockpicking skill indicates, it lets the player know that there's an option here.
* Some of the NPC responses to low skill checks can be pretty entertaining.

I also do want to clarify what is meant by "no penalty for failure". All it means is that you won't wind up in a worse position than you were before selecting it. If a dude bursts in and is intent on killing you, he's still going to want to kill you if you fail the Speech check to talk him out of it.

# A Vault 21 suit spotted (possibly the inhabitants of New Vegas - speculation)

# About Area 51 (Jason Bergman, Bethsda): The Area 51 thing was pure speculation on PC Gamer's part. We did not show it or confirm whether or not it's in there. PC Gamer put it in because it's Nevada, and they think that means it will be in there.

I'm not saying it is or isn't, just that we haven't said either way.

# The engine is clearly the same, although the colors look more vibrant.

# Animations seem to be very similar to the ones in F3;
# The models also look very similar, not only the mutants, but pretty much all of the models and enough assets look almost exactly like the ones in Fallout 3 (of course, this doesn't say much about the final quality of the game, just mentioning).

# Looks like dynamite might be in as a weapon.

# Doctor Mitchell, the one that revives the PC at the start of the game, lives in a town called Goodsprings (described about as "a few shacks with some mutated sheep"). He might also be a ghoul since he says he lived in a vault before the war. He might also own Victor the robot, aparently the one that is digging up the sand in the teaser trailer - and, very probably, the game's intro.
# And it seems that the body in the sand is the Player Character.

# It might be that we'll have many more options in dialogue based on skills, although this is not clearly explained in the article. (I'm mentioning this because you can't really tell what exactly they say about this: is it more evolved than what Fallout 3 brought or exactly like that, since there are enough skill, stat, perk and karma checks in F3)

# A new minor faction is in, the Powder Gangers, which will give some trouble to the player, at least at the start of the game.

# The action takes place 3 years after the events in Fallout 3.

# One of first quests seems to involve dealling with some geckos - probably the standard "kill the rats" quest.
# A new weapon is in until now - Varmint rifle.

# Along books, magazines seem to be back.

# It seems radio stations are back and one of them is the mutant radio station at Black Mountain, run by their leader, Tabitha. She took control of the place two years before. Every day, on air, she threatens to kill the ghoul - Raul - mentioned somewhere above but stops when he promises he will fix her favorite robot. This probably leads to the quest about helping Raul and making him a follower.

# Vegas is under construction.

# A grenade machinegun is mentioned.

# Helios One is an abandoned solar energy plant built by Poseidon and is currently owned by the NCR. A little description says: "a refractor mirror that could power the Strip and a giant frickin' laser". The NCR want the secrets and weapons (and energy for their base at McCarran Airport) of HO so they hired a screw-up scientist named Fantastic for the job. This leads to a quest and the PC can choose what to do with the energy. It seems if he chooses to keep it for himself he gains acces to Helios' secret weapon, Archimedes II - a "Giant Frickin' Laser". As long as the sun is up, he can call down lasers for an attack.
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Fri May 27, 2011 2:06 am

Reading all that REALLY makes me want to play it right now.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Fri May 27, 2011 2:13 pm

Reading all that REALLY makes me want to play it right now.

i know, with every new piece of information it gets better and better
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Fri May 27, 2011 4:29 am

Rrrrrg I'm going to go play Fallout 3 again... even though I've done everything...

Myeehhhhhhhhh...
User avatar
Ellie English
 
Posts: 3457
Joined: Tue Jul 11, 2006 4:47 pm

Post » Fri May 27, 2011 4:31 pm

The thing I like about New Vegas is that they waited along time before reveiling any information which got me discouaraged but then when they do release some information it is a whole hell of a lot of it!
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Fri May 27, 2011 2:21 am

The other "official" thread wasn't finished yet, but anyway. The news mostly gets better... hope they do something about that interface.
Oh, and thanks to anyone that contributed. Some of the stuff I wrote needed some editing, but the info goes on.
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri May 27, 2011 6:42 am

Thanks Silent Majority for gathering that up! That is an awesome list and it sounds awesome.
User avatar
CORY
 
Posts: 3335
Joined: Sat Oct 13, 2007 9:54 pm

Post » Fri May 27, 2011 3:16 pm

Rrrrrg I'm going to go play Fallout 3 again... even though I've done everything...

Myeehhhhhhhhh...

Lol, me too! Just reading all this info makes me crave more of it.
User avatar
Michelle davies
 
Posts: 3509
Joined: Wed Sep 27, 2006 3:59 am

Post » Fri May 27, 2011 3:02 pm

Lol, me too! Just reading all this info makes me crave more of it.


I'm been thinking the same thing. Must dust off the cd.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Fri May 27, 2011 6:04 am

If i don't get a pet gecko I'mma cry.
User avatar
I love YOu
 
Posts: 3505
Joined: Wed Aug 09, 2006 12:05 pm

Post » Fri May 27, 2011 12:56 pm

I'm been thinking the same thing. Must dust off the cd.

To be honest, FO3 is one of the only games I've played for more than a year, counting since its release.
User avatar
des lynam
 
Posts: 3444
Joined: Thu Jul 19, 2007 4:07 pm

Post » Fri May 27, 2011 6:20 pm

Info from the ps3magazine
It shows the command wheel for followers, with 8 commands: toggle melee/ranged, open inventory, toggle stay close/keep distance, back up, toggle aggressive/passive AI, use stimpack, toggle wait here/follow me, return to normal dialogue.

Scripting is wittier, characters more distinct. Example from vigour test word association: mother-human shield.

Opening inventory consists of a kit from the doc, adapted to your starting stats (like Fallout 1).

The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky.

There's a tutorial (led by a character named Sunny who looks a lot like Moira Brown), but unlike Fallout 3, it's optional, so you can hit the open game in 5 minutes from starting.

NCR and Caesar's Legion are the confirmed faction, article assumes Brotherhood of Steel will be in but they weren't mentioned in the presentation.

"In New Vegas it's all about the player examining the ideologies of the various groups that are controlling the area and supporting one over the others," explains Sawyer. "Each of the ideologies will have something good that you can relate to, but will also have massive flaws."

When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.

The New Vegas strip is still in construction but will have gambling, variety shows and concerts.

Electrical power is key in the faction struggle.

Radiation is still a problem, there's a nuclear test site to explore north of New Vegas.

The soundtrack will blend "Rat Pack style tunes with more Western numbers".

New Vegas is not just free-roaming gameplay attached to a linear main story, but it weaves decision into the gameworld and gives you greater power to influence things than Fallout 3 did.

On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

Sawyer says that Fallout: New Vegas is to Fallout 3 what Vice City is to Grand Theft Auto III

That's my response:

"The Nevada area is less affected by the nuclear war, so it has plant life, relatively unspoiled houses, and in visual presentation has saturated colours and a bright sky."
WTF?? Whole nevada wasn't bombed???
Maybe fallout 4 will have teletubies in it?? but everything else apart from the western songs sounds AMAZING! So i still consider buying that game, It would be better if they would create new game with different name because these bright sky, saturated colours should have nothing to do with fallout. Let's wait for more info and gameplay videos...

"You gain perks every lvl up."

NO, not again there will be again 20 levels then or more levels and crappy perks.. (fallout 3 still had crappy perks)

they says that probably there will be Brotherhood of steel but they don't say anything about the enclave
I want an enclave there is no need for an enclave in a main story and they don't need to have headquater in NV, i don't really care if they will make any missions with enclave, i just want them to spawn in the NV like every other creature they can come from a far places using vertibirds
User avatar
Zosia Cetnar
 
Posts: 3476
Joined: Thu Aug 03, 2006 6:35 am

Post » Fri May 27, 2011 5:09 pm

*Sawyer says that FNV is to Fallout 3 what Vice City is to GTA3

And in that continued anology, fallout 4 will be to fallout NV what GTA:SA was to Vice city

This is sounding good for the next couple of years

:goodjob:


now to see about hibernation until October :D
User avatar
Chloe Botham
 
Posts: 3537
Joined: Wed Aug 30, 2006 12:11 am

Post » Fri May 27, 2011 1:48 pm

As I already wrote elsewhere, the Vice City/San Andreas anology could mean that Obsidian might make another Fallout (comparable to "San Andreas", if FNV is comparable to "Vice City") before there is Fallout 4, with an upgraded engine. :)

How about something like this:

Fallout: New Vegas by Obsidian in 2010
The Elder Scrolls V by Bethesda in 2011
Fallout: "San Andreas" by Obsidian in 2012
Fallout 4 by Bethesda in 2013

?

Bethesda could be exploring the East Coast further, while Obsidian would focus on the West Coast.
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Fri May 27, 2011 10:33 am

As I already wrote elsewhere, the Vice City/San Andreas anology could mean that Obsidian might make another Fallout (comparable to "San Andreas", if FNV is comparable to "Vice City") before there is Fallout 4, with an upgraded engine. :)

How about something like this:

Fallout: New Vegas by Obsidian in 2010
The Elder Scrolls V by Bethesda in 2011
Fallout: "San Andreas" by Obsidian in 2012
Fallout 4 by Bethesda in 2013

?

Bethesda could be exploring the East Coast further, while Obsidian would focus on the West Coast.

hell beth is probably already making TES5. Fallout doesn't seem like something beth would give up so easily. FO3 is easily one of their most successful titles ever. So if there is one thing Beth Game studios is doing right now to give up fallout over its probably TES5. I mean its been four years now.
User avatar
Marcin Tomkow
 
Posts: 3399
Joined: Sun Aug 05, 2007 12:31 pm

Post » Fri May 27, 2011 10:02 am

that too makes me happy.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Fri May 27, 2011 1:00 pm

On top of adding back in geckos, New Vegas has a whole new type of animal: mutated mountain rams called Big Horners.

Oh wonderful

I really look forward to how fun killing those will be

<_<

(yes I'm being sarcastic :P )
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Fri May 27, 2011 5:44 pm

No stopping the flow of good news I see. :clap:

I wonder what "new" new stuff OXM will cover in their article.


Still no word on SPECIAL and skills though... :sad:
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Fri May 27, 2011 2:09 am

When asked about PS3's Fallout 3 being inferior to the others and if New Vegas will do better, Obsidian devs make no promises but indicate it was a learning process and they're working with all 3 platforms and all have problems.


This does not sound very encouraging.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Fri May 27, 2011 11:43 am

*Sawyer says that FNV is to Fallout 3 what Vice City is to GTA3



And in that continued anology, fallout 4 will be to fallout NV what GTA:SA was to Vice city

This is sounding good for the next couple of years

:goodjob:


now to see about hibernation until October :D


As I have no experience with either of these games, could someone who does please explain the anology to me? Thanks!
User avatar
Naughty not Nice
 
Posts: 3527
Joined: Sat Nov 04, 2006 6:14 am

Post » Fri May 27, 2011 5:40 pm

In the picture in the PS3 magazine you can see doc doing a some kind of psycho test asking you what do you see on the picture it's a white piece of a paper with the black stain on it, there should be a answer "stain" that's what i would say in the real life
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Fri May 27, 2011 1:42 am

Definitely sounds fantastic so far.
User avatar
Amy Siebenhaar
 
Posts: 3426
Joined: Fri Aug 10, 2007 1:51 am

Post » Fri May 27, 2011 3:20 pm

Not satisfied until I see game play, right now all of these are just promises.
User avatar
Kellymarie Heppell
 
Posts: 3456
Joined: Mon Jul 24, 2006 4:37 am

Post » Fri May 27, 2011 3:06 am

And in that continued anology, fallout 4 will be to fallout NV what GTA:SA was to Vice city



i don't think that's what they mean. using what they said "Fallout: New Vegas is to Fallout 3 what Vice City is to Grand Theft Auto III", and following that logical path, then that would mean that Fallout 4 is to Fallout 3 what GTA 4 is to GTA 3. in other words, Fallout 4 = Grand Theft Auto 4. which means whenever they make Fallout 4 it's going to be most likely very huge and on a different game engine/system. Vice City and SA are just spin offs of GTA. hence why they don't have a number in the title. Fallout: NV is a spin off of sorts. sure, there may be other fallout games but whenever Fallout 4 comes around, then that will be the official next game/title in the Fallout anthology.
User avatar
Taylor Thompson
 
Posts: 3350
Joined: Fri Nov 16, 2007 5:19 am

Post » Fri May 27, 2011 4:35 am

Not satisfied until I see game play, right now all of these are just promises.


What, specifically, are you looking to get from seeing the game play? I would expect it to be very similar to FO3, wouldn't you?
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Next

Return to Fallout: New Vegas